suggestion

  1. Buttered_Oranges

    Ideas for Improving Immersion of Wanderers and Nobles.

    In Bannerlord, there are always a few features that I felt were missing when it came to Noble's and Wanderers. These being: Clans Being able to recruit Notables: I believe that if AI noble clans were able to recruit wanderers as members of their clans, this would greatly diversify the...
  2. Lesbosisles

    [Suggestion] Wedding traditions

    Okay, this may sound a bit crazy, and I am not sure if this can be brought into the game at all, but still there's an idea that crossed my mind eventually: do you remember what were the weddings and overall romance thing were looked like in Warband? It wasn't super diverse, but at least we had...
  3. Krisee

    How things should be done.

    TW I have a very simple fix that will help avoid unnecessary work for you, and complaining from the mp community. 1 day of the week, make a bunch of polls with ideas or things you want to release/bring out. And ask people if they like or dislike it. 1 week later collect your results. This way...
  4. Snorri

    Tips for a new players in multi

    In main multiplayer menu, loading screens and all other waiting time, there should be tips for new players, like: "shield wall is good formation to save your troops from arrows, but don't work well in close combat (capitan mode)", "Axes and maces deals better with armored enemies then swords"...
  5. So what's the plan, exactly?

    Probably the 100th post of its kind, but here goes anyway. The way I see it, Bannerlord has broadly two aspects to its gameplay. The first is the systemic sandbox portion that you mainly interact with via the overworld map, NPC dialogue, settlement capturing/village and caravan raiding, and...
  6. Luizfabbr99

    Should this feature come back? And How?

    So this is probably something that already appeared as a solution, be it by the community or the devs. I'm nowhere near being a game developer or knowing anything related to how Bannerlord engine works. All the following are just ideas that come to mind, when thinking about this dropped village...
  7. Luizfabbr99

    Drunk Squires

    Place- Towns Given By: Lords and Ladies Time: 3 days -Some squires (T2 Noble troops) went out of the keep to have their escapades during the night, to the local tavern and are causing troubles in the streets. - The player goes to the tavern during the night looking for the squires. Upon...
  8. Luizfabbr99

    - Hunt Down Cult -

    Place: Towns and Villages Given By: Notables(Usually Merchant) Time: 12 Days - A cult is causing some problems on towns and villages around the area, affecting town security. The notable pays you to hunt down its members while they're in a meeting during the night. - You need to go to the...
  9. SoulPlayYouTubeRU

    Improvements that multiplayer needs

    Hello. 1. The pause function, as in Dota 2: when someone crashed (the game crashed), it is possible to pause the game and wait for the person to enter. Accordingly, the pause can be pressed both by the team members of the player who took off and by the members of the enemy team. The pause can...
  10. Lazregamesh

    Why is wine not a consumable food item?

    It would help with town food supplies, it would help with morale, it would make sense. If it is because trading it would be difficult, then maybe a way to filter what your troops are allowed to eat would be great. Like if you lock a food item, they wouldn't consume it. Oil could be considered...
  11. Campaign Map Speed

    Hello Everyone! I often find myself in looking for x8 button when moving around the map and it just really frustrates me that it is not there. I know that I can go to cheat menu and type "campaign.multiply_campaign_speed 20 " and that does the trick for me, but I don't want to do that every...
  12. A fix I had in mind to the ramboing issues

    I think everyone hates ramboes (except for cav players who go rambo themselves ofc) but the solutions i had seen, like tether distances or an autokick dont really sound that effective. What I had in mind was a morale system, similar to the one in singleplayer but a bit more different. I'll...
  13. Danny5

    Skirmish troops selection when dead

    Just what the title says. When you die and you lost your lives, just a small suggestion on allowing us to pre select our troop when we die for the next round. So in that way, we can take our time in choosing, instead of feeling rushed, as I do. Lol
  14. Alternative Input For Sliders, Please!

    Sliders trigger my OCD. Please add another alternative input method alongside it (number values for example). Please! I beg you!
  15. Custom Groups

    This was a feature in Warband and an extremely useful one. But i can't seem to create custom groups for my army and group soldiers the way i want in this game. Am i missing something or does this not exist ? I know there are 8 existing groups but it would be so good beeing able to just create...
  16. RodLimitless

    option to NOT take locked horse without mod :/

    when are they going to implement the locking horse to actually LOCK your horse D: i keep upgrading cav and the locked horses get taken first. i personally like the Aserai horse the best, and did this experiment: i had 5 aserai war horses, and 20 other war horses (vlandian courser, etc..). i...
  17. RodLimitless

    when entering battle, there should be a menu that allows you to choose map

    upon entering, there should be a menu that allows you to choose map (out of the available terrains of coure) it's annoying retreating 15 times so i can play on the map that i like
  18. RodLimitless

    archers auto transfer into infantry when they run out of arrows

    is there this option? if not, there should be an option in-game so that archers automatically transfer to infantry formation whenever they run out of arrows and there aren't any nearby for them to pick up from the ground. Same for horse archers respectively. thoughts? I personally like to...
  19. Some suggestion about bandit hideouts

    Hi, everyone As the recent update deployed just two days ago, there is a new feature about bandit hideouts: they now have influence on settlements, a -2 penalty on security. to me that's reasonable but it also brings an issue: NPCs won't clear hideouts, that means settlements controlled by NPCs...
  20. Make weapon (and possibly armor) prices based on material + skill markup

    As I've understood so far every weapon in the game is possible to make in the smithing section. If this is the case, I would like to suggest a different way of calculating weapon price that more accurately resembles it's economic value as well as the skills required to obtain it for free. I...
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