combat

  1. SP - General Throwing Weapons

    I was looking at the throwing weapons I had on me and it made me realize something: throwing axes suck, at least on face-value. Javelins are so much better in virtually every aspect. I have a large bag of crafted tier 6 Javelins that have 125 weapon length, 126 pierce damage, 28 missile speed...
  2. SP - Battles & Sieges Melee Combat Maneuvers and Special Techniques

    There are surviving European treatises that detail techniques to be used with certain weapons (such as tripping with a poleaxe). It would be nice to have something similar in Bannerlord's combat, to get away from the monotony of doing the same directional strikes over and over again. It could...
  3. SP - Battles & Sieges Off-hand Throwing weapons

    I would appreciate having the ability to just chuck a thrown weapon without having to switch weapons to do so. Doubly so if I could wield them on my off hand (same as a shield) and use them for parrying while wielding a one-handed weapon (at least for javelins and axes, as the blades on most...
  4. DetektivAro

    SP MP Fantasy Dying Sun - A Fantasy mod ( Wse2 Exclusive )

    This mod has been slowly built up over time. I'm the head animator and scripter and being so I've been able to implement some gnarly stuff. Combat Rolls, Special abilities, Custom weapon types, Magic and so on. We are open to accepting new dev team members if anybody is interested. Magic is a...
  5. Worlok

    Cannot move bow aim left right

    What happened in 1.2.6??? I cannot move the bow aim left and right while zoomed in. Is this a bug or some stupid idea?
  6. Messius

    Need More Info Game stuttering

    Hello, I need help with a difficult problem. For the last few weeks I have been troubleshooting a problem with a game, where I have started to notice slight choppiness to the point of being unplayable. I've tried everything, reinstalling Windows, optimizing the system (e.g. disabling the Game...
  7. SP - General Dual Wielding

    I know there were probably a lot of threads dedicated to this, but... I noticed a lot of em were dated 2020 and pre-2020, so I figured I'd open up a new one on it. I would very much like the ability to dual wield in bannerlord, if for any reason than simply the rule of cool. I'm not going to...
  8. SP - General A cry from the heart (a lot of suggestions)

    Dear friends, this is a CRY from the HEART that you are reading 😩 Bannerlord has incredible combat mechanics, it's probably the best large-scale battle simulation ever created! I'm not going to dwell on its qualities, you know what they are. The battles are fabulous, the world of Calradia is...
  9. Resolved Battanian Oathsworns Spawn with a tier 3 helmet 50% of the time

    Summary: Half of Battanian Oathsworn Spawn with a Roughscale Helmet instead of a Ridged Helmet which is far inferior. Roughscale has 26 armor, Ridged Helmet has 46. This makes Oathsworns sometimes die way too easily How to Reproduce: Custom Battles/ Campaign Have you used cheats and if so which...
  10. Halvdan

    Disarm shield

    A shield disarm ability would be an awesome thing to see added to the game. Instead of having to literally break somebody's shield to pieces you should be able to knock it out of their hand with a forceful enough blow or by throwing several javelins or throwing axes in it to where it is...
  11. AoC

    Swing animations are too wide

    Swings animations are too wide, which make teamhitting very easy - not only teamhitting, but you often block your own swings with those animations on your teammates. Which is probably the reason for no FF on official servers, which in turn combat into blob fight. As there is full release, maybe...
  12. Farticle

    Do you like Maces right now?

    I don't know the calculation for bludgeoning damage versus armor but in my unqualified opinion it doesn't seem to measure up to the raw damage of axes and swords. Anyway here's a poll, and if you don't mind stating your reasons and how you would change it if you vote no I'd really appreciate it.
  13. SP - General Additional fighting mechanics - '' Weapons special strike by type, step dodge''

    Good day fellow people, this is my first post so I am sorry If I am repeating already mentioned or I am violating rules in any way. I joined the forums to have a better grasp of ''whats coming to the game'' and beacuse I would like to see few additional ways to approach combat to make it more...
  14. Farticle

    My attempt at a guide to Siege Multiplayer.

    This is a collection of a bunch of tips and things I think I've learned about playing Siege where both teams are actually trying to win. My hope is that it will give newer players enough information to play at least effectively and not give up on Multiplayer altogether. Some of the information...
  15. hoonii

    Combat AI is garbage?

    Why is combat AI so garbage? Even the lords in duels can block once or twice only and if you spam them with overhead attacks they really can't do anything and it's much worse for other troops (in realistic settings btw). AI refuses to use shields unless I tell them to make a shield wall. Cavalry...
  16. combat AI in Bannerlord suck!

    Seriously, the combat is not just a little bad, but utterly awful! From fighting on foot to cavalry to range, everything feel bad and counter-intuitive. These are my reasons why I believe this is so: - First of all, infantry, the supposed backbone of any army, is terrible in Bannerlord. Do...
  17. Resolved Unable to reload Heavy Crossbow on Horseback

    Summary: How to Reproduce: Equip heavy crossbow, engage battle on horseback, shoot, can't reload unless unmounting. This is odd enough but reloading works with a light crossbow. Have you used cheats and if so which: none Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS...
  18. Napster

    Resolved Directional combat way to sensitive

    Summary: move mouse a "micro meter" < and yes i mean a freaking "micro meter" and iam all over the place left,right,up down. in short directional combat is way to sensitive and needs an adjustable deadzone. lowering sensitivity or change mouse dpi < doesnt help at all. no keyboard controls are...
  19. SP - Battles & Sieges Control minor friendly troops

    I think the player should take control of minor friendly armies in certain situations. I hate it so much, when I escort merchants and the 10 low level infantry dudes blindly charge into the enemy, when we could make a nice tactical manoveur instead. Its unrealistic and unsatisfying. If I accept...
  20. SP - General Combat - Effective distance mechanic suggestion.

    Introduction So. first of all I'd wanna thank the devs for this great game. I can see that they are really working on it and being a small studio it's hard so keep it up guys. The main thing I wanna talk about today is combat. While I know the game isn't complete and this might be on the devs'...
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