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DingusMC

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I'd love to see the AI adjusted, so that units stand farther apart from each other when not in a shield wall, as well as target one enemy each, instead of several targeting the same enemy. Currently, they'll all shamble towards each other, glued like they're conjoined twins, or a rat king, to where they realistically wouldn't be able to swing a weapon without hitting the man beside or behind them. That makes large-scale battles look like an ant colony turf war, rather than a proper fight. It looks chaotic in the worst way possible.
 
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