In its current form, the game Bannerlord in the campaign is not possible, here is my screenshot.
In conservation, I have written 259 game days.
I haven't even started doing the main game quest yet.
Here is a global map. There is no understanding of the borders of the states, how could a green fraction for half the continent have possession of even the cities - it’s just nonsense, because Yavuz once announced 3 years ago that countries would have a territorial understanding. In fact, everything is just as it was in Warband, some kind of stupid endless transitions of Lords from one state to another. While he ran around the global map, fought with gangs and traded with a traveler, he again saw lords and kings robbing villages that were deep behind enemy lines. It seemed that after such mistakes in Warband, this would not happen in Bannerlord - but no, everything was just like Warband.
After patch 1.04 it started like a snowball, I played 8 hours after the patch.
1. It is necessary to introduce into the game a real understanding of the territories for the states, so that the conquest takes place starting from the border, until they conquer the nearest castle or city, deep into the territories, the state should not direct the armies to capture some weak castle / city, on another border, already with other state. Similarly, warlords should not rob villages where they choose at the other end of the global.
2. Prohibit the passage of lords from kingdom to kingdom until the state is completely destroyed. After that, it is only possible to send the conquered lords to other kingdoms requests for acceptance into another kingdom, and it is important that the transitions are territorial, the conquered lords should not cross the entire global map, but only flee to the territories adjacent to the conquered country.
3. Enter the treasury in each country, from which in case of war money will be allocated for the recruitment of troops, in connection with the loss of territory and villages from those lords who have lost their property. In peacetime, the Treasury replenished.
4. The dependence of troops among the Lords should be tied to the economy of the state, and not to the enomics of the village.
5. If the war begins, and the enemy gathered troops for the treacherous invasion of another state, all personal affairs of the lords should be canceled and a global mobilization to protect the country should be declared, when one village on the border was smoking, it should be for all lords, like a red rag for a bull. Even if the assault has begun, all the lords of the kingdom of the lords must come to the defense of the castle / city to help the garrison besieged.
6. For each possession a real fierce battle must unfold.
The besieged in the garrison have no chance of surviving even when 300 defenders take a hit from 600 to 700 warriors. It turns out the walls do not help them.
Now lords and clans of the city surrender and castles as if they have behind them another 100 pieces of such castles.
All this I described how it worked in one of the mods on the warband engine.
I understand that in the near future it will not be possible to fix it, since there is a global redesign of the system of the game in Bannerlord by developers.
I'm already running around to see how it ends in my case. 5 real days spent on the game is already a pity to me, and the developers will be able to offer something intelligible only after six months, probably.
Starting from the beginning is pointless, because all players eventually have a colored kaleidoscope on the global map.
In conservation, I have written 259 game days.
I haven't even started doing the main game quest yet.
Here is a global map. There is no understanding of the borders of the states, how could a green fraction for half the continent have possession of even the cities - it’s just nonsense, because Yavuz once announced 3 years ago that countries would have a territorial understanding. In fact, everything is just as it was in Warband, some kind of stupid endless transitions of Lords from one state to another. While he ran around the global map, fought with gangs and traded with a traveler, he again saw lords and kings robbing villages that were deep behind enemy lines. It seemed that after such mistakes in Warband, this would not happen in Bannerlord - but no, everything was just like Warband.
After patch 1.04 it started like a snowball, I played 8 hours after the patch.
1. It is necessary to introduce into the game a real understanding of the territories for the states, so that the conquest takes place starting from the border, until they conquer the nearest castle or city, deep into the territories, the state should not direct the armies to capture some weak castle / city, on another border, already with other state. Similarly, warlords should not rob villages where they choose at the other end of the global.
2. Prohibit the passage of lords from kingdom to kingdom until the state is completely destroyed. After that, it is only possible to send the conquered lords to other kingdoms requests for acceptance into another kingdom, and it is important that the transitions are territorial, the conquered lords should not cross the entire global map, but only flee to the territories adjacent to the conquered country.
3. Enter the treasury in each country, from which in case of war money will be allocated for the recruitment of troops, in connection with the loss of territory and villages from those lords who have lost their property. In peacetime, the Treasury replenished.
4. The dependence of troops among the Lords should be tied to the economy of the state, and not to the enomics of the village.
5. If the war begins, and the enemy gathered troops for the treacherous invasion of another state, all personal affairs of the lords should be canceled and a global mobilization to protect the country should be declared, when one village on the border was smoking, it should be for all lords, like a red rag for a bull. Even if the assault has begun, all the lords of the kingdom of the lords must come to the defense of the castle / city to help the garrison besieged.
6. For each possession a real fierce battle must unfold.
The besieged in the garrison have no chance of surviving even when 300 defenders take a hit from 600 to 700 warriors. It turns out the walls do not help them.
Now lords and clans of the city surrender and castles as if they have behind them another 100 pieces of such castles.
All this I described how it worked in one of the mods on the warband engine.
I understand that in the near future it will not be possible to fix it, since there is a global redesign of the system of the game in Bannerlord by developers.
I'm already running around to see how it ends in my case. 5 real days spent on the game is already a pity to me, and the developers will be able to offer something intelligible only after six months, probably.
Starting from the beginning is pointless, because all players eventually have a colored kaleidoscope on the global map.




