Should Campaigns be able to go on forever, always with multiple factions?

  • Yes!

    选票: 202 83.8%
  • No!

    选票: 39 16.2%

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In its current form, the game Bannerlord in the campaign is not possible, here is my screenshot.
259-game-day.jpg
In conservation, I have written 259 game days.
I haven't even started doing the main game quest yet.
Here is a global map. There is no understanding of the borders of the states, how could a green fraction for half the continent have possession of even the cities - it’s just nonsense, because Yavuz once announced 3 years ago that countries would have a territorial understanding. In fact, everything is just as it was in Warband, some kind of stupid endless transitions of Lords from one state to another. While he ran around the global map, fought with gangs and traded with a traveler, he again saw lords and kings robbing villages that were deep behind enemy lines. It seemed that after such mistakes in Warband, this would not happen in Bannerlord - but no, everything was just like Warband.

After patch 1.04 it started like a snowball, I played 8 hours after the patch.

1. It is necessary to introduce into the game a real understanding of the territories for the states, so that the conquest takes place starting from the border, until they conquer the nearest castle or city, deep into the territories, the state should not direct the armies to capture some weak castle / city, on another border, already with other state. Similarly, warlords should not rob villages where they choose at the other end of the global.

2. Prohibit the passage of lords from kingdom to kingdom until the state is completely destroyed. After that, it is only possible to send the conquered lords to other kingdoms requests for acceptance into another kingdom, and it is important that the transitions are territorial, the conquered lords should not cross the entire global map, but only flee to the territories adjacent to the conquered country.

3. Enter the treasury in each country, from which in case of war money will be allocated for the recruitment of troops, in connection with the loss of territory and villages from those lords who have lost their property. In peacetime, the Treasury replenished.

4. The dependence of troops among the Lords should be tied to the economy of the state, and not to the enomics of the village.

5. If the war begins, and the enemy gathered troops for the treacherous invasion of another state, all personal affairs of the lords should be canceled and a global mobilization to protect the country should be declared, when one village on the border was smoking, it should be for all lords, like a red rag for a bull. Even if the assault has begun, all the lords of the kingdom of the lords must come to the defense of the castle / city to help the garrison besieged.

6. For each possession a real fierce battle must unfold.
The besieged in the garrison have no chance of surviving even when 300 defenders take a hit from 600 to 700 warriors. It turns out the walls do not help them.
Now lords and clans of the city surrender and castles as if they have behind them another 100 pieces of such castles.

All this I described how it worked in one of the mods on the warband engine.

I understand that in the near future it will not be possible to fix it, since there is a global redesign of the system of the game in Bannerlord by developers.

I'm already running around to see how it ends in my case. 5 real days spent on the game is already a pity to me, and the developers will be able to offer something intelligible only after six months, probably.
Starting from the beginning is pointless, because all players eventually have a colored kaleidoscope on the global map.
 
The thing with recruiting is that relationship system doesnt work properly. I was at war with Sturgia and I was able to recruit their peasants in villages. Even with negative relationship. So I could basically dry their recruits out. There should be relationship penalty and ethnicity penalty.
 
I've never liked the lord defection mechanic. This was not common in medieval history, especially not between different cultures let alone races. A Norman lord would not suddenly defect and become a lord under some Slavic ruler, despite the fact that they belong to the same race.
I think the defection thing should be made extremely rare under extremely specific circumstances so that the player can really go: "Wow! Did that just happen?" when it actually happens. Or, it could be removed entirely.
 
you're right i was thinking the same on this
maybe add a casu beli( humilation , conquest ect ect) for war and longer peace time with internal war to get castlle to the other clan and keep us occupate could help too
(sorry for the bad english not my language)
A cassus belli system would be great yes, making the game a bit more peacefull in the begining to give you time to gather a strong clan, on one game I reach tier 3 clan when Vlandian and Southern Empire were the only two empires left, I restart a game after a while cause there was nothing left to do in the game imo (to hard to takeout any of them).
 
Since lords can no longer enter a castle under siege to defend it like in warband, if a lord army engages a sieging enemy army, the fief units should sally out and sandwich the attacking force.

Currently, lords outside castles don't know what to do when a large army or party sieges a castle and often just walks back and forth like an idiot.
 
Just FYI, the snowballing effect should be mostly fixed or at least delayed quite a bit with the latest patch yesterday. They made it so Lords prioritize troops and their money better in order to always have troops. I dont think they are captured by bandits anymore either.
 
recruiting ppl gets even harder as you go deeper in the game. im at day 800+ and almost all towns hate me. i cant recruit more that one person in the towns i OWN. in places i dont own i simply cant recruit anymore
 
Just chipping back in to report that snowballing is still an issue and has only been slowed down on average by a year or two.
Seems like we'll have to wait until the diplomacy features make it in, which, according to a dev that posted in this thread, will take months.
 
The thing with recruiting is that relationship system doesnt work properly. I was at war with Sturgia and I was able to recruit their peasants in villages. Even with negative relationship. So I could basically dry their recruits out. There should be relationship penalty and ethnicity penalty.

Did you by any chance set the difficulty level to low for recruit? That could explain that. I have it set to realistic and i can't recruit in village of my opponent

I think that making the IA less aggressive is a bad idea: why a kingdom should stop attacking if they can take a lot of stuff easily, making so will be like cheating in my mind. An average solution could be a threat indicator, if a kingdom is too aggressive/got too many settlement, the threat indicator would go up, making other kingdom more likely to declare war on it. Also, it could really help if kingdom could make conjoint war/defensive pact/alliance, well like someone else said, add more diplomacy between kingdom.

An other big problem, as already stating by someone else is that lord are all ****ing traitor, once the war is starting losing, they all join the opposite faction, taking with them castle and city.


But it's still EA, i'm pretty confident with taleworlds, i'm sure they will give us a nice outcome, but i think it's hard to balance now because some stuff are not implemented like rebellion, probably more diplomacy option etc
 
Just FYI, the snowballing effect should be mostly fixed or at least delayed quite a bit with the latest patch yesterday. They made it so Lords prioritize troops and their money better in order to always have troops. I dont think they are captured by bandits anymore either.

Snowballing is still an issue and has only been slowed down on average by a year or two.
Lords still get captured by bandits all over since they have to make it back to a friendly fief first to stock back up, which is often impossible.
 
Snowballing is still an issue and has only been slowed down on average by a year or two.
Lords still get captured by bandits all over since they have to make it back to a friendly fief first to stock back up, which is often impossible.
yeah my game has slowed down and its now a war between my faction(west empire) and battanians we hold the same amount of land but hey are slowly winning due to the fact that if a loss happens the lord gets captured 100% of the time which is def one of the issues
 
When I watch streaming of this game, most of the players there kill the generals/lords after the fight. Maybe that is the reason for the snowballing.

Or maybe the world of Calradic is full of snowflakes like ours? :iamamoron:
I dont think you can really gain a solid understanding from streams considering most of them are still early game or just beginning midgame
 
Not at all. Top priority should be performance. Then it should be multiplayer matchmaking ranked system. Then whatever else.

Top priority should be performance, then kingdom snowballing, then everything else with multiplayer matchmaking being last.
 
Town is taken, which would then lead the AI to immediatly try and negotiate a peace after a single town or castle changes hands.
I don't like this suggestion. Imagine you just have the opporunity to destroy a faction but your leader for no reason decides to make peace again just because they took one town. The you have to wait another 30 days till you finally can wipe out the rest.
If a faction has a clear opportunity to take several towns then they should do it.

I think there are nicer solutions. Holding and stabilizing new territory should be very expensive and difficult. Also making peace and enable trade should often bether than taking another town that might riot or not really bring any income because of bad stabillity.
Additionally from time to time a faction should just raid a city instead of conquering it.

Totally agree with the rest thou.
 
Just chipping back in to report that snowballing is still an issue and has only been slowed down on average by a year or two.
Seems like we'll have to wait until the diplomacy features make it in, which, according to a dev that posted in this thread, will take months.
The thing is, it's not a bug. It's a consequence resulting from a variety of factors, that they are trying to tackle down individually to solve it without applying a quick solution like "lords don't make armies anymore".

For now they fixed the "lords spawning with no cash, no army, get caught by bandits". They still have to :
- Fix army cohesion and neverending armies
- Fix lords desertion
- Fix garrisons
- make diplomacy a thing
- ...

But everyone of those steps will contribute towards making snowball less obnoxious
 
The thing is, it's not a bug. It's a consequence resulting from a variety of factors, that they are trying to tackle down individually to solve it without applying a quick solution like "lords don't make armies anymore".

For now they fixed the "lords spawning with no cash, no army, get caught by bandits". They still have to :
- Fix army cohesion and neverending armies
- Fix lords desertion
- Fix garrisons
- make diplomacy a thing
- ...

But everyone of those steps will contribute towards making snowball less obnoxious

They haven't fixed the bandit capturing lords spree yet since lords still have to make it back to a friendly fief to stock back up and are often intercepted on the way back. This one can simply be fixed by reintroducing a manhunter faction since 4 years into a game bandits are just rampant by virtue of ignorance by other parties.

But I agree with everything else and as I pointed out we'll have to wait a month or two until the issue is at least quelled enough to make a playthrough last long enough to the next major patch.
 
im playing on all realism. if the village notables relation is bellow 0 you cant recruit from that person anymore, unless you own that village then you can recruit the first person on the list. as the empire owns everythin in my game besides my kingdom. the only way i can get new recruits is to take more land, since i cant do quests for the notables if they hate you.
 
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