Oi folks,
Updated 26/06/2020 for Beta 1.4.2, see below for 1.4.3+ (Post Code Refactoring)I wanted to make this thread to try to funnel the feedback over the Alpha - Beta - Main Branch. I propose trying the make a list of the most striking features introduced to the game by the Alpha - Beta process and keep updated which features are ready to be pushed to the next branch and which should stay in their branch for fine tuning according to the feedback I see on the forums.
This thread is not about bugs or missing features, this belongs in Technical Support or in Suggestions. This thread is for feedback on features (and problems) that started in the Beta or the Alpha, to prevent the bad ones from climbing the ladder up to the Main Branch
I don't play Multiplayer, but if an update part of the Alpha - Beta process includes a bug to multiplayer, let me know and I'll add it.
Legend
Blue means 'this feature received support from what I can gather from the forums, it is ready to push to the next branch',
Green means 'great in theory but not working or not finished',
Yellow means 'this feature received mixed or bad support, should probably stay in a lower branch for fine tuning / testing / fixing',
Red means 'bug / broken mecanic / unintended consequence introduced in or after the start of the Beta 1.1.0 that should be removed'
Grey and ? means unassigned yet, if you are able to test it, please comment your results.
? and Bold means that this feature was introduced in this patch, this will be more usefull when/if the Alpha branch start.
? andstriked means that this feature was removed in this patch.
? means that this feature was received from a lower branch.
means that the issue was pushed from a lower branch with tweaking. (Don't apply if it was a Blue feature in lower branches)
means that the issue was pushed from a lower branch without tweaking. (Don't apply if it was a Blue feature in lower branches)
? means that the issue is featured in Known Issues or it has been acknowledged by a developer. I'll include a link [dev] to the comment if possible.
⚙ means that there is a mod that has been tested by someone in the comments to fix this issue. the link is [mod]
Green means 'great in theory but not working or not finished',
Yellow means 'this feature received mixed or bad support, should probably stay in a lower branch for fine tuning / testing / fixing',
Red means 'bug / broken mecanic / unintended consequence introduced in or after the start of the Beta 1.1.0 that should be removed'
Grey and ? means unassigned yet, if you are able to test it, please comment your results.
? and Bold means that this feature was introduced in this patch, this will be more usefull when/if the Alpha branch start.
? and
? means that this feature was received from a lower branch.
means that the issue was pushed from a lower branch with tweaking. (Don't apply if it was a Blue feature in lower branches)
means that the issue was pushed from a lower branch without tweaking. (Don't apply if it was a Blue feature in lower branches)
? means that the issue is featured in Known Issues or it has been acknowledged by a developer. I'll include a link [dev] to the comment if possible.
⚙ means that there is a mod that has been tested by someone in the comments to fix this issue. the link is [mod]
Important : This thread is not about issues there from the start, if you want to contribute, simply comment about an issue new to a Beta Patch (really important that it wasn't present from the start) and ideally, link a thread discussing this. Because of the number of comments, I will not be answering comments about issues from before Beta 1.1.0. Every comments discussing an issue in the table, the colour of them, linking a mod to fix them, adding one issue or feature (specifying which Beta Patch it needs to be put in) are welcomed!
You can click on the titles in the tables for a link to the thread. Of course, let me know if I forgot something important. I'll link threads discussing the matter, but due to a lack of space I won't name them, they will simply be listed as [link].
In order to keep my bias at bay, comment if you don't agree with the rating of a feature.
ALPHA 1.1.0 → | → BETA 1.1.0 + HOTFIX → | |
Does not exist | From Patch e1.0.10 ?Everything New from Beta 1.1.0 + Hotfix +?Bug fixes and performance improvements +?Trade Perk fix +?Fixed the simulated battle exploit +?Wanderer adjustments +?Executions cause rep. loss with Faction and Family +?Executions cause rep. loss with Minor Factions +?Adjusted Skill experience gain (retroactive) +?AI blocking is broken [link][link][link][link][link] +?Units are fat [link] +?UI lightning is too dark [link] +? Huge Charm boost at the end of tutorial [link] | From Beta 1.1.0 + Hotfix : ?Bug fixes and performance improvements ?Trade Perk fix ?Fixed the simulated battle exploit ?Wanderer adjustments ?Executions cause rep. loss with Faction and Family ?Executions cause rep. loss with Minor Factions ?Adjusted Skill experience gain ?AI blocking is still broken ? ?UI lightning is too dark ?Huge Charm boost at the end of tutorial New from Main 1.1.0 + 1.1.1 +1.1.2 +?Caravan Nerf [link][link] +?AI Combat is improved +?Caravans can now sell prisoners +?Shieldwalls allow friendly attacks +?Shield units block more |
ALPHA 1.2.0 → | → MAIN 1.2.0 | |
Does not exist | From Main 1.1.0 + 1.1.1 ?Everything good (10), plus ?Executions cause rep. loss with Minor Factions ?AI blocking is still broken ?UI lightning is too dark ?[dev] ⚙[mod] ?Huge Charm boost at the end of tutorial ?[dev] ?Caravan Nerf⚙[mod] New from Beta 1.2.0 + Hotfix + 2nd Hotfix +?Bug fixes and performance improvements +?Punitive Auto-Resolve against Looters [link] ⚙[mod] +?Item modifiers +?Cheaper companions +?AI Siege pathing +?Higher Tier Armours produced in Towns [link] ?[dev] +?Quest adjustments +?? | From Beta 1.2.0 ?Everything good (13), plus ?Executions cause rep. loss with Minor Factions ?AI blocking is still broken ?UI lightning is too dark ?Huge Charm boost at the end of tutorial ?Caravan Nerf ?Punitive Auto-Resolve against Looters ?Item modifiers ?AI Siege pathing ?Higher Tier Armours produced in Towns This version seems to be a duplicate of the Beta 1.2.0. |
ALPHA 1.3.0 → | → MAIN 1.3.0 | |
Does not exist | From Beta 1.2.0 ?Everything good (13), plus ?Executions cause rep. loss with Minor Factions ?AI blocking is still broken ?[dev]⚙[mod] ? ? ? ?Punitive Auto-Resolve against Looters ?Item modifiers ?AI Siege pathing ?Higher Tier Armours produced in Towns New from Beta 1.3.0 +?Bug fixes and performance improvements +?Quest adjustments +?Influence and prosperity adjustments +?Fixed floating Banner on Empire loading screen +?Character Creation Adjustments +?Implemented Cultural Bonuses +?Player decides when to go to war if an Independant Kingdom +?Truces after Peace declarations +?Diplomacy adjustments +?Better elite troop distribution in AI armies +?? +?Broke custom Banners [link][link] ⚙[mod] +?Too minor prisoner escape chance reduction +?AI armies spawn elite troops after defeat instead of taking them from garrisons +?Troops stats rebalance +?Better Cavalry AI +?Inventory preview bug [link] +?? +?? +?? +?? +?? +?? +?Some Lords go bankrupt from recruiting[link] ? +?Fix for Lords going bankrupt +?Fixed Encyclopaedia missmatches +?Bug fixes +?NPC finances improvements +?Spawn delay for defeated Lords +?Lord spawn troops reduction +?Lords defensive behaviour improvements +?Losing relationship for losing a settlement adjustments +?Better Mercenary Groups in taverns +?Auto-resolve adjustments for Cavalry +?Council of Commons adjustments | From Beta 1.3.0 ?Everything good (34), plus ?Executions cause rep. loss with Minor Factions ?AI blocking is still broken ? ?Punitive Auto-Resolve against Looters ?Item modifiers ?AI Siege pathing ?Higher Tier Armours produced in Towns ?Broke custom Banners ?Too minor prisoner escape chance reduction ?AI armies spawn elite troops after defeat instead of taking them from garrisons ?Troops stats rebalance ?Inventory preview bug ?Some Lords go bankrupt from recruiting ?Fix for Lords going bankrupt This version seems to be a duplicate of the Beta 1.2.0. |
ALPHA 1.4.0 → | → MAIN 1.4.0 | |
Does not exist | From Beta 1.3.0 ?Everything good (34), plus ?Executions cause rep. loss with Minor Factions ?AI blocking is still broken ? ?Punitive Auto-Resolve against Looters ?Item modifiers ?AI Siege pathing ?Higher Tier Armours produced in Towns ?Broke custom Banners ?Too minor prisoner escape chance reduction ?AI armies spawn elite troops after defeat instead of taking them from garrisons ?Troops stats rebalance ?Inventory preview bug ?Fix for Lords going bankrupt New from Beta 1.4.0 +?Implemented 15 Perks for the One Handed Skill +?Bug fixes and performance improvements +?New Map Event visuals +?Trade experience fix +?New Quests +?Many Quests adjustments +?Settlements adjustments +?Better Lord Campaign AI +?? +?? +?? ? | From Beta 1.4.0 ?Everything good (42), plus ?Executions cause rep. loss with Minor Factions ?AI blocking is still broken? ?Punitive Auto-Resolve against Looters ?Item modifiers ?AI Siege pathing ?Higher Tier Armours produced in Towns ?Broke custom Banners ?Too minor prisoner escape chance reduction ?AI armies spawn elite troops after defeat instead of taking them from garrisons ?Troops stats rebalance ?Inventory preview bug New from Main 1.4.0 +?Bug fixes and performance improvements |
ALPHA 1.4.1 → | → MAIN 1.4.1 | |
Does not exist | From Main 1.4.0 ?Everything good (43), plus ?Everything else (3+5+3) New from Beta 1.4.1 +?Bug fixed and performance improvements +?Many art improvements +?Two new Sturgian armours +?Five new Battanian shields +?New music +?UI changes and fixes +?Auto-resolve improvement +?Perk fixes and implementations +?160+ new characters +?Improved Kingdom Diplomacy Screen +?Sandbox Kingdom Creation +?New quests +?Armours and perks rebalance for troops +?Improvement to Combat AI in formation +?Fief distribution problem [link] +?? | From Beta 1.4.1 ?Everything good (55), plus ?Everything else (3+5+4) |
ALPHA 1.4.2 → | → BETA 1.4.2 → | → MAIN 1.4.2 |
Does not exist | From Beta 1.4.1 ?Everything good (55), plus ?Everything else (3+5+4) New from Beta 1.4.2 +?Bug fixed and performance improvements +?Many improvements to the Clan Screen +?Implemented/Fixed all Polearm skills +?Improved other Perks +?Fixed gold inflation +?Many quests fixed and improvements +?Conversation improvements +?New noble weapons | From Beta 1.4.2 ?Everything good (63), plus ?Everything else (3+5+4) New from Main 1.4.2 +?Bug fixed and performance improvements |
PRE CODE REFACTORING (See below)
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