One of the most annoying things that have bothered me about the skill tree are the leadership and steward trees, I long thought it was a bug that steward, a skill line mostly about supplies and managing fiefs, was given a party bonus, while leadership, a skill line about well, leading parties...
Once you get the 'Disciplinarian' perk, you gain the option to upgrade Looters, one of the weakest units in the game, into Imperial Infantryman, who have the potential to become the Imperial Legionary, which is one of the most powerful infantry units in the game. While not a major issue of...
Some what like this:
Wind blowing on the south will have bad accuracy to range units shooting from that direction. >
Marshes on battanian territory debuff heavy units, especially on the battle field. There are marsh place that the heavy army will try to avoid when facing against battanian...
After playing ~800 hours, I have only seen Aserai and Khuzait go to war a handful of times and only when one of the factions has taken Danustica. My understanding from reading developer responses is that factions generally only go to war with neighboring factions. However, looking at the map...
Title. I havent played since a month after EA started, put about 70 hours in then walked away to let the game "cook" some more. And I'm really liking what i'm seeing on V1.5.5 now. Somehow my PC is even able to smoothly run massive battles mostly maxed out at 1080p on a i7-4790k, 16gb DDR3, GTX...
TL;DR: In Bannerlord once you take a settlement, it instantly becomes part of your faction. This results in snowballing since the attacker faction immediatly have acess to the settlement's resources and is allowed to take a great ammount of territory from a weakened enemy without peacing from...
I really enjoyed playing defensive sieges in M&B 1. Higher risk, higher reward. You had all the advantages of the castle increasing your combat efficiency, but on the other hand you couldn't just leave if the battle went south. When I played M&B 1, about 40% of my siege combats were...
I last played a couple of months ago and have also not been following the pacth notes so much, I'm more interested in diving back in due to the alleged implementation of skill perks like steward and tactics in 1.5.4 beta.
Since bannerlord perks hasn't been updated to include 1.5.4 yet do any of...
(Moved forum sections, I guess this is the best place to post this so this can reach more people and maybe the devs(a man can hope alright)).
Did a few adjustments and corrections.
We were heard!(kinda :D) Spear infantry is getting the long spear as default, nomad is getting the long spear as...
Moved sections because there were not enough people I could reach here and I guess both sections serve the same cause. https://forums.taleworlds.com/index.php?threads/how-to-balance-khuzait.433599/ access it here
Attributes.
Currently they're a bit dull - you get one attribute every three levels and besides increasing the learning limit of their governing skills they don't really do a whole lot to justify that level of rarity. Especially when there's perks that are dedicated to give you one of these...
I do not like how far I have to travel around to reach Aserai, especially for trade. I think it would be a good system to have a ferry connecting the cities of Qasira and Vostrum or maybe to the island in the middle which could be a neutral faction that has docks on both sides that connects the...
Hello,
TW clearly wants preset classes very badly, but at the same time they want Universal Balance for both "RTS" and "FPS" version of their game. How about they make it so that mechanics, items stats, character stats and perks effects work the same across all game modes, but each game mode...
As it stands right now, smithing is pretty much broken: even if you aren't trying to use exploits, crafting javelins with naturally stronger metal parts will results in insane prices, which is hard not to sell. Meanwhile, some two-handed sword with insane secondary damage is still less than a...
Companions level very slowly, and for some reason the Quest requirements to be able to send them on missions scales with player level (?) or army size (?)
Case in point, it requires 150 trade skill to go to next town and get 30 units of grain ... My character is lvl 24 and even though i traded...
A. Remove it and make everyone happy
B. Limit it to hammers and make those weapons have horrible speed
C. Fix the damage model on two handed weapons so you cannot get hit by the shaft of the weapon for 70+ damage
D. Give weapons with a wood haft a health bar that depletes when you block with the...
Without going into incredible detail I'm gonna outline some issues the game has on its MP side that prevent it from being a fully enjoyable experience:
1. Patch 1.5.0 nerfed the projectiles unnecessarily. The reticle expands way too much when you initiate the animation and doesn't recede fast...
Hello, I want your opinion and hopefully feedback of the developers on following matter:
We can see that although it seems very likely that modes will be balanced separately, the classes and perks are here to stay. Devs also stated that "visual customisation" will be implemented later on. I...
I’m sure there this has been reported, but for peace of mind I'd like to report an issue plaguing the game. There is a severe bug that cause Empire faction to be undefeatable. Any match where Empire is present, only they can win.
I just versed Empire 4 matches in a row with variety of...
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