balance

  1. Starting game with a kingdom. Balance issue. Saved by the poor A.I.

    Yeah, another game balance thread. This kind of has a specific setting though. Did you have an early game kingdom? If so, what is your experience about early game balance? I started the game with realistic damage (to me and my troops) and Bannerlord difficulty. Yes, that's supposed to make the...
  2. Resolved Battanian Oathsworns Spawn with a tier 3 helmet 50% of the time

    Summary: Half of Battanian Oathsworn Spawn with a Roughscale Helmet instead of a Ridged Helmet which is far inferior. Roughscale has 26 armor, Ridged Helmet has 46. This makes Oathsworns sometimes die way too easily How to Reproduce: Custom Battles/ Campaign Have you used cheats and if so which...
  3. Simulation vs Mission

    The game has been officially released and the following issue has still not been fixed nor have I found any mods to at least partially fix this. How does no one care about such a big gameplay / balance issue? The issue: The game is literally unplayable. I consider sieges as the most fun part...
  4. About diplomacy and rebel cities allow them to join us again via money etc.

    Allow us send messengers Make peace treaties longer Allow us to kick clans once more(dif culture ones higher rate and same culture clans with lower rate) Allow NPC s to vote good laws. Right now they dont vote useful ones and they usually just vote veryyyyyyyyyyyy rarely When u release a...
  5. Halvdan

    Armor lack of effectiveness Devs should consider

    Armor is ny effective against projectile weapons. This makes very little sense if a shield can completely block an arrow there should be a damage reduction that is significant when wearing late armor of some variety and being shot with an arrow. It makes Archer units way to overpowered. And...
  6. Tackier

    Game Balance/Economy/Player-Builds.

    This post is a general suggestion list regarding the Singleplayer experience from a player with around 300 hours into the game without mods.This is certainly one of my favorite games and I hope the information I provide is useful for gameplay updates added in the future. It is seperated into two...
  7. Farticle

    Do you like Maces right now?

    I don't know the calculation for bludgeoning damage versus armor but in my unqualified opinion it doesn't seem to measure up to the raw damage of axes and swords. Anyway here's a poll, and if you don't mind stating your reasons and how you would change it if you vote no I'd really appreciate it.
  8. Tears of the Bannerlord

    Greetings Lords and ladies, Firstly, i am so happy to hear that our wait is finally over! and after 2 long years of being in beta, the devs have finally finalized a release date. Now the things i am going to discuss are going to be a few features, which i do not know are in the true release (...
  9. Troop baseline weapon loadouts still make little sense.

    Hello all, Topic is exactly like it sounds. Units either have substandard equipment, stuff that doesnt mesh with their archetype or arent using it correctly. Some notable things: 1. One handed (arming)swords are nearly universally awful the way they're applied. Usually slow swinging, very long...
  10. Fyren338

    *Eight simple ways to improve Banner lord multiplayer and a poll to see the priority.

    PSA You can vote more than once I think voting for all of them is based. In response to some of the replies I agree that the crashing servers is a higher priority and have added that to the vote. I also wrote a thesis in another recent thread I created explaining all of this which was derailed...
  11. Fyren338

    Why aren't players allowed to be good at this game?

    I think it's really annoying when you get hit, and then you can't do anything for half a second except pray. Unfortunately Taleworlds doesn't answer prayers and every time you take a hit, you take another hit, and another hit, and you die. You aren't allowed to stop them because it's stunning...
  12. Goutlard

    The Armor Balance Problem - Possible Solutions

    I do not know about others, but as for myself I cannot play Single Player without a damage-calculation modifier mod such as the one mentionned here. Armor and damage calculation seems to be based on Multiplayer gameplay, to allow unarmored players to easily take-on armored ones and not provide...
  13. Mephistopholees

    Does Taleworlds have statistics?

    Does TW have stats at least from its own official servers? Theres a lot of talk about balancing that sort of relies on people's experiences playing various game modes, and if you play enough you are certainly able to get a feel for it, but people do have wildly divergent perceptions that can't...
  14. Csatádi

    Item Feedback 1.71

    Ornate Legionary Scale Mail: this is not a scale but a lamellar armor. (Ornate) Bronze Lamellar Armor would be a better name. There is no such a thing as 'scale mail' at all, only scale armor. Mail is not a synonym for armor, that's a gamey expression from D&D roleplaying games. This is the best...
  15. Griefers/back cappers on Siege

    The current siege flag system means attackers win a large majority of siege matches by cheesing the flag mechanics. There are always a few attackers who bypass all defenses/defenders and capture all the back flags and destroy all the defenses in the back lines, which is almost impossible to...
  16. Ask

    Hired blades and other tavern mercenaries

    Is it me or they are all exceptionally bad for how expensive and rare they are? Stats wise they all seem alright and on par with regular troops but their equipment is absolutely terrible, I know that on the encyclopedia their equipment shown is only for reference and they have some variation...
  17. Militia recruitment

    Once you are the owner of a town or castle it would be a nice feature to be able to recruit militia and veteran militia troops. It would require limitations to stop it from being a mass cheap army. If your militia was 400 you could conscript 200 from a city or 100 from a castle. It would reduce...
  18. NIN3

    2nd Balance Patch: design insights + full changelog

    Hello there! This balance patch that went out as a hotfix today, is a continuation of this big balance patch last month. Since then the meta has changed quite a bit and also there was more time to dive into deeper balancing of some item classes, both of these things are the main component of...
  19. CptMuppet

    In Progress Perks which decrease party food consumption also decrease, and even might stop completely, Steward xp gains.

    Summary: Hello, I have found a potential bug/design issue. Steward xp gains are based on party food consumption which leads to slower Steward leveling if party leader and quartermaster have food-consumption-decreasing perks. Especially the last one in Steward skill tree which makes leveling...
  20. Lets talk Smithing balance and my Smithy Workshop

    Hello, I've enjoyed Bannerlord for a little while now. I have my first clan halfway through tier 3, Niasen and I both have 100 strong parties of mid-tier units, I have a full slate of heroes with decent equipment (mail, or high-grade leather), and I have almost no allegiences (barring a slight...
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