suggestion

  1. SP - General Transmog System?

    Well, I'd love to see an armor-crafting mechanic in the game for the campaign, but seeing as it still hasn't been implemented (as far as I'm aware): would a transmog system be more feasible? There are lots of good-looking pieces of armor with so-so stats. Having the option to wear them without...
  2. Add Starting as Monarch option in campaign and creates unique storyline quests for every leaders

    I think it would be cool to add in options to play as the Monarch of a kingdom along with its unique quest lines. Such example would be: Uniting Empire as one of Imperial warlords (Lucon, Garios and Raghea) or becoming first Tsar of Sturgia as Raganvad, becoming Chinggis Khan as Monchug etc. it...
  3. BudsGaming0515

    Option to disable army formation

    Can there be an option to disable lords from forming army's so that way they don't form an army an start taking fiefs and will focus on defending already owned fiefs and that way you can focus on running up a high ransom plus extending the longevity of the game by making it to where wars don't...
  4. Suggestion General Request to allow using bone name instead of bone type in skins.xml deform keys

    Right now you can only use the bone types for the biped skeleton which are only 28. I think we should be able to use the bone name instead of its type for deform keys with bone scales when defining skins in skins.xml. This will allow more control in races that use a custom skeleton.
  5. SP - World Map Map expansion and suggestion

    the map was small and it only has a few town and castle within calradia. i hope devs can expand that where in you can travel seas by boat and have sea raders at sea and a group of pirates similar to viking conquest where i love how big the map is and how you can travel land to land. building...
  6. SP - General settlement change suggestion and feedback's

    i played the game probably after 1yr of it release. but till now castle and and town is underrate the option of visiting them. probably it lack the reason to enter them. the only feature is probably the barber and gang alley or tournaments. to be honest there is nothing to do in the game when...
  7. SP - General Armor Crafting. Is that ever happening?

    I would really, REALLY, like to be able to craft my own armor and helmets (and maybe shields and bows, too). Example: - chestpiece: player would choose underarmor (mail shirt, hauberk, aketon, doublet, etc.), then the armor to go over it (lamellar, plate, brigandine, scale, etc.), if any, and...
  8. SP - Battles & Sieges "More smarter" AI.

    I'd love to see the AI adjusted, so that units stand farther apart from each other when not in a shield wall, as well as target one enemy each, instead of several targeting the same enemy. Currently, they'll all shamble towards each other, glued like they're conjoined twins, or a rat king, to...
  9. SP - General Feasts, Festivals, Fashion! And A Calendar Extension to go along with it!

    Feasts are a controversial part of warband; many infamous jokes point to Swadia's constant feasting as a contributing factor to their difficulties in aquiring and holding territory as it took lords and particularly generals attention away from leading campaigns. However I think their absence...
  10. BudsGaming0515

    Alliances or Standing peace

    Is there any chance of alliances becoming a thing or at the very least a set given time for how long peace will last also giving the option to completely bypass the war by paying a large sum of dinars via one large payment or tribute without technically going to war more like war negotiations...
  11. BudsGaming0515

    Matrilineal Marriges

    Matrilineal Marriges should be an option at a higher coin cost or through an option to marry the two without consent from the other clan leader
  12. xXGodz__ZeusXx

    MP MP Suggestions. Voip / Nicknames

    Add proximity chat to the base game - This will bring hype and content A lot of players found Holdfast and War of Rights because of the VoIP system charging a shield wall with a battle cry will be epic. This feature is already in the game just not used. Nickname changing - Allow all players to...
  13. SP - Battles & Sieges Window-licking, crayon-eating commanders need better AI.

    I just saw a formation of 450+ Sturgian infantry, in a battle where the Sturgians outnumbered the Battanian army by 350 men, get absolutely mown down because the commander decided to make a shield wall and keep our archers behind them... instead of advancing and making use of the one advantage...
  14. SP - Economy Neutral Workshops and Trade Caravans

    In my experience playing the game, I could never get trade caravans to work. Either they would be taken by bandits, or by enemy lords/mercenaries after sudden war declarations. As a result, it's something I don't usually bother with doing, since it requires commiting a companion/clan member...
  15. Some question and suggestion about castles to devs

    I feel very sad that after 3 years of development there's still many gaps in the castles, for now all the game function of a castle is hold garrison, provide elite recruit and as a target of seige, they even have no introduction in the gamepedia, the devs gave every villages and towns their own...
  16. SP - Economy Armor Crafting and NPC Blacksmiths

    This probably has been suggested before, but being able to craft armor and have some agency on their appearance would be a great addition to the game. Like having a Metal/Cloth/Leather slot when crafting a specific piece, applying different colors to each material (allowing players to have...
  17. SP - Player, NPCs & Troops Better & New Armor Pieces

    I'd love to see some armor pieces, especially those based around a mail shirt/hauberk, get some extra elements added to them. A lot of medium and high-tier armors from some cultures, such as the Sturgians, look extremely bland (the misnamed "Decorated Hauberk" probably being the best example of...
  18. SP - General Change the White Lies perk

    This perk is useless Suggestion: Change to 0.5 flat reduction. That will allow the player to have 1 more alley in the kingdom Logic: "In Kingdom" gives 1.5 reduction = 3 alleys. White lies would allow a 4th
  19. Idea for Bannerlord

    So basically You know how in Warband if your force is stronger then the garrison of a city or castle you could convince them to leave? Why not add that aspect to Bannerlord, I mean what's a garrison of a few hundred men going to do against massive armies that could be over 1000 strong.
  20. SP - General Kingdom Army Management

    At the moment, I really feel like armies are missing something, they/the AI just feel like they're constantly making bad ideas. As an example, on my new campaign, we (Battania) own Varcheg and have recently lost Flintolg Castle to the Sturgians and there are currently two Battanian armies up and...
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