Probably another nerf to player earning potential. If the towns have no money, then you can't sell them anything.With the new beta patch, towns only got a couple of thousands denars which makes trading basically impossible. Probably just a bug.
I don't think it's that, all the towns are going down into the 2,000 dollar range within 5 minutes of playing.Can also be related to the caravans nerf, if caravans are being attacked more then the towns can't get materials and thus going bankrupt..
they should sell those dollars and buy denar (?) coins thoI don't think it's that, all the towns are going down into the 2,000 dollar range within 5 minutes of playing.
Haha..... yeah Euros too! Gold....they should sell those dollars and buy denar (?) coins tho
There's a massive hole here in the game play. Needs to be addressed.I noticed no bows except steppe bows. I guess caravans being attacked is wrecking everything.
You'd think the kingdoms would be a bit peaceful over time. Throw a few feasts. Go to tournaments. Stop all the fighting for a month or so.
Seems to fluctuate constantly and definitely related to caravans. I made a new game and went to Poros and had the game pass time and watched the city go down to 3k after many caravans went to the city. I then noticed the city slowly get back to 8k and it sat there for a while till a new caravan came by and the city then went to 2k and went back to 7k once the caravan left. After that caravan I waited for a while and a new caravan came by and the city then went to 3k and didn't go back up then the next caravan came by and took the city to 0 and once it left the city was at 2k. Maybe this is an issue that resolves itself as caravans stabilize (doesn't look like it after waiting for quite a while) or it's a problem with cities buying too much.I don't think it's that, all the towns are going down into the 2,000 dollar range within 5 minutes of playing.
I didn't see the cities gold change when reloading.Is it just me or does reloading seem to give all the cities gold?
Yep, looks like that is the culprit.Seems to fluctuate constantly and definitely related to caravans. I made a new game and went to Poros and had the game pass time and watched the city go down to 3k after many caravans went to the city. I then noticed the city slowly get back to 8k and it sat there for a while till a new caravan came by and the city then went to 2k and went back to 7k once the caravan left. After that caravan I waited for a while and a new caravan came by and the city then went to 3k and didn't go back up then the next caravan came by and took the city to 0 and once it left the city was at 2k. Maybe this is an issue that resolves itself as caravans stabilize or it's a problem with cities buying too much.
I actually like this (not with this low of wealth value), but in how much the funds of a city fluctuates with the caravans. When the devs were talking about things they wanted in implement into Bannerlord, they brought up one being war through merchantilism, bankrupting the opposing factions to weaken them. If this is tweaked a little to allow fluctuations from, maybe 10k to 50k, I think it would work well. Add in ways to monopolize or restrict certain trade items and commodities, and it will add another level of strategy to the game!Seems to fluctuate constantly and definitely related to caravans. I made a new game and went to Poros and had the game pass time and watched the city go down to 3k after many caravans went to the city. I then noticed the city slowly get back to 8k and it sat there for a while till a new caravan came by and the city then went to 2k and went back to 7k once the caravan left. After that caravan I waited for a while and a new caravan came by and the city then went to 3k and didn't go back up then the next caravan came by and took the city to 0 and once it left the city was at 2k. Maybe this is an issue that resolves itself as caravans stabilize (doesn't look like it after waiting for quite a while) or it's a problem with cities buying too much.
Yea I do like the idea of money actually mattering and the issue right now is more that it's just overtuned.I actually like this (not with this low of wealth value), but in how much the funds of a city fluctuates with the caravans. When the devs were talking about things they wanted in implement into Bannerlord, they brought up one being war through merchantilism, bankrupting the opposing factions to weaken them. If this is tweaked a little to allow fluctuations from, maybe 10k to 50k, I think it would work well. Add in ways to monopolize or restrict certain trade items and commodities, and it will add another level of strategy to the game!
I thought this could be a part of it but I have the patrol mod so the looters and such aren't as over abundant. I've also checked the caravans before and after and they have plenty of goods and money before and after.With the caravans being attacked isn't all the stuff they had on lost forever? So isn't the global market losing tons of goods all over the place all the time? Demand was already very high during endgame due to constant wars ravaging villages, there won't be enough goods to supply cities like this.
Wait until you're wrecking lords and making upwards of 20k just from their loot alone. I made over 75k last night after defeating 5 lords combined in a single battle.For what its worth the second I went mercenary and took out a minor faction lord with 20 horse archers against his 50 infantry recruits money stopped being a problem. I just started mowing down the little guys and reaping the rewards.
I'm not sure money exists in a closed system in this game. It seems to come from out of nowhere. Like when you ransom prisoners.