Although I love tweaking and experimenting with xml parameters, I must say that your little tweak doesn't fix the jittering problem unfortunately. And the cavalry vs infantry relationship doesn't work in my eyes; you need to raise the impact force of the animal and give a buff to the harness; obviously you have to modify each item (as realistic battle has done and it's variant realistic ai do the collision part). But look... for the sake of experimentation, do a test with your configuration:Tried to fix it a little bit https://www.nexusmods.com/mountandblade2bannerlord/mods/2753?tab=description
It's not a capsule problem or humanoid collision resistance; I've tried it before... it's obviously something to do with AI ("gap-finding") and IKs.
^ also wondering if there's any progress on this.The jittering and stuttering bodies are still a problem, any progress on this?
Wow! This combat was really perfect!
I don't know much about developing but as I understand, it's not gonna be something they gonna fix easily right ? But there is one thing they can do;Let's hope™ they fix it eventually
[...] it's not gonna be something they gonna fix easily right ? But there is one thing they can do;
[...]
how often do we hear TW's say this about different stuff, the fact that for an entire year their priority has been stability and performance it does make you wonder if they actually will ever get around to issues like this before release.it is not a priority now
how often do we hear TW's say this about different stuff, the fact that for an entire year their priority has been stability and performance it does make you wonder if they actually will ever get around to issues like this before release.
I'm starting to doubt it
We all want..I want to believe™...
Maybe sometimes it's better to say nothing 'cause I see lots of ppl turning some dev words into promises, this is putting TW in to the hard spot.( Still, there is a ironi that they broke lots of promises) I would want some answer as well but things are keep changing in BL so maybe it's hard to say something sometimes. Eventually this communication problem is still because of the big guys of the TW, otherwise devs have nothing to say if they are not allowed to.And this is where we users face the Taleworlds communication problem
We're aware of this issue and we'll be looking into it. As soon as we have more to share on this topic I'll write it here.@Dejan this is kind of a big issue with the game since it directly affects combat. It is a bit disconcerting to hear crickets on this topic. Is this a known problem but not a priority? Is it working as intended? Give us something please?