Link to the original Steam Discussion:
https://steamcommunity.com/app/2615...1390557/?tscn=1585991375#c2144217924385093276
Everyone who has played a game for more than 300 days has experienced this: One kingdom suddenly starts to take over the entire world within a few weeks, and there is literally nothing you can do about it. After 1000 days of game time, I've identified what I believe to be the main factors that lead to this situation. The following is a short list in order of descending severety with my personal suggestions on what might be done to fix these issues. Since I don't know on what kind of decision making system the AI operates in this game, my suggestions may or may not be applicable though.
1.AI Agressiveness:
Problem: The AI is indeed capable of stopping wars and making peace, but generally only does so after they have entirely wiped out their opponents, or reduced them to a single town. And sometimes they don't even make peace after that. This means that a war will almost always end with at least one faction being wiped out, since peace doesn't really seem to be an option in the mind of the AI.
Possible Solution: I don't know if the AI operates on a weight or war goal system, but if it operates on a weight system, the weight towards making peace could be increased by an extreme amount after a single Town is taken, which would then lead the AI to immediatly try and negotiate a peace after a single town or castle changes hands. It might also be possible to introduce a war goal system which makes the AI go to war over a single Town or castle, or at least a limited amount of those. The AI would then solely concentrate on its objectives, which would limit the war in both scope and scale.
2.AI Lord Loyalty:
problem: Lords don't really seem to give a damn about their oaths towards any ruler, and are more than willing to betray their liege as soon as the war isn't going 100% in their favor anymore. This means that the losing side of any war will instantly start bleeding lords, which means losing armies, which means more battles are being lost which means that even more lords change allegiance to the other side and so forth. This then leads to a snowball effect that combines with point 1 and makes everything so much worse.
Possible Solution: decrease likelyhood of lords changing sides by increasing their loyalty to their liege. If this is weight based, lords which have the same culture as their liege should have an extremely high weight of supporting him and not changing sides to a leader of another culture. The Imperial civil war would then still work, with lords changing sides oftenly since all Imperial contenders have imperial culture, but I wouldn't need to see Imperial Archons leaving their glorious heritage behind to instead join the forest people of Battania or some nonsense like this anymore.
3.Lacking diplomatic options:
Problem: It is currently appearently impossible to form alliances, non agression pacts or really anything. Kingdoms can only ever be at war or at peace, and I honestly have yet to find an indicator for whether relations between kingdoms are good or bad, if there is even such a thing as Kingdom relations. The main issue here in relation to the topic of this thread is naturally that Kingdoms cannot form an alliance or coalition in opposition to a nation that is becoming too strong, but I also regard this as an issue in general.
Possible Solution: Add more diplomatic options for Kingdoms, clans, etc. to engage in diplomacy with each other, and perhaps also add a full blown diplomatic AI like the one that exists in Paradox Interactive grand strategy games. Perhaps even introduce a threat rating or something like this which increases with the size a kingdom has in comparison with the rest of calradia which leads to other kingdoms forming coalitions against it if the rating becomes to high.
4.Towns and castles are too easy to take and not very well defended most of the time:
Problem: The AI doesn't seem to place substantial garissons anymore and leave the defense up to the militia, which will usually not succeed in holding on to anything.
Possible Solution: Make the AI put down more and stronger garissons, or improve the militia.
5.Not enough Recruits:
Problem: This only really is an issue due to it multiplying the impact of the other factors I already mentioned. It would cease to be an issue alltogether, if points 1-3 are adressed accordingly, but as it stands now, it is a problem. The AI doesn't cheat troops into existance anymore, and that is a good thing in most regards since winning battles actually means something now. On the other hand however, losing a single battle or a series of battles will put the AI at such an extreme disadvantage as the returning and remaining lords now have to compete for limited stocks of recruits while the enemy is essentially free to conquer most of the kingdom in the mean time. This, compounded with the AI agressiveness and low loyalty of lords, means that even in a relatively equal confrontation, one kingdom will get destroyed very hard, very quickly as it cannot possibly make up for its losses in time.
Possible solutions:
1. Increase number of recruits per slot.
2. Solve problems 1-3. If the AI is less agressive, Lords don't immediatly change sides and more diplomatic options become a thing, this won't be a problem anymore since the AI will have an opportunity to regroup, doesn't immediatly lose most of its commanders and potential armies after just a few defeats, and might be able to ally with someone to improve its odds in the next confrontation.
Or:
3. Make the AI cheat again. And NOBODY wants that, do we ?