Honestly I just want to see things get to the point where no empire gets wiped out without player intervention in MOST playthroughs in the first decade and no single empire controls the entire continent before your kids are in their 20's in any playthrough and often not until your grandkids are of age.
It should also be BRUTALLY difficulty to conquer the map with your kingdom of choice in the lifetime of your character. It needs to be a HELL of a lot more than "side with the big dog and wait in town for a few years." It should be near impossible to do so in your characters lifetime if you form your own kingdom.
That's about what I'd expect from a balance perspective. I want a campaign I can sink my teeth into for a few hundred hours at least.
For people that want shorter games my suggestion would be to include "end condition" options upon starting a new campaign.
Examples of this would be:
- Game ends after so many years.
- Game ends after one faction controls X amount of territory.
- Game ends after founding your own kingdom and control X amount of territory.
- Game ends after you fall in battle (Permadeath/Ironman style.)
- Game ends after you acquire X amount of weath.
- Game ends after you reach X amount of renown.
- Ect.
I also feel that this needs the absolute top priority. After all there isn't much point waxing the court(bug fixing) if you don't have a ball to play with.(snowballing.) A crash here and there isn't going to make the game unplayable. It auto ending itself effectively does. To use basketball as a reference again what we currently have is a game where they do the tip-off and whoever gets possession wins the game.
If the AI needs to cheat when behind so be it. I mean we are playing a game where you can hire a unit wearing a quarter million gold in equipment for 12g a day.(Which with time-scaling is more like 2g per day) The economy already makes zero sense, so I'd much prefer better gameplay at the cost of a little number fudging.