Should Campaigns be able to go on forever, always with multiple factions?

  • Yes!

    选票: 202 83.8%
  • No!

    选票: 39 16.2%

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I want to be able to enjoy the peacetime mechanics. And back and forth wars rather than steam rolling are far more fun.
 
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Making lords spend more time in their castles would help too, I think. Or more specifically if the lord knows there's a huge army coming for his castle or city he'll turn around and move his army to defend against the siege.

That'd help with garrisons too. 200 men in the garrison plus another 130 from the lord's army would make for a more difficult siege than just the garrison on its own. Especially if there were two or three lords inside.

In Warband lords used to hold out in their castles quite a lot. So far I think I've only seen an AI lord do this once out of many, many sieges.
 
My campaign is almost as old as yours looks like this

This is my forth go at a campaign south empire also snowballed my first time, so i set out to destroy the empire. My second campaign was tough till i found out the khuzaits had the best unstoppable units that never died.
My third campaign I found out i needed to go into charm and leadership to get vassals, so i restarted and now im in my fourth campaign with my op khuzait army and my 70 charm, im at 4 vassals and empire is nearly destroyed. What happens in a campaign is largely based on what the player does i think. If the player is quite passive empire snowballs, but if player aggressively attacks empire they get snowballed. In this fourth campaign south empire was destroying aserai but then my little clan rank 1 army was destroying their caravans and killing their parties with 80 or so units and it got me strong and the aserai turned things on them and started expanding, the reason the aserai are as strong as they are is because i at the beginning of my campaign stopped empire from snowballing aserai. After hitting rank 2 clan I went through khuzait territory recruiting and then started attacking northern empire since they were taking territory from khuzaits which left the freshly captured settlements poorly defended. I foresee vlandia becoming even more powerful as i expand to the north and south, and itll probably become a clash of my empire vs theirs to decide the fate of calradia. Of course I could just declare war on them without the intent of capturing territory, but weakening them, killing their veteran troops and allowing other factions to take territory from them. but war seems to get declared on me every so often so i cant over extend or ill risk losing territory possibly.
 
Really like the idea behind kingdoms needing reasons to go to war rather than just needless expansion and willy nilly wars being waged for no apparent reasons

Currently, my favorite thing to experience is when a faction that has been effectively wiped out randomly declares war with me, some how manages to get a 100 man army, and raids a bunch of my villages before I get a chance to go stop them because I;m busy fighting on the other side of the country. Like, sick dude, guess we'll both be poor.
 
My campaign looks like this take note of the year

This is my fourth go at a campaign south empire also snowballed my first time, so i set out to destroy the empire. My second campaign was tough till i found out the khuzaits had the best unstoppable units that never died.
My third campaign I found out i needed to go into charm and leadership to get vassals, so i restarted and now im in my fourth campaign with my op khuzait army and my 70 charm, im at 4 vassals and empire is nearly destroyed. What happens in a campaign is largely based on what the player does i think. If the player is quite passive empire snowballs, but if player aggressively attacks empire they get snowballed. In this fourth campaign south empire was destroying aserai but then my little clan rank 1 army was destroying their caravans and killing their parties with 80 or so units and it got me strong and the aserai turned things on them and started expanding, the reason the aserai are as strong as they are is because i at the beginning of my campaign stopped empire from snowballing aserai. After hitting rank 2 clan I went through khuzait territory recruiting and then started attacking northern empire since they were taking territory from khuzaits which left the freshly captured settlements poorly defended. I foresee vlandia becoming even more powerful as i expand to the north and south, and itll probably become a clash of my empire vs theirs to decide the fate of calradia. Of course I could just declare war on them without the intent of capturing territory, but weakening them, killing their veteran troops and allowing other factions to take territory from them. but war seems to get declared on me every so often so i
 
I would agree with the devs that the world should not be stagnant but the rate of imperialism is ridiculous. It should ideally take at least 100 years before any faction takes over the whole map without any player intervention.

Devs also seem insistent on making the AI clans fight on an even footing with the player like it's a shorter multiplayer game they're designing instead of a single player, 200+ hour no rush sandbox play how you want experience like warband.

It's ok for AI lords to spawn with a few strong unique units so we don't see kings getting captured by bandits all the time. It's ok for some tier 5+ AI clans to have a higher base income than most players do for most of the game.
 
最后编辑:
My campaign is almost as old as yours looks like this

This is my forth go at a campaign south empire also snowballed my first time, so i set out to destroy the empire. My second campaign was tough till i found out the khuzaits had the best unstoppable units that never died.
My third campaign I found out i needed to go into charm and leadership to get vassals, so i restarted and now im in my fourth campaign with my op khuzait army and my 70 charm, im at 4 vassals and empire is nearly destroyed. What happens in a campaign is largely based on what the player does i think. If the player is quite passive empire snowballs, but if player aggressively attacks empire they get snowballed. In this fourth campaign south empire was destroying aserai but then my little clan rank 1 army was destroying their caravans and killing their parties with 80 or so units and it got me strong and the aserai turned things on them and started expanding, the reason the aserai are as strong as they are is because i at the beginning of my campaign stopped empire from snowballing aserai. After hitting rank 2 clan I went through khuzait territory recruiting and then started attacking northern empire since they were taking territory from khuzaits which left the freshly captured settlements poorly defended. I foresee vlandia becoming even more powerful as i expand to the north and south, and itll probably become a clash of my empire vs theirs to decide the fate of calradia. Of course I could just declare war on them without the intent of capturing territory, but weakening them, killing their veteran troops and allowing other factions to take territory from them. but war seems to get declared on me every so often so i cant over extend or ill risk losing territory possibly.

Very informative post. It does seem that you had to intervene at critical points to stop factions from snowballing. Right now in EA, this is the only way to stop snowballing empires.

However, for players who are "passive" or those who prefer to do trade, build up slowly, do quests, explore etc., the snowballing will happen and it is for these reasons, the whole system must be reworked.

In Warband, regardless of your playstyle (military or trade), the shift of power was must slower and definitely much more balanced.
 
The siege battles feel like everyone is on speed. The whole pace of the game needs to be slower except shockingly, the broken leveling system.
 
Devs also seem insistent on making the AI clans fight on an even footing with the player like it's a shorter multiplayer game they're designing instead of a single player, 200+ hour no rush sandbox play how you want experience like warband.

It's ok for AI lords to spawn with a few strong unique units so we don't see kings getting captured by bandits all the time. It's ok for some tier 5+ AI clans to have a higher base income than most players do for most of the game.

I would disagree. Sandbox games are made a lot better when you know the AI has the same possibilities as you. But of course it has to be balanced like everything else.
 
I would disagree. Sandbox games are made a lot better when you know the AI has the same possibilities as you. But of course it has to be balanced like everything else.

If I want to fight on an equal footing I'd play a multiplayer game. In the vast majority of SP games the player and AI will never be equal or have "the same possibilities" and they are much off that way. Generally the player will have many advantages the AI will never have and vice versa.

Not sure which sandbox games you are referring to. Kenshi? Not a chance the ai is very limited in possibility and never really grows. Minecraft? Are you serious?
 
最后编辑:
It doesn't seem hard to stop the snowball though. Just participate in fights as a bystander with allied units taking 1/3 of damage, and the steamrolling army is no more. Can be done at level 1.

Consider it a workaround until changes are made.
 
Can I just say - I think the people saying that empires shouldn't be able to gain too much power without player intervention are ridiculous.

There's nothing worse than playing a game where everything is in a holding pattern until you do or don't do anything.

That being said,it would be nice if there were some counterbalancing mechanics. I played for about 10 hours and the Khuzaits took out every southern empire before inevitably turning their attention to the Sturgians.

In Warband, once any faction started to get a heavy advantage, the other factions turned against them pretty quickly and knocked them down a peg or two. This doesn't seem to happen here. In fact, until the end my faction, the Sturgians, completely ignored the fact that the Khuzaits owned over half the map and were stomping every other faction.

Similarly, other factions seemed determined to declare war on us and throw their meager armies against us, while leaving the Khuzaits to pillage their lands from behind.

The solutions I can see are:

Diplomatic penalties when power increases.
Factions more likely to 'ally' against dominant powers; and
A greater prevalence of civil wars as factions get larger / nobles get more powerful.

But I ABSOLUTELY disagree with the people saying there should be some sort of inability for factions to change until the player gets involved. Honestly that sounds like absolute rubbish.
 
In my game the two major players ended up being Battania and Khuzait. Battania because I joined them (they were actually at a bit of a deadlock with Vlandia and only made modest gains on the Western Empire before I became a mercenary). The Khuzait though, they snowballed without me ever so much as glancing in their direction.

At one point the map was basically split down the middle between the two world powers. A big war later and the Khuzaits have mostly been forced back to their starting region and Caldradia is finally controlled by the native Battanians!
 
I played 30 hours into campaign, did lots of exploring, missions, bandits etc. - didn't worry about the main quest too much. Finally finished it (after a very hard fight with the bandits [50 vs 10], because of the banners - another problem I think - bandits get too strong later on and don't leave their hideout anymore) and right now almost everything is taken over by the western empire.
Whats the point in continuing the campaign for me?

I don't think multiplayer (ranked - seriously?!) should be a top priority right now.

The game isn't finished, I know, but reducing the AI aggeessiveness shouldn't take too long I think.
 
Absolutely needs to be a top priority - spend hours getting my smithing up and a little trade empire while getting involved in fights for my faction - then BAM Khuzaits own the map, turn their 30,000 power against our 2,000 power and now the game is over. Just sitting here on fast foward hoping some sort of Civil War would break out.

But nope.
 
I played 30 hours into campaign, did lots of exploring, missions, bandits etc. - didn't worry about the main quest too much. Finally finished it (after a very hard fight with the bandits [50 vs 10], because of the banners - another problem I think - bandits get too strong later on and don't leave their hideout anymore) and right now almost everything is taken over by the western empire.
Whats the point in continuing the campaign for me?

I don't think multiplayer (ranked - seriously?!) should be a top priority right now.

The game isn't finished, I know, but reducing the AI aggeessiveness shouldn't take too long I think.

AI aggressiveness doesn't need to be reduced or altered - but the response to such aggression should be.

The big issue is that everyone basically 'ignores' the super faction. Rather than 4 or 5 factions declaring war and hitting them from all sides, the factions continue to fight eachother and let their big super armies slowly march around taking everything.
 
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