Should Campaigns be able to go on forever, always with multiple factions?

  • Yes!

    选票: 202 83.8%
  • No!

    选票: 39 16.2%

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Does anyone know if garrison sizes and food consumption are editable in the text files? I’d like to make garrisons last way longer under siege and have more men as a temporary fix.
 
They seem to want constant war, but a state of constant war that is almost always in stalemate. with each patch they want to make the breaking of said stalemate harder and therefore push back the average year of steamrolling, untilit won't really happen without player input.
But thats also what you get, if the faction AI's think for themselfs and are not "on rails", if yopu look into the History of europe, its not uncommon to have the continent (nearly) Steamrolled...

What really is missing are alliances, wich were the reason europe was seldom completely steamrolled and if it was, it returned to the old status quo with minimal change rather quickly
All of this is what my head currently says is true, but it might as well be wrong :razz: if so please correct me
Why not implement a system in which any faction that, say, is down to its last Castle and fiefs, gets a GIANT buff to defense? That would be almost impossible to overcome? Still possible, say if the player invested heavily in "finally wiping out a faction", but that would be like having an "epic last final stand" for a faction, I think that would be good, and that way while the attackers are besieging them, perhaps it would give time for them to get attacked on the home front? There are possibly many solutions to this.
These are sound suggestions that can greatly help, maybe even improve the game. But they will not fix the problem, because it is more complex than that. My hope is that TW did a far too great job with the AI (contrary to popular belief), and the AI just plays like any well-learned player can, conquering everything.
Another complex reason Snowballing happen is because of this:
In the current model Pyrrhic victories are virtually impossible. I want offense to be more expensive while not depriving the attacker of the ability to recover.

Unfortunatelly, it will take a long time until they fix this, because either they kill their hard work on AI and economy, or they properly balance everything related to factions, troops, troop management, conquering, politics, diplomacy, resources... And I think the latter is a much more promising choice than the former. Even if balance is never really achieved (is our world a perfectly balanced game? The spiffing brit would say so, and make plenty of funny videos on the IRL game, if he didn't do actual virtual games).
 
I think refusing to abstract certain issues of troop replacement would be a matter of pride over practicality. You can't model EVERYTHING, and trying to do so and expect everything to be perfectly balanced is an invitation for any one change to bring the whole house of cards crashing down.
 
Does anyone know if garrison sizes and food consumption are editable in the text files? I’d like to make garrisons last way longer under siege and have more men as a temporary fix.
I know there's a mod on Nexus that changes the militia (Or was it garrison?) into higher tier troops, making sieges more difficult for you and the AI.
 
I think refusing to abstract certain issues of troop replacement would be a matter of pride over practicality. You can't model EVERYTHING, and trying to do so and expect everything to be perfectly balanced is an invitation for any one change to bring the whole house of cards crashing down.

Too many cooks spoils the dish
 
I started as a sturgian, grinded it out until I had neretze quest done. Noticed Sturgia, my home land being snowballed. I felt the desire to help my fellow Sturgians survive the genocide. I sat helpless waiting for our prince to escape, only watch as he was immediately captured the same turn he escaped. I could not click on him to join the faction, and wipe out the armies attacking. I am new to Bannerlord, and I must admit this is a terrible design for the AI. Give the AI kings or princes some free turns after their escape, this cripples the gameplay big time.
 
Pace of the game should be lowered to Warband standarts.
Yep.

I'm merely rehashing a lot of the same great points people have mentioned, but given that TW intended dynastic playthroughs and inheritances to be a feature, the conflicts between factions need to be much tamer. People are finding that Calradia is unified under one faction by the time they are ready to start taking land for themselves. At the moment, each playthrough isn't very long and by the time their character dies of age and their descendants become the player character, it becomes an unbalanced slog with either constant defense against multiple 900+ armies or combat against bandits and looters if there are no smaller forces to fights against.

The skill/perk system needs better balance as the southern empire is the only remaining force in my campaign and I've yet to even be able to pick a perk yet. There's so much important functionality like fief trading that is unlocked at unreasonably high levels.

Sure, it's cool that the AI can do stuff but at the moment there isn't much to do aside from war. I'd like to see a return of feasts and tournaments organised by lords (with themselves participating more often) and more player agency in the politics of a kingdom. The distribution of fiefs is terrible right now because the pool of potential awardees for lands seems so arbitrary and I find myself sitting out of most of these choices if I'm not involved. On the other hand, when the player is awarded a fief via AI vote even if they don't want, it can create a situation where the fiefs are in a far off land and may cost more to maintain than it is worth.

The current patch cycle makes me hopeful though.
 
This is literally a more unspecific view of being able to rise up as a bandit or as a solo kingdom or finding a dethroned king and swearing an oath to restore him to power like in warbands choice between the existing king and a deposed alternative.

That's one solid way to do it.
But I'm not really so into revenge their kingdom just to make the world a better one though... ? Come on we're all grown-ups, revenge yourselves, your majesties!
Plus, the snowball faction is so horrifying in bannerlord that I would think twice before swearing such an oath.
 
I feel you so hard... played one savefile first and noticed the Khuzait starting to destroy everybody.
Restarted and that time is was the vlandians starting to steamroll. Sturgia, western empire and brattians were gone by day 300. Kept playing, vlandians had about 3/4 of the map when i got to work earlier, now played 15 minutes looked on the map, they own literally every settlement now, day 478.
Its just insane currently. There needs to be some serious dimishing returns on AI aggressiveness once they get the upper hand and lords need to be made way less unlikely to abandon their kingdom. Like i feel awesome with my 130 men sized party, ride around in day 400 and suddenly there comes with 2000 men sized army rolled past me by vlandian army consisting of primariy sturgia and empire lords. It feels like loyalty means nothing to the AI in bannerlord atm, they just flock to whatever faction is the strongest rn contributing to the already existing snowballing effect of a faction having more settlements and thus more recruits.
 
They really need to fix this soon. I'm on my 2nd play through because of a corrupt save, and now i'm 300 days in and Khuzait have been on a rampage. Lords are joining them left and right, and now they control over 3/4 of the map. I have maybe 30hrs or so and it's about over. What's the point of continuing? Even if I attempted to start a kingdom, it wouldn't last a week.
 
I thought about making a new thread but I'll just drop it in here instead.

To the Devs: Great job today. Today's patch made a load of difference and honestly, I'm impressed at the speed you guys are implementing meaningful changes. I feel like we're being heard and that's great. A lot of devs would just put an early access game out and walk away but you guys are working hard and it's genuinely appreciated. Using a few mods to supplement some things like the grindiness of skills, my game feels pretty okay right now on my new campaign. The pace has slowed and while there are still a lot of kinks with the AI, with diplomacy, with too much happening behind the scenes or out of the player's immediate view, the improvement is real and very noticeable. Great job, devs.
 
Both towns and castle sohuld have better and more garrisons. 200 people against an invading army of 600 is unbalanced.

I agree. Everytime siege happen I never lose because the sheer amount of war party is overwhelming.

Also why the enemy seems to always waiting on the outside. Join the siege and defend your castle please.
 
I thought about making a new thread but I'll just drop it in here instead.

To the Devs: Great job today. Today's patch made a load of difference and honestly, I'm impressed at the speed you guys are implementing meaningful changes. I feel like we're being heard and that's great. A lot of devs would just put an early access game out and walk away but you guys are working hard and it's genuinely appreciated. Using a few mods to supplement some things like the grindiness of skills, my game feels pretty okay right now on my new campaign. The pace has slowed and while there are still a lot of kinks with the AI, with diplomacy, with too much happening behind the scenes or out of the player's immediate view, the improvement is real and very noticeable. Great job, devs.
Exactly my thoughts. Some mods for hero and troops exp and one command via dev console to complete hideous "talk to nobles" quest and games feels actually good. Maybe it's only me, but even performance suddenly is significantly better.
 
Patch e.1.0.4 notes:
"After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily"

Thanks TaleWorks! Great to see they're trying to resolve this issue
 
So I started another playthrough, by 1086 the Sturgians and Southern Empire are gone, Khuzait is snowballing, Vlandia is at war with literally everyone (who I am with), Battania had a strong foothold but has since weakened, and the Northern Empire has about 5 cities, the Western has more. The Aserai are weakened with 3 left. I haven't seen a single month of peace in this entire playthrough, it's all war war war, constantly. I was finally given a fief after defeating so many armies myself, I lost it within a week. Large swathes of the game are basically unplayable because of the diplomacy/warmongering issue, I don't even have a moment of respite to build up a castle or anything.

Since the patch, the factions do last longer, but they don't last that much longer. I also did see that several rulers were captured by looters throughout. It seems like a temporary bandaid to slow down the bleeding slightly, but there's still plenty of bleeding with this issue. Also there are millions of looters and bandits running around because no faction takes them seriously.

I'm going to just wait in a city at this point to see how it ends.
 
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