SP - Economy Neutral Workshops and Trade Caravans

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DingusMC

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In my experience playing the game, I could never get trade caravans to work. Either they would be taken by bandits, or by enemy lords/mercenaries after sudden war declarations. As a result, it's something I don't usually bother with doing, since it requires commiting a companion/clan member towards it (and all the headaches that mught come as a result of that)
It always struck me as odd that caravans couldn't bribe their would-be agressors, or pay the kingdom they're in directly for the right of passage, since it's something that benefits both the owner of the caravan and the people of whatever settlement the caravan is going trough (by bringing goods they might otherwise have a hard time getting). The same goes for workshops.
 
I have escorted caravans that have change destination on war declaration, or been recalled.

Recalling caravans for AI factions is a thing BUT not for the player, you cannot recall your caravan once released. I would hope the AI is smart enough to change destinations if you're at war with someone but experience taught me that my caravans always seem to be attacked and destroyed.

You should ask TW Devs why human players cannot recall caravans.
 
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