Introduction + Downloads [v2.55]

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Master Knight
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Windyplains said:
An update to Floris for 2.55 has been created and uploaded to the Nexus.  You can read about the changes in the wiki's version log.


Welcome to the Floris Mod Pack. This is a combination of a lot of good mods created by the community, bringing them all together and enhancing your gameplay experience.

Originally this pack started as a side project of my After Action Report (AAR) Me, Floris, but soon it had grown into a very full package in its own right. Due to all the different mods and features this pack has grown quite large in size, and asks a lot from your computer. To make Floris available to as much people as possible, we made several different versions:
  • Basic: This is just Native gameplay with some added music, sounds and items. If want to play Native with a little extra, this version is the one for you!
  • Gameplay: This version is a downgraded version of Expanded, allowing people with lower computer specifications to still experience Floris.
  • Expanded: This version contains everything Floris has to offer.
  • Dev Suite: If you're a modder yourself and you'd wish to fiddle with Floris, this is what you need: the source and all resources you'll need to build your own version(s).

Here are some general notes:
  • Since Floris is quite large, it might strain slower pc's. If Expanded tends to run slow on your machine, you might try the Gameplay or Basic version.
  • Because of this enormous size, the loading time of the mod is longer than you are used to. Have patience!
  • The basic version is compatible with any native savegame. Gameplay and Expanded are NOT savegame compatible with Native or any older version of Floris.
  • If you have any request for an additional mod to be added, just head to the Suggestion topic, and I'll see what I can arrange for the next version.
  • If you discover a bug, you can report it in the bug topic.
  • If you need help or if you run across problems, you should first read the FAQ. If no solution is provided over there, you can always ask at the support topic.
  • If you want to use this pack in your own mod, you'll have to ask the authors of each mod in this pack for their permission (check the respective topics!). For the stuff created by me: you can use it as long as you give credit. It would be nice to let me know you've used it.
  • Always make a backup of your native files, so you can easily revert back if you want to.

To get an impression of the pack, you might have a look at the screenshot topic. Here's an impression:

A new feature: the Fog of War

New map icons reflecting how castles look like in the scene:

Lots of new presentations and menus:
Character Creation:


From the Camp menu to the troop tree viewer:

Tournaments are reformed:

Other new presentations:

Swadian Opening Scene:

Tavern visit:

Tevarin Castle and its neighbouring village Balanli:

Renewed tournaments:


Improved landscapes:

There are new troop trees. You can view them in the game, but you can also view them here:
Native troop trees:

Reworked troop trees:

Expanded troop trees:



Master Knight
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Here you can download the Floris Mod Pack from different locations.

This version is NOT savegame compatible with Native nor any versions previous to 2.5.

We've crafted a handy installer for you, which allows you to install all versions of your choosing after just one download. But if the installer fails to work, or if you don't like installers, we also offer the pack as a 7zip file you just have to extract to the right location.

Floris Mod Pack
Version: 2.54
Compatibility: 1.153
Download size for:
Installer: 1.10 GB
7zip Package: 0.97 GB
Installed Size for:
Basic: 2.06 GB
Gameplay: 1.24 GB
Expanded: 2.33 GB
Dev Suite: 2.49 GB
Total size when all versions are installed: 8.13 GB

Download mirrors
You can download the full installer from:
ModDB, Nexus
Or you can download the torrent!

You can download the 7zip package from:
ModDB, Nexus

If you have installed previously version 2.5, 2.51, 2.52 or 2.53, you can also download a patch and update the mod to the latest version:
ModDB, Nexus

Installation instructions:
First, make sure that you've uninstalled any previous versions of Floris before installing the new one.

After you've downloaded the installer from one of the mirrors, double click it. Please have patience while Windows starts the installer: since it is so large, it might take a minute to start. First you might get a warning (depending on your windows version): just click yes to continue.

After you've clicked yes, you get to choose the language you want to install the mod in. Currently there are four languages to choose from: English (default), French, German and Polish. I'll display screenshots of each language here.

After you selected your language, you get to the welcome screen of the installer, stating which version you're about to install. Click Next.

Here you see the license agreement. Don't worry, it won't bite. It just makes you aware of the FAQ. Accept and click Next.

Here you see a short description of the different version you can install. Once you read it, click Next.

Here you select the installation directory. Automatically your Warband's Module folder will be selected, but you can change it if you prefer to install the mod somewhere else. Make sure you select the Main Warband folder. If you have an older version installed, it might include \Modules\ in the path: just delete that extra addition. Once done, click Next.

A message pops up, saying that the main Warband folder already exists. Of course it does. Click Yes to install there.

Now you can select which version to install: The Basic version, Gameplay version or the Expanded version. The Dev Suite is only interesting for you if you want to work with the source and/or devellop your own version. There are also some extra options available. Don't worry if you want to change it later: an extra folder is created which includes these alternative choices, so you can later switch without the need to reinstall.

Once you selected the version)s) you'd like to install, you get an overview. Click Install to start the installation.

You wait a bit untill the installation is done.

You're done! Click Finish to close the installer.

Uninstall instructions:
If you want to uninstall the mod, you can of course just delete it from your Module folder. But the proper way is to use the uninstaller, which you can find in the Module folder. Double-click it. First you might get a warning (depending on your windows version): just click yes to continue.

After that you'll get a notification asking if you're sure you want to uninstall all Floris 2.54 versions (gameplay, Expanded, Basic, Dev Suite) you installed previously. This is in the language you installed the mod in. Click Yes.

You wait a bit untill the uninstallation is done.

You're done! Click Ok to close the uninstaller.



Master Knight
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There are quite a few mods, scripts and other sources used, sometimes partially, in the Floris Mod Packs. In this post I list them all. I made some handy categories, but I didn't list mods 'double': if I used for example both items and skins from one mod, I listed it under one category.

There are mods that I have explicitly asked and gotten permission from, and there are Open Source Packs that can be used by everyone. To know the difference, I marked all OSP mods like this: [OSP]. You can use these OSP mods freely for non-commercial use, but still need to give credit and notify the creators. For the other mods you'll need permission form the creators.

In total 143 sources have been bundled together:

Animations (2 mod):

Items (44 mods):

Music (4 mods):

Scene Props (9 mods):

Scenes (6 mods):

Scripts (27 mods and scripts):

Skins (8 mods):

Sounds (4 mods):

Textures (14 mods):
Note: One or more textures on this 3D model have been created with images from These images may not be redistributed by default, please visit for more information.

And of course (1 game):

Floris specific works and works by Floris members (24 works):


Master Knight
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Here I'll list the features of the Floris Mod Pack. Each feature has noted if it's present in the Basic, Gameplay or Expanded version.

  • GE: New Combat animations for Swords, Spears & Shields, Polearms, Archery, Two-Handed Swords, Pike-bracing and Shield bashing
  • BGE: Each faction has a unique style
  • BGE: Coloured Faction Arms
  • BGE: New map icons, including some that reflect the scene
  • A new set of items, with:
    B: 1288 new items on top of the native ones, making a total of 1891 items
    G: A total of 863 items
    E: A total of 1856 items
    BGE: a complete overhaul of the items
    BGE: Floris specific items
    GE: Some native items replaced by better ones
  • New songs:
    BE: 109 new songs
    G: 65 new songs
  • E: New buildings for all factions
  • BGE: New banners
  • GE: Lords and companions all have their unique banners
  • BGE: Improved scenes, with better arenas, challenging new castles and redone training fields
  • GE: New face textures for both men and women, specific for each faction
  • GE: More female hair types
  • GE: Women can now wear earrings
  • New sounds:
    BE: 1103 new sounds
    G: 429 new sounds
  • BGE: Improved graphics
  • GE: New skyboxes
  • GE: Expanded terrain borders
  • GE: Better trees
  • GE: A new skill: foraging
  • GE: Troops get (dis)advantages based on the terrain and type
  • GE: Build barracks
  • GE: Better blood tweaks
  • GE: Bodyguards and escorts when moving into towns and taverns
  • GE: Buy your troops ale
  • GE: Custom Commander, which offers:
    Choose an npc instead of the player to lead the battle
    Auto-selling system
    Pathfinding now increaes your party map speed
    Increased speed for a short time when leaving soldiers behind when fleeing
    Extra experience based on your intelligence
    Mystic merchants where you can buy items without knowing the prefix
    The hitpoints of a horse influence its speed
    Custom camera for battles
    View the upgrade trees
    Check ingame the effect of a prefix on an item
    Many mod options in camp menu
    Recruit troops for your own towns and castles
    Change the faction colours
    New quest about solving bandit heroes
    Show shot distance on screen
    Show next pay day in report menu
    Custom troops
  • GE: Customizable sparring matches
  • GE: Custom Player Party Name
  • GE: Diplomacy, which offers:
    Amount of recruits available in villages depends on several factors
    The hitpoints of a horse influence its speed
    As a vassal:
    Persuasion attempts to convince your king to start a war
    Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates
    Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
    Send patrols to important locations
    Appoint a chancellor who sends gifts and messengers to other lords
    Village and town riots may occure if the people hate you and have to pay high tax rates
    Let your spouse buy some food
    Pay staff salary
    Troops will start running away if you go into debts (this also applies to garrisons)
    Return fiefs to your king
    Move your residence (via spouse)
    Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
    Affiliate to families
    Send scouts to settlements
    Pay to avoid defeat
    As king:
    Threaten other kingdoms with war and try to squeeze money out of them
    If a faction sues for peace you will have the option to set terms
    Possiblity to send a gift to another faction (fief or money)
    Send a spy to another kingdom
    Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction
    Change the domnestic policy of your kingdom
    When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce
    If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
    Choose your faction culture so all your lords will recruit the same type of troops
    Exchange or release your (own) prisoners
    Distribute spoils of war after you conquered a town or castle
    Send emissaries to persuade lords to join your kingdom
  • GE: Expanded dialogues
  • GE: Titles depending on possessions
  • GE: Forced recruiting
  • GE: Formations
  • GE: Join any side of the battle
  • GE: Lancers now use the right weapon in both battles and tournaments
  • GE: Morale penalty based on troops quality
  • GE: New presentations for:
    Character Creation
    Companions Overview
  • GE: Several new orders, like:
    Skirmish mode
    Volley Fire
    Weapon Type Switch
  • GE: Spear Bracing
  • GE: Sea Battles
  • GE: Trade good modifiers
  • GE: Towns and castles receive reinforcements from their neighbouring villages
  • GE: Join the service of a lord as a freelancer, which offers:
    Opportunity to gain ranks, with new equipment & higher pay for each rank
    Ability to desert the army and take followers with you
    Ability to revolt against the lord and release prisoners
    Ability to go on personal leave and remain part of commanders army, altough relation changes
    Interact with commander in a meeting scene
    Ask commander personally to retire from service
    No need to hold space bar while commander travels
    Quartermaster hands you food when you are low
    You can no longer have prisoners as a common soldier
    Player being able to pick up items from the battlefield and keeping them
    Player unable to ride a horse in battle unless his/her troop tier uses them
    Have all items taken back from previous tier when promoted.
  • GE: Estates of the Realm
  • GE: Fog of War, which can be turned off
  • GE: Kingdom Management Tools
  • GE: Landowners and moneylenders where you can buy land from
  • GE: Multiple Troop Trees. Choose between three different types of trees
  • GE: Pre-battle orders & deployment, which means:
    Place orders to your troops before the battle
    Split one troop type into two divisions
    New AI options for using special attack orders, battle AI
    Ranged weapon proficiencies lowered in bad weather conditions
    Flags on the backspace-menu minimap for all divisions, preference screen includes option tips
    Orders to specify to each division which Weapon Type to use
    Original M&B-style feature: De-horsed Cavalry are Re-assigned
    Anti-Cavalry & Horse Trample buffs
    Battle Continuation with two DeathCam modes
    A Custom 'Follow' camera mode for in-battle
  • GE: Seafaring
  • GE: Special troops and tactics
  • GE: Trade ledger
  • GE: Trade with Merchant Caravans
  • GE: Tournament Play Enhancements, which means:
    Entry options: choose your equipment, if you have a horse or gain other enhancements
    Renown Scaling: Renown gained from winning a tournament now scales based upon your level
    Companion Specializing: Companions can have permanent entry options set for them
    Randomizing: Retains the general randomness of Native if you wish not to preselect items
    Lord Reactions: Friendly lords that are present at the tournament will have a favorable reaction to your win while enemies will have a negative one
    Lady Reactions: Your relation will improve with all ladies present to witness your valor in the arena
    Persistent Betting: You may select your bet amount from a drop down menu in the settings window that stays set throughout the tournament
    Dynamic Weapon AI: Enemies in the tournament will now switch between ranged and melee weapons (assuming they have acquired both) depending on the distance of the closest enemy
    Player Customization: Players can now elect to disable the mod in game returning tournaments back to function as they do in the native game
  • GE: 6 new companions, making a total of 22 companions


Master Knight
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Here's the list with everyone who helped in the development of the Floris Mod Pack.


an anonimous contributor

Help with coding:

Language Corrections:
Els P.
jaromirjagr i przyjaciele

Troop trees:

Beta testers during Closed Beta Testing:

For 2.5:
Njorthrbiartr Olafr

For 2.0:

Thanks to everyone on the subforum.

And of course thanks to Armagan and the TaleWorlds team for creating Warband.

I hope I didn't forget anyone.
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