phillies6f
Recruit

Does anyone know if garrison sizes and food consumption are editable in the text files? I’d like to make garrisons last way longer under siege and have more men as a temporary fix.

They seem to want constant war, but a state of constant war that is almost always in stalemate. with each patch they want to make the breaking of said stalemate harder and therefore push back the average year of steamrolling, untilit won't really happen without player input.
But thats also what you get, if the faction AI's think for themselfs and are not "on rails", if yopu look into the History of europe, its not uncommon to have the continent (nearly) Steamrolled...
What really is missing are alliances, wich were the reason europe was seldom completely steamrolled and if it was, it returned to the old status quo with minimal change rather quickly
All of this is what my head currently says is true, but it might as well be wrongif so please correct me
These are sound suggestions that can greatly help, maybe even improve the game. But they will not fix the problem, because it is more complex than that. My hope is that TW did a far too great job with the AI (contrary to popular belief), and the AI just plays like any well-learned player can, conquering everything.Why not implement a system in which any faction that, say, is down to its last Castle and fiefs, gets a GIANT buff to defense? That would be almost impossible to overcome? Still possible, say if the player invested heavily in "finally wiping out a faction", but that would be like having an "epic last final stand" for a faction, I think that would be good, and that way while the attackers are besieging them, perhaps it would give time for them to get attacked on the home front? There are possibly many solutions to this.
In the current model Pyrrhic victories are virtually impossible. I want offense to be more expensive while not depriving the attacker of the ability to recover.
They seem to want constant war,

I know there's a mod on Nexus that changes the militia (Or was it garrison?) into higher tier troops, making sieges more difficult for you and the AI.Does anyone know if garrison sizes and food consumption are editable in the text files? I’d like to make garrisons last way longer under siege and have more men as a temporary fix.
I think refusing to abstract certain issues of troop replacement would be a matter of pride over practicality. You can't model EVERYTHING, and trying to do so and expect everything to be perfectly balanced is an invitation for any one change to bring the whole house of cards crashing down.

Yep.Pace of the game should be lowered to Warband standarts.

This is literally a more unspecific view of being able to rise up as a bandit or as a solo kingdom or finding a dethroned king and swearing an oath to restore him to power like in warbands choice between the existing king and a deposed alternative.


+1 jesus pleasePace of the game should be lowered to Warband standards.
Both towns and castle sohuld have better and more garrisons. 200 people against an invading army of 600 is unbalanced.
Exactly my thoughts. Some mods for hero and troops exp and one command via dev console to complete hideous "talk to nobles" quest and games feels actually good. Maybe it's only me, but even performance suddenly is significantly better.I thought about making a new thread but I'll just drop it in here instead.
To the Devs: Great job today. Today's patch made a load of difference and honestly, I'm impressed at the speed you guys are implementing meaningful changes. I feel like we're being heard and that's great. A lot of devs would just put an early access game out and walk away but you guys are working hard and it's genuinely appreciated. Using a few mods to supplement some things like the grindiness of skills, my game feels pretty okay right now on my new campaign. The pace has slowed and while there are still a lot of kinks with the AI, with diplomacy, with too much happening behind the scenes or out of the player's immediate view, the improvement is real and very noticeable. Great job, devs.
Pace of the game should be lowered to Warband standards.
