I continue to investigate the catastrophic situation on the global map.
In patch 1.04, assessing the scale of the disaster due to the devastation and uncontrolled seizure of land by other factions in my save, due to the incapable system of hiring soldiers with lords from states of lost or devastated villages, I decided to go to Strugia to try to delay the time of the Snowball disaster.
He entered the service of them, accepted the honor and returned one castle to Strugia, then finished off the corroded army, waiting for the next attack of Batannia in the lands of Strugia.
Then already in patch 1.05, after 5-7 days, the army of Batania came again, but their goal was the city.
Here is the screenshot:
For a player who enlisted in the state of Strugia, Influence points are needed to assemble an army at a critical moment. Somehow, this feels wild, the state itself, governed by AI, cannot form detachments to repulse the invasion of enemies into their lands, military generals are like ragged men because they have burned their villages and they have nowhere to take soldiers. We can assume that the entire population and the militia did not run into the mountains, so that later they would join the units of their managing generals.
Military generals of warriors will no longer be able to hire anywhere until the end of the life of the Strugia faction. A chain reaction has begun on the global map, it can no longer be stopped. The generals are waiting for something, because they are not allowed to defend their city, and they do not have secret underground passages.
The player, too, to break into the city, to help the besieged, is offered a text game, on the screen saver that having only 58 people in the squad, according to the AI calculations, the player will have to lose 36 people. It also doesn’t work out naturally, then create a location with chases so that the player is offered to really break through his barriers with his squad through the barriers to the city gates. hail of arrows to support the breakthrough. But to lose 36 warriors that the player fed dressed for a long time, he just takes them from the AI. Not well, very respected developers.
I perfectly understand that many years have been spent on development, a lot of coding has been done, but now this issue needs to be resolved as quickly as possible, because it is very important - HR. To find and make a decision you need some optimal one for all of you to stop the spread of the Snowball on the global map ... We'll have to rethink the logic programmed.
For my own reasons, I propose:
1. During military operations on the defense of personal possessions of those states to which the Players enter the service, cancel the effect of influence points. It is for the defense of those cities and castles that from the start of the game belong to these factions, for military campaigns, where the goal will be another city, etc. these influence points must be left.
2. If you have already encoded so that the troops are recruited through the villages, then you need to program the AI in such a way that when attacking and trying to plunder the village, all the soldiers recruitment will be moved to the secured castles / cities, as if all the militias could escape to full scraping. So that military generals can freely replenish their troops through the garrisons of castles and cities, and at least somehow resist the advancing enemy forces.
3. Remove for the player completely, or reduce the number of losses of soldiers when breaking into the garrison.
4. Set up AI on the global map so that during sieges, all the lords who are not in captivity immediately run to the aid of the besiegers, when collecting in the army, time is written how much each commander needs to spend to collect at a certain point, in the same way let them escape on the defensive as reinforcements.
And it is imperative to give the player the opportunity to personally raise an army without using Influence points if the player suddenly wants to personally participate in the defense.