Patch Notes e1.1.2 & Beta Hotfix

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Callum

Master Knight
patchnotes-e1.1.2.png


Main

Versions
Native: e1.1.0
SandboxCore: e1.1.2
Sandbox: e1.1.2
Storymode: e1.1.2
CustomBattle: e1.1.2

  • AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
  • Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.
  • Pregnancy chance has been lowered.
  • An AI bug that reduced performance is fixed.
  • Agents no longer block ally attacks in the shield wall formation.
  • Multiplayer client crash fixed.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta

Versions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0

  • All changes mentioned above.
  • Fixed a bug that caused extra guards to spawn when entering a lord’s hall more than once.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
If there is another hotfix I wish you could mark any unimplemented perks and bonuses as (unimplemented). Very frustrating to get a perk and find out it will never work
 
Pregnancy chance has been lowered.
That's something we liked to see long time ago. Nice. But still it took forever for the babies to grow up.

Agents no longer block ally attacks in the shield wall formation.
So the shield wall are actually useable now? hopefully.
 
Nice. Can we stop the random war declarations when there are already ongoing wars though? Please?
 
If any body can test if these work :
AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
Agents no longer block ally attacks in the shield wall formation.
Let me know over here, it would be really appreciated! Looks very promising
Edit : Shield units do block more, but the AI blocking is still broken compared to before the beta
Shieldwalls need more testing.
 
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If there is another hotfix I wish you could mark any unimplemented perks and bonuses as (unimplemented). Very frustrating to get a perk and find out it will never work


Yes this please, should be an easy job right? Just write a few things.
 
Thanks, Hoping for some tweaks regarding strategic a.i soon though. Having a kingdom that is at war with 2 and losing then declare war on a 3rd is bonkers.
 
"Common troops now generally have higher weapon skills."
And yet sturgian T3 spearmen have lower polearm skill than T2 warriors. TW, what are you doing, seriously? Is anyone even testing anything over there?
 
  • AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.

Can't say they are. They sometimes try to block overhead strikes or right-to-left swings, but anything more sophisticated than spamming those 2 attacks while standing completely still is way too hard for AI to react. Had no trouble winning with 0 skill fresh character against lords/t4-5 troops.
 
Pregnancy chance has been lowered.
Pregnancy should be an option I think; not random. There should be an option; let's say "How are you wife/husband name/// Let's spend some time together" or something like that and this option's result should be random (pregnancy or not pregnancy) after some time.
 
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