balance

  1. Having a city is horrible

    In more than one game, with different patches, I have had to have a city and I the more and more I play, I am sure that it becomes an experience that limits the game. I mean, you usually end up having as your first city a space that, probably, is not of your culture. So you already have a lot to...
  2. Need More Info Villages are dying out

    Summary: Due to the fact that you reduced the base hearth, problems now break the balance, as their values remain the same. Problems appear very often, they are almost always and everywhere. And then there is the frequent robbery during the war. Villages have no chance to thrive. Villages are...
  3. Sturgia needs a buff badly

    Every campaign I play, Sturgia gets steamrolled. It's so bad that by the time you get the banner and are ready to pick a side you are lucky if they have more than 2 cities left. They suffer from a lackluster unit lineup and it really shows. In particular they get overrun by the Khuzaits...
  4. Rough Tied Bracers are too good

    As the title suggests I am posting this to draw attention to an admittedly minor issue, but one that irks me all the same. Rough Tied bracers are *way* too good. It's to the point where it's actually hard to find upgrades, playing Imperial I have to get full lamellar plate gauntlets to beat...
  5. TheHangover

    Horse archers

    We all know plain or steppe + horse archer is op against A.I. But what if lords A.I runs toward to forest or stays in it when it sees horse archers? It will do it in campaign map also in battle map as well. Could be a great balance change.
  6. In Progress [e1.5.9] Balancing issue - Fully upgraded castle can't sustain food.

    Summary: Talivel Castle is fully upgraded with 1550 prosperity and can't sustain itself. Prosperity continues to grow, further driving down food production, requiring less and less garrison to break even. Currently at 130/360 garrison to break even. Parties constantly add to the garrison, making...
  7. Match making should prioritize group vs group and random vs random for best overall player experience

    A lot and I mean a lot of rounds are random players on one side vs. mainly grouped players on the other more so in skirmish then captain but the problem is in both. I do believe a simple solution would be to match make grouped players by size so if there is a group of 3 players it should try to...
  8. DennyWiseau

    What kind of player does TW want MP to actually appeal to?

    Tbh I always find myself kinda confused and underwhelmed when joining MP In Bannerlord, it is almost always a cluster**** and quickly becomes boring and repetetive. I remember playing it initially with a friend at alpha launch and having fun with it for a while before it got boring. Now over a...
  9. Suggestion: Braced Formation Command

    I suggest adding a braced or planted formation command, that would enable spear formations to brace their spears against the ground in an anti-cavalry charge spear wall. Such formations should be devastating against charging cavalry units. Especially if the braced formation could be combined...
  10. SomeWeirdSins

    Resolved 1.57 Aserai veteran infantry have incorrect throwing value

    Aserai Veteran infantry have 50 throwing (40 on tier 3 unit in tree, 60 on tier 4 unit in tree). I assume that this unit is meant to be a skirmishing infantry with 80+ throwing. Current value is 50. Mods on: formation spawn fix, no death, level 1 companions
  11. Bjarkan

    Dueling: 1H vs 2H

    I was wondering what your opinion on dueling between 1H vs. 2H is. Do you think one of them has a clear advantage over the other (regardless of skill) ? I prefer fighting with a 2H sword as I like to have range and striking power and I've been using it since WB so I am just used to it. But I...
  12. Mounted unit balance: Competing design philosophies

    So, I wanted to open this discussion because in both game design and discussions here I see a clash of two differing philosophies around mounted units: 1. Mounted units are straight up better than non-mounted units they are faster on both the battlefield and strategic map in battle, they seem...
  13. Sh1mbo

    why the heavy steppe recurve bow is worst than the steppe recurve bow

    maybe is some kind of in-game balance, but i dont know why the heavy recurve bow is a liitle bit worst and more expensive than the sttepe recurve bow, or maybe because both bows are from different culture. i know that warbands heavy bows where slower but gives you a faster missile speed but you...
  14. Bow accuracy (small test)

    So, I did a small test on the tutorial level to see exactly how good your character's natural bow abilities are. My first shot went into the wooden roof because I slightly underestimated the dropoff, but the next five went straight into the center. This is not a cherry-picked example, I...
  15. Nordwolf

    Crossbows need tweaks to their aim spread asap

    In short - you shouldn't be able to flick-shot with crossbows. Your aim should spread when doing sharp rotations of your camera, same way it does while walking. Also spread while jumping should be reasonably increased. I personally don't see any reason why crossbows should stay like they are...
  16. Leadership and Steward are overlapping skill lines needing some rework

    One of the most annoying things that have bothered me about the skill tree are the leadership and steward trees, I long thought it was a bug that steward, a skill line mostly about supplies and managing fiefs, was given a party bonus, while leadership, a skill line about well, leading parties...
  17. ManWithKnife

    Alter Looter upgrade from "Imperial Infantryman" to "Watchman"

    Once you get the 'Disciplinarian' perk, you gain the option to upgrade Looters, one of the weakest units in the game, into Imperial Infantryman, who have the potential to become the Imperial Legionary, which is one of the most powerful infantry units in the game. While not a major issue of...
  18. PeasantOP

    Environment effects on battles

    Some what like this: Wind blowing on the south will have bad accuracy to range units shooting from that direction. > Marshes on battanian territory debuff heavy units, especially on the battle field. There are marsh place that the heavy army will try to avoid when facing against battanian...
  19. Observation - Aserai and Khuzait rarely go to war

    After playing ~800 hours, I have only seen Aserai and Khuzait go to war a handful of times and only when one of the factions has taken Danustica. My understanding from reading developer responses is that factions generally only go to war with neighboring factions. However, looking at the map...
  20. Pancakelord333

    Could we get some rusty 2h swords and mauls?

    Title. I havent played since a month after EA started, put about 70 hours in then walked away to let the game "cook" some more. And I'm really liking what i'm seeing on V1.5.5 now. Somehow my PC is even able to smoothly run massive battles mostly maxed out at 1080p on a i7-4790k, 16gb DDR3, GTX...
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