combat

  1. hoonii

    Combat AI is garbage?

    Why is combat AI so garbage? Even the lords in duels can block once or twice only and if you spam them with overhead attacks they really can't do anything and it's much worse for other troops (in realistic settings btw). AI refuses to use shields unless I tell them to make a shield wall. Cavalry...
  2. combat AI in Bannerlord suck!

    Seriously, the combat is not just a little bad, but utterly awful! From fighting on foot to cavalry to range, everything feel bad and counter-intuitive. These are my reasons why I believe this is so: - First of all, infantry, the supposed backbone of any army, is terrible in Bannerlord. Do...
  3. Resolved Unable to reload Heavy Crossbow on Horseback

    Summary: How to Reproduce: Equip heavy crossbow, engage battle on horseback, shoot, can't reload unless unmounting. This is odd enough but reloading works with a light crossbow. Have you used cheats and if so which: none Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS...
  4. Napster

    Resolved Directional combat way to sensitive

    Summary: move mouse a "micro meter" < and yes i mean a freaking "micro meter" and iam all over the place left,right,up down. in short directional combat is way to sensitive and needs an adjustable deadzone. lowering sensitivity or change mouse dpi < doesnt help at all. no keyboard controls are...
  5. Control minor friendly troops

    I think the player should take control of minor friendly armies in certain situations. I hate it so much, when I escort merchants and the 10 low level infantry dudes blindly charge into the enemy, when we could make a nice tactical manoveur instead. Its unrealistic and unsatisfying. If I accept...
  6. Combat - Effective distance mechanic suggestion.

    Introduction So. first of all I'd wanna thank the devs for this great game. I can see that they are really working on it and being a small studio it's hard so keep it up guys. The main thing I wanna talk about today is combat. While I know the game isn't complete and this might be on the devs'...
  7. Neat

    Left handed combat ?

    Can we get left-handed weapons? I swear so many fights devolve into both teams flanking teammates from the right and trying to stay to the left of the enemy. feels like I'm playing ring around the Rosie. A lot of players just seem to forget about the thrust and overhead chop altogether because...
  8. Krispe

    Bring Back Old Formation System (Sort of)

    The new formation system is fantastic! However I find it really annoying that it's kind of out of the way to separate certain units (or borderline impossible), and do other fun things like having Companions be my personal bodyguards and such. I think if you guys bring back the old system and...
  9. RWBY

    In Progress Disrupt supply lines crashes the game at the end of manual combat

    Summary: Like the title says. When the conspiracy quest "Disrupt the supply lines" is active, then the game crashes at the end of manual combat (when you press done). It does not matter if you are fighting in a siege offensively or defensively, or if you engage 5 looters. The result is the same...
  10. Bunduk

    Crouch while moving?

    You can currently only crouch if you stand still but not while you are in motion. If you could duck while walking backwards, it would introduce a new combat mechanic.
  11. Bunduk

    Xorberax's Shoulder Cam Mod needs to be in the base game as toggable alternative third person camera.

    People who wants more to immerse in the game should be able to activate this third person shoulder camera as toggable option in Video Settings.
  12. Bunduk

    Xorberax's Shoulder Cam Mod needs to be in the base game.

    People who wants more to immerse in the game should be able to activate this third person shoulder cam as toggable option in Video Settings.
  13. In Progress Voulge head allows couching

    Summary: A certain configuration of a 2H polearm can be couched with some funny results when paired with a shield. You can manipulate it into a perpetual couched stance. I've made a short video showing the whole process. Detailed explanation below. How to Reproduce: In a scenario where I'm...
  14. Attack animations are awful for fighting from a formation

    When the melee lines meet, the AI attacks like they're in a drunken stupor getting constantly blocked by their mates to their side. It makes something which should be one of the coolest aspects of the game into an ugly, embarrassing mess to watch. Also, when I inevitably want to join the...
  15. Bunduk

    Repost - Idea: More combat animations

    I would like to see more kill animations and gore. It would add more variation and more immersion to the battles. I also like to see soldiers getting wounds while combat like for example when a onehanded soldier lose his HP under 40%, with one hand he swings his weapon and with the other hand he...
  16. Bunduk

    Idea: More combat animations

    I would like to see more kill animations and gore. It would add more variation and more immersion to the battles. I also like to see soldiers getting wounds while combat like for example when a onehanded soldier lose his HP under 40%, with one hand he swings his weapon and with the other hand he...
  17. Attack by mouse movement

    Hi, I'm not sure if this should be in suggestions of bug reports, but there is no "by mouse movement" option in control block or control attack options (at least in single player). I don't know if this is just feature dropped since warband, but transitioning from one game to other, this would...
  18. DennyWiseau

    A few "points" on why combat(armour) is more satisfying when using realistic combat mod compared to vanilla

    Short answer is that armour matters much more. You value your experienced troops not only because of their skill but also because of their equipment. This is especially evident when you find yourself in a harder battles where you are either heavyly outnumbered or the ratio of...
  19. Reserve - a simple on/off button (in the unit screen?) to keep units from spawning/fighting in battles

    By putting a unit in reserve, it will not spawn into combat, independent of you joining or if you send troops, independent of field combat or siege. The units simply are on standby and not fighting. If you lose a fight, you have these troops as reserves to fight again or to try to escape. The...
  20. DennyWiseau

    The most annoying problem with battle formations atm; automatically realingning units

    The fact that whole unit formations automatically realign them selves toward a single or few attacking enemies(especially cav units) can be infuriating in battle. This means that you constantly have to command your units to face toward the main bulk of the attacking enemy force, which always...
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