Should Campaigns be able to go on forever, always with multiple factions?

  • Yes!

    选票: 202 83.8%
  • No!

    选票: 39 16.2%

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im playing on all realism. if the village notables relation is bellow 0 you cant recruit from that person anymore, unless you own that village then you can recruit the first person on the list. as the empire owns everythin in my game besides my kingdom. the only way i can get new recruits is to take more land, since i cant do quests for the notables if they hate you.
Im playing on realism and I can. If your faction at war it doesnt mean your relationship is bad with every village. Most of them are 0 to me and I can recruit peasants. Im even able to do quests there and buy products.
 
I feel like a big part of the problem here is the total war of annihilation that all the nations of Calradia seem to be involved in. Historically this kind of thing is pretty new, and not really effective in a time of poor communications. The inability to rule everywhere at once is what gave rise to the feudal system in the first place, and even the roman empire got so big they had to split it in half. In the case of someone like Alexander his entire empire fell apart basically as soon as he was dead. To reflect that reality I think it would be great if rather than hunting each other to extinction when a nation gets weak enough it becomes a tributary or vassal. They could then rebel if their overlord was weakened or distracted perhaps. Possibly introduce some diplomatic and intrigue based gameplay for those non combat players around helping a nation to rebel/keeping them loyal and in the fold.

Related to that issue of poor communications, I think conquest could be slowed a lot by the removal of satellite phones for all the lords of the realms. What I mean here is all those popups about kingdom issues, where the lords all get to vote on new laws, I feel like they should have to take place at actual physical meetings. Ideally this would take place in the capital of each kingdom, and if you don't turn up you don't get a vote. I mean Caesar had to go racing back to Rome after conquering willy-nilly for years just to make sure the whole lot wasn't taken away by a vote. Would work best with a wargoals system I think, if not full CBs.

In my mind it works something like this: Vlandia declares war on Battania for X province (being say a town and its surrounding villages/castles). Their goal is to take that province, so they rally up an army and go do it. Now their focus becomes getting their enemy to accept peace (traditionally this is the divider between occupation and rulership). Once they manage that, the King calls a moot or an Allthing, or whatever you want to call it depending on the kingdom culture and the lords all turn up to squabble over the spoils. Once a kingdom is down to let's say its last three towns, it becomes possible to fight a war for vassalization, so that no one gets wiped off the map unless its by player intervention and again we get to create political and diplomatic shenanigans as the fallout from that war, with possibilities for quests to keep a new vassal passive, or encourage their fight for independence from the new overlord. I'm thinking this would slow down conquest, would give new importance to staying close to court, and it could be used to encourage dissent within snowballing factions. Maybe those lords on the fringe territories can't get to all the Moots and they become discontent since they aren't getting their say. These meetings would all provide a good feastlike opportunity to find lords gathered together, seek marriages and alliances, and generally do all that interesting that makes a big kingdom feel dynamic and exciting beyond a monocolour map.

I'm not sure how well I've explained it but what do folks think?
 
Well, so far in every game i've played the only faction that doesn't steam roll is the Western Empire, just dies to Battania.
Yeah,as I expected,some factions are stronger than others.Battania and the Khuzaits seem to definitely do better than Sturgia and Aserai,for example.
 
Last two games I've basically gotten to this point...
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...and as I'm only interested an playing empire.... I've given up. First campaign ended up with empire nearly wiped out at day 300, second campaign looked like a worse version of the above around the 220 mark... 190 into this one I don't even want to bother. They've lost 4 cites in the last 30-40 days. Hell the western empire was gone before day 50. :mad:

But hey at least I got to look cool for about 30 minutes before it went down the ****ter this time.
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最后编辑:
I feel like a big part of the problem here is the total war of annihilation that all the nations of Calradia seem to be involved in. Historically this kind of thing is pretty new, and not really effective in a time of poor communications. The inability to rule everywhere at once is what gave rise to the feudal system in the first place, and even the roman empire got so big they had to split it in half. In the case of someone like Alexander his entire empire fell apart basically as soon as he was dead. To reflect that reality I think it would be great if rather than hunting each other to extinction when a nation gets weak enough it becomes a tributary or vassal. They could then rebel if their overlord was weakened or distracted perhaps. Possibly introduce some diplomatic and intrigue based gameplay for those non combat players around helping a nation to rebel/keeping them loyal and in the fold.

Definitely definitely definitely. Every strategy game has this psychotic idea that every war has to be like the Russian Front in WW2, where you invade and just start exterminating the enemy officers and civilians. Also the idea of incorporating a city directly into the realm is something which has very rarely happened historically. Even states which have been around for literally 1000 years like France and England still have small "core" areas and a vast hinterland of culturally or linguistically distinct provinces where the central government has much less control. Trying to replace an insanely complex feudal network with your own government was so difficult historically that it almost never happened. Local institutions would survive conquest after conquest because replacing them was such a massive effort.

Instead of deliberately slowing the AI down with explicit mechanics like in EU4, I think that conquest should give you the option of doing the expensive, time-consuming and unpopular task of incorporating a city directly into the realm (but then reaping all the rewards at the end), or just keeping the local institutions intact as a separate but allied faction and being able to carry on. Then if you lose a few battles those areas might switch allegiance if they think they could get a better deal elsewhere. Maintaining an empire should be a task in and of itself, even if you control the entire map. I think the faction leader should only have direct control over a handful of settlements, and then everything else is essentially a separate faction, perhaps with a slightly different colour and even different troops.
 
1st playthrough. Clan Tier 5, 776 days in, and um, yeah, restart required I believe. Quite gutted :sad:
 
Warband was too slow imo. Get one castle, lose it back, declare peace and feast. Rinse and repeat. No thanks.
Warband pace suits perfectly for new mechanics (childs etc). Also if you really wanted to speedrun Warband, you had ability to do that. In Bannerlord otherwise the game speedruns itself, trashing all new generational mechanics and making them useless.
 
The southern empire was snowballing until the patch that they said addressed it dropped. Now the Khuzait are taking over instead. Battania has almost wiped out the western empire and I stole a castle when no one was looking. The Vlandians and Sturgians fought several wars that all ended pretty indecisively. Now they mostly stay in their own territories and swear at each other across the border. I expect that the Khuzait will untimately win out if no one bothers to challenge them.
 
1. Feasts and Peace.
Bring it back! Have factions at peace for longer times, right now they're just at peace for a few days at most.

2. Resurrecting fallen nations.
If the right conditions are met, have a fallen nation be able to resurrect itself in a city or a few, perhaps with a large army in its control.

3. Introduce Rebellions asap in Early Access.
This will naturally curb expansive nations. Give larger nations more stability issues.

4. Have multiple weaker nations declare war on the strongest until it is made slightly weaker, then peace time.
This is another way to slow down the big boys.

5. Make Campaign AI prioritise defence rather than offence.
Patrol borders, attack incoming armies.

6. Have Campaign AI focus on raiding more when on the offence, instead of capturing castles/towns constantly, make raiding more profitable.
Make raiding great again! This will also naturally slow down the pace of the campaign.


Updated:
7. Campaigns should be able to go on indefinitely with factions rising, falling, and should always have multiple factions on the campaign at the same time.
This will give actual use for the clan system and inheritance, since now, if one faction conquers all it is game over, and you will have no use for your heirs.

8. Lords should gather in the Capital of the factions for votes on kingdom issues. Thank you @Sithrain
This will act much like a feast and make lords less on the offence. Those who do not show up, do not get to vote.

Just my thoughts currently, may add more. What are your thoughts? Please add ways to stop snowballing and I will add them to this topic, make them numbered from 9.
Bump.
This for sure will fix the snowball effect.
 
1. Feasts and Peace.
Bring it back! Have factions at peace for longer times, right now they're just at peace for a few days at most.

2. Resurrecting fallen nations.
If the right conditions are met, have a fallen nation be able to resurrect itself in a city or a few, perhaps with a large army in its control.

3. Introduce Rebellions asap in Early Access.
This will naturally curb expansive nations. Give larger nations more stability issues.

4. Have multiple weaker nations declare war on the strongest until it is made slightly weaker, then peace time.
This is another way to slow down the big boys.

5. Make Campaign AI prioritise defence rather than offence.
Patrol borders, attack incoming armies.

6. Have Campaign AI focus on raiding more when on the offence, instead of capturing castles/towns constantly, make raiding more profitable.
Make raiding great again! This will also naturally slow down the pace of the campaign.


Updated:
7. Campaigns should be able to go on indefinitely with factions rising, falling, and should always have multiple factions on the campaign at the same time.
This will give actual use for the clan system and inheritance, since now, if one faction conquers all it is game over, and you will have no use for your heirs.

8. Lords should gather in the Capital of the factions for votes on kingdom issues. Thank you @Sithrain
This will act much like a feast and make lords less on the offence. Those who do not show up, do not get to vote.

Just my thoughts currently, may add more. What are your thoughts? Please add ways to stop snowballing and I will add them to this topic, make them numbered from 9.
So much this.
 
In my game the two major players ended up being Battania and Khuzait. Battania because I joined them (they were actually at a bit of a deadlock with Vlandia and only made modest gains on the Western Empire before I became a mercenary). The Khuzait though, they snowballed without me ever so much as glancing in their direction.

At one point the map was basically split down the middle between the two world powers. A big war later and the Khuzaits have mostly been forced back to their starting region and Caldradia is finally controlled by the native Battanians!
It's been Battania and the Khuzaits in 2 of my 3 games, with Vlandia and the Khuzaits ruling the first game (Until Vlandia started wiping them out as well.)

The southern empire was snowballing until the patch that they said addressed it dropped. Now the Khuzait are taking over instead. Battania has almost wiped out the western empire and I stole a castle when no one was looking. The Vlandians and Sturgians fought several wars that all ended pretty indecisively. Now they mostly stay in their own territories and swear at each other across the border. I expect that the Khuzait will untimately win out if no one bothers to challenge them.

Western empire was taken out int he first 50 days in my last game by Battania. Now Khuzait are stomping the Northern AND Southern Empire at the same time.
 
I think the reason Aserai do not steamroll is because they have more bandits to deal with (meaning defeated lords in an endless capture loop). Similarly, one of their minor factions has an abundance of horse archers, meaning again, lords cannot escape and are quickly captured after/while returning home from war.

I suspect there's a similar thing going on with Sturgia and Sea Raiders (they're tougher than other bandits), but i can't be certain because i haven't played in Sturgian land very much at all.
 
1. Feasts and Peace.
Bring it back! Have factions at peace for longer times, right now they're just at peace for a few days at most.

2. Resurrecting fallen nations.
If the right conditions are met, have a fallen nation be able to resurrect itself in a city or a few, perhaps with a large army in its control.

3. Introduce Rebellions asap in Early Access.
This will naturally curb expansive nations. Give larger nations more stability issues.

4. Have multiple weaker nations declare war on the strongest until it is made slightly weaker, then peace time.
This is another way to slow down the big boys.

5. Make Campaign AI prioritise defence rather than offence.
Patrol borders, attack incoming armies.

6. Have Campaign AI focus on raiding more when on the offence, instead of capturing castles/towns constantly, make raiding more profitable.
Make raiding great again! This will also naturally slow down the pace of the campaign.


Updated:
7. Campaigns should be able to go on indefinitely with factions rising, falling, and should always have multiple factions on the campaign at the same time.
This will give actual use for the clan system and inheritance, since now, if one faction conquers all it is game over, and you will have no use for your heirs.

8. Lords should gather in the Capital of the factions for votes on kingdom issues. Thank you @Sithrain
This will act much like a feast and make lords less on the offence. Those who do not show up, do not get to vote.

Just my thoughts currently, may add more. What are your thoughts? Please add ways to stop snowballing and I will add them to this topic, make them numbered from 9.

Yes! Absolutely spot on!
 
I think the reason Aserai do not steamroll is because they have more bandits to deal with (meaning defeated lords in an endless capture loop). Similarly, one of their minor factions has an abundance of horse archers, meaning again, lords cannot escape and are quickly captured after/while returning home from war.

I suspect there's a similar thing going on with Sturgia and Sea Raiders (they're tougher than other bandits), but i can't be certain because i haven't played in Sturgian land very much at all.
Good points.As for Battania which seems be the most common to steamroll,perhaps the fact that they start with a smaller mass of land actually helps,since their lords and armies are closer to one another?
 
I don't like this suggestion. Imagine you just have the opporunity to destroy a faction but your leader for no reason decides to make peace again just because they took one town. The you have to wait another 30 days till you finally can wipe out the rest.
If a faction has a clear opportunity to take several towns then they should do it.

I think there are nicer solutions. Holding and stabilizing new territory should be very expensive and difficult. Also making peace and enable trade should often bether than taking another town that might riot or not really bring any income because of bad stabillity.
Additionally from time to time a faction should just raid a city instead of conquering it.

Totally agree with the rest thou.

Well, auto peace after a single conquest would indeed be somewhat odd. My suggestion is more along the lines that the AI which took the fief should try to make peace. It shouldn't succeed all the time obviously, but the should take a short break of sorts, and give the other side a chance to surrender if they're engaged on too many fronts at once.
 
Well, auto peace after a single conquest would indeed be somewhat odd. My suggestion is more along the lines that the AI which took the fief should try to make peace. It shouldn't succeed all the time obviously, but the should take a short break of sorts, and give the other side a chance to surrender if they're engaged on too many fronts at once.
It should also depend on the charm skills of the parties involved.
 
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