combat

  1. Resolved Battanian Oathsworns Spawn with a tier 3 helmet 50% of the time

    Summary: Half of Battanian Oathsworn Spawn with a Roughscale Helmet instead of a Ridged Helmet which is far inferior. Roughscale has 26 armor, Ridged Helmet has 46. This makes Oathsworns sometimes die way too easily How to Reproduce: Custom Battles/ Campaign Have you used cheats and if so which...
  2. Halvdan

    Disarm shield

    A shield disarm ability would be an awesome thing to see added to the game. Instead of having to literally break somebody's shield to pieces you should be able to knock it out of their hand with a forceful enough blow or by throwing several javelins or throwing axes in it to where it is...
  3. AoC

    Swing animations are too wide

    Swings animations are too wide, which make teamhitting very easy - not only teamhitting, but you often block your own swings with those animations on your teammates. Which is probably the reason for no FF on official servers, which in turn combat into blob fight. As there is full release, maybe...
  4. Farticle

    Do you like Maces right now?

    I don't know the calculation for bludgeoning damage versus armor but in my unqualified opinion it doesn't seem to measure up to the raw damage of axes and swords. Anyway here's a poll, and if you don't mind stating your reasons and how you would change it if you vote no I'd really appreciate it.
  5. Additional fighting mechanics - '' Weapons special strike by type, step dodge''

    Good day fellow people, this is my first post so I am sorry If I am repeating already mentioned or I am violating rules in any way. I joined the forums to have a better grasp of ''whats coming to the game'' and beacuse I would like to see few additional ways to approach combat to make it more...
  6. Farticle

    My attempt at a guide to Siege Multiplayer.

    This is a collection of a bunch of tips and things I think I've learned about playing Siege where both teams are actually trying to win. My hope is that it will give newer players enough information to play at least effectively and not give up on Multiplayer altogether. Some of the information...
  7. hoonii

    Combat AI is garbage?

    Why is combat AI so garbage? Even the lords in duels can block once or twice only and if you spam them with overhead attacks they really can't do anything and it's much worse for other troops (in realistic settings btw). AI refuses to use shields unless I tell them to make a shield wall. Cavalry...
  8. combat AI in Bannerlord suck!

    Seriously, the combat is not just a little bad, but utterly awful! From fighting on foot to cavalry to range, everything feel bad and counter-intuitive. These are my reasons why I believe this is so: - First of all, infantry, the supposed backbone of any army, is terrible in Bannerlord. Do...
  9. Resolved Unable to reload Heavy Crossbow on Horseback

    Summary: How to Reproduce: Equip heavy crossbow, engage battle on horseback, shoot, can't reload unless unmounting. This is odd enough but reloading works with a light crossbow. Have you used cheats and if so which: none Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS...
  10. Napster

    Resolved Directional combat way to sensitive

    Summary: move mouse a "micro meter" < and yes i mean a freaking "micro meter" and iam all over the place left,right,up down. in short directional combat is way to sensitive and needs an adjustable deadzone. lowering sensitivity or change mouse dpi < doesnt help at all. no keyboard controls are...
  11. Control minor friendly troops

    I think the player should take control of minor friendly armies in certain situations. I hate it so much, when I escort merchants and the 10 low level infantry dudes blindly charge into the enemy, when we could make a nice tactical manoveur instead. Its unrealistic and unsatisfying. If I accept...
  12. Combat - Effective distance mechanic suggestion.

    Introduction So. first of all I'd wanna thank the devs for this great game. I can see that they are really working on it and being a small studio it's hard so keep it up guys. The main thing I wanna talk about today is combat. While I know the game isn't complete and this might be on the devs'...
  13. Neat

    Left handed combat ?

    Can we get left-handed weapons? I swear so many fights devolve into both teams flanking teammates from the right and trying to stay to the left of the enemy. feels like I'm playing ring around the Rosie. A lot of players just seem to forget about the thrust and overhead chop altogether because...
  14. Krispe

    Bring Back Old Formation System (Sort of)

    The new formation system is fantastic! However I find it really annoying that it's kind of out of the way to separate certain units (or borderline impossible), and do other fun things like having Companions be my personal bodyguards and such. I think if you guys bring back the old system and...
  15. RWBY

    In Progress Disrupt supply lines crashes the game at the end of manual combat

    Summary: Like the title says. When the conspiracy quest "Disrupt the supply lines" is active, then the game crashes at the end of manual combat (when you press done). It does not matter if you are fighting in a siege offensively or defensively, or if you engage 5 looters. The result is the same...
  16. Crouch while moving?

    You can currently only crouch if you stand still but not while you are in motion. If you could duck while walking backwards, it would introduce a new combat mechanic.
  17. Xorberax's Shoulder Cam Mod needs to be in the base game as toggable alternative third person camera.

    People who wants more to immerse in the game should be able to activate this third person shoulder camera as toggable option in Video Settings.
  18. Xorberax's Shoulder Cam Mod needs to be in the base game.

    People who wants more to immerse in the game should be able to activate this third person shoulder cam as toggable option in Video Settings.
  19. In Progress Voulge head allows couching

    Summary: A certain configuration of a 2H polearm can be couched with some funny results when paired with a shield. You can manipulate it into a perpetual couched stance. I've made a short video showing the whole process. Detailed explanation below. How to Reproduce: In a scenario where I'm...
  20. Attack animations are awful for fighting from a formation

    When the melee lines meet, the AI attacks like they're in a drunken stupor getting constantly blocked by their mates to their side. It makes something which should be one of the coolest aspects of the game into an ugly, embarrassing mess to watch. Also, when I inevitably want to join the...
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