bfmsc
Recruit
I feel very sad that after 3 years of development there's still many gaps in the castles, for now all the game function of a castle is hold garrison, provide elite recruit and as a target of seige, they even have no introduction in the gamepedia, the devs gave every villages and towns their own introduction and lore, but castles don't, this is strange.
@Dejan did you have any future plan about castles? they have potential and shouldn't be ignored. at least they should have their introduction, right?
For the suggestions part, what pumped up in my mind is now the world map has been divided into many small regions which will use up different, unique battle map when you fight, I think this region system can surely be expand to have more strategic impact, I think I will suggest devs combine castles to them, like give castles some mechanism about that, for example, when your faction control a castle the enemy parties (except bandits) in the region adjust to the castle or close enough to the castle will be slow down or have other penalty like wounded troops recover slower etc.
@Dejan did you have any future plan about castles? they have potential and shouldn't be ignored. at least they should have their introduction, right?
For the suggestions part, what pumped up in my mind is now the world map has been divided into many small regions which will use up different, unique battle map when you fight, I think this region system can surely be expand to have more strategic impact, I think I will suggest devs combine castles to them, like give castles some mechanism about that, for example, when your faction control a castle the enemy parties (except bandits) in the region adjust to the castle or close enough to the castle will be slow down or have other penalty like wounded troops recover slower etc.