suggestion

  1. Mallard

    Character

    The characters seem to lack.... Character. I remember personally hating other nobles, and having multiple campaign spanning feudes with certain countries. Which is why I think most people were excited for the increase in notable characters, as it meant more to interact with. But those...
  2. Goutlard

    The Armor Balance Problem - Possible Solutions

    I do not know about others, but as for myself I cannot play Single Player without a damage-calculation modifier mod such as the one mentionned here. Armor and damage calculation seems to be based on Multiplayer gameplay, to allow unarmored players to easily take-on armored ones and not provide...
  3. RodLimitless

    option for lances to break and infantry to drop spear

    one of my biggest pet peeves is that infantry easily put their spears on their backs in 1 second while simultaneously taking out their next weapon. Please please, if rolling through weapons make it so it takes 5 seconds as it would take idk, under heat of battle, what 4 seconds to properly put...
  4. Random Generated Sandbox

    I couldn't tell you how much I would love the idea of a randomly generated sandbox map (World Map not Battlefields), heroes, lords, mercs, towns and villages Basically what I'm getting at is a fully randomly generated sandbox, I know it would only cause a thousand issues for the devs, I...
  5. Second defensive line/fort for sieges - using what is already there.

    Hi everyone, been a lurker since original M&B vanilla, but lost my account (might of been older forum?). So I haven’t seen it mentioned much here or Reddit, or in the sparse news we have had from the devs. I would love for them to implement the second line of defenses for castles, we already...
  6. StaceMcGate

    Kingdom Relations/Voting 1.70

    1) Donating noble prisoners still generates relation gains with clans. -- This leads to cheese tactics in which the player can generate hundreds of points of relation gains with clans, far outpacing any other method of gaining relations with clans. Donating noble prisoners should only...
  7. Ask

    Yet another suggestion to rework attributes and focus points

    My suggestion is as follows: Only focus points control the learning limit and learning rate of a skill. Earlier focus points give less increases to learning limit and learning rate than later ones. Learning rate does not decrease as you level, or decreases much more slowly than it currently...
  8. Bandit Role-Play

    I know this is broad, but there should be more options and events for those that want to do an illegal type of playstyle. Everything is geared towards being a noble and leader of kingdoms. What if you wanted to be a Robinhood instead? Be able to run bandit camps and operations. Have wars with...
  9. Lesbosisles

    Hired thugs /assassins

    A small suggestion: in Warband there was a chance that you will be attacked by a group of bandits when you were entering a town or a village during the night. In Bannerlord this mechanic could be expanded into a little more than a mere radiant event. What I suggest is to add the same...
  10. Saving Loadouts

    I recently started a new Sandbox campaign, and my character is basically focusing on two-handed swords. In field battles, I fight with spear and shield, taking the two-handed sword only when the horse dies or when chasing enemies. However, things are different when I'm raiding a bandit hideout...
  11. StaceMcGate

    Clan Rank & Renown

    In this thread I'll talk about the following issues I see regarding Clan tiers and renown, and what I feel needs to be implemented to flush out these mechanics. 1) The unbalanced rate at which the player accumulates renown 2) Introducing a new stat for measuring nobility/right to rule 3)...
  12. simple more specific orders in combat

    select a unit with number key. F1 for attack orders. hold alt and then click on an enemy units banner. units could apply their main feature, like archers advance, infantry charges etc. and one could still choose an approach since you hit F1 before. quite simple and something this game really...
  13. Buttered_Oranges

    Ideas for Improving Immersion of Wanderers and Nobles.

    In Bannerlord, there are always a few features that I felt were missing when it came to Noble's and Wanderers. These being: Clans Being able to recruit Notables: I believe that if AI noble clans were able to recruit wanderers as members of their clans, this would greatly diversify the...
  14. Lesbosisles

    [Suggestion] Wedding traditions

    Okay, this may sound a bit crazy, and I am not sure if this can be brought into the game at all, but still there's an idea that crossed my mind eventually: do you remember what were the weddings and overall romance thing were looked like in Warband? It wasn't super diverse, but at least we had...
  15. Krisee

    How things should be done.

    TW I have a very simple fix that will help avoid unnecessary work for you, and complaining from the mp community. 1 day of the week, make a bunch of polls with ideas or things you want to release/bring out. And ask people if they like or dislike it. 1 week later collect your results. This way...
  16. Snorri

    Tips for a new players in multi

    In main multiplayer menu, loading screens and all other waiting time, there should be tips for new players, like: "shield wall is good formation to save your troops from arrows, but don't work well in close combat (capitan mode)", "Axes and maces deals better with armored enemies then swords"...
  17. So what's the plan, exactly?

    Probably the 100th post of its kind, but here goes anyway. The way I see it, Bannerlord has broadly two aspects to its gameplay. The first is the systemic sandbox portion that you mainly interact with via the overworld map, NPC dialogue, settlement capturing/village and caravan raiding, and...
  18. Luizfabbr99

    Should this feature come back? And How?

    So this is probably something that already appeared as a solution, be it by the community or the devs. I'm nowhere near being a game developer or knowing anything related to how Bannerlord engine works. All the following are just ideas that come to mind, when thinking about this dropped village...
  19. Luizfabbr99

    Drunk Squires

    Place- Towns Given By: Lords and Ladies Time: 3 days -Some squires (T2 Noble troops) went out of the keep to have their escapades during the night, to the local tavern and are causing troubles in the streets. - The player goes to the tavern during the night looking for the squires. Upon...
  20. Luizfabbr99

    - Hunt Down Cult -

    Place: Towns and Villages Given By: Notables(Usually Merchant) Time: 12 Days - A cult is causing some problems on towns and villages around the area, affecting town security. The notable pays you to hunt down its members while they're in a meeting during the night. - You need to go to the...
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