I want to be able to enjoy the peacetime mechanics. And back and forth wars rather than steam rolling are far more fun.
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Really like the idea behind kingdoms needing reasons to go to war rather than just needless expansion and willy nilly wars being waged for no apparent reasons


Are you intentionally wrong about everything?Not at all. Top priority should be performance. Then it should be multiplayer matchmaking ranked system. Then whatever else.

My campaign is almost as old as yours looks like this
This is my forth go at a campaign south empire also snowballed my first time, so i set out to destroy the empire. My second campaign was tough till i found out the khuzaits had the best unstoppable units that never died.
My third campaign I found out i needed to go into charm and leadership to get vassals, so i restarted and now im in my fourth campaign with my op khuzait army and my 70 charm, im at 4 vassals and empire is nearly destroyed. What happens in a campaign is largely based on what the player does i think. If the player is quite passive empire snowballs, but if player aggressively attacks empire they get snowballed. In this fourth campaign south empire was destroying aserai but then my little clan rank 1 army was destroying their caravans and killing their parties with 80 or so units and it got me strong and the aserai turned things on them and started expanding, the reason the aserai are as strong as they are is because i at the beginning of my campaign stopped empire from snowballing aserai. After hitting rank 2 clan I went through khuzait territory recruiting and then started attacking northern empire since they were taking territory from khuzaits which left the freshly captured settlements poorly defended. I foresee vlandia becoming even more powerful as i expand to the north and south, and itll probably become a clash of my empire vs theirs to decide the fate of calradia. Of course I could just declare war on them without the intent of capturing territory, but weakening them, killing their veteran troops and allowing other factions to take territory from them. but war seems to get declared on me every so often so i cant over extend or ill risk losing territory possibly.
Devs also seem insistent on making the AI clans fight on an even footing with the player like it's a shorter multiplayer game they're designing instead of a single player, 200+ hour no rush sandbox play how you want experience like warband.
It's ok for AI lords to spawn with a few strong unique units so we don't see kings getting captured by bandits all the time. It's ok for some tier 5+ AI clans to have a higher base income than most players do for most of the game.

I would disagree. Sandbox games are made a lot better when you know the AI has the same possibilities as you. But of course it has to be balanced like everything else.





I played 30 hours into campaign, did lots of exploring, missions, bandits etc. - didn't worry about the main quest too much. Finally finished it (after a very hard fight with the bandits [50 vs 10], because of the banners - another problem I think - bandits get too strong later on and don't leave their hideout anymore) and right now almost everything is taken over by the western empire.
Whats the point in continuing the campaign for me?
I don't think multiplayer (ranked - seriously?!) should be a top priority right now.
The game isn't finished, I know, but reducing the AI aggeessiveness shouldn't take too long I think.