I played tournaments extensively last night, I found that on average my profit from bets was 1-1.5k gold per tournament.
- Very roughly my odds worked out like this every time (it's not exactly this ratio in practice but close to it).
- My quick mental maths suggests Net betting payouts (profits) have reduced by 30-40% on average as of 1.0.7? based on the patch notes reducing the max stake and increasing max betting odds.
- In addition to this I would sell the reward - if it was, say a sergeants helmet i would make 4.5 - 5k gold selling that (along with my bettings).
So about 1200 + 4500 = 5.7k gold payout for a "good" tournament. Which is not too far off from what I got from raiding caravans (about 5-7k).
I like that you're changing the odds tbh because this current system is
far too mechanical.
But what I dont like - based upon those patch notes - is that you seem to only be changing the odds based upon player victories?
For example:
- What if my final fight is a 1 vs 1 duel vs an Aserai peasant (this happens sometimes). The peasant just wears cloth armor - very easy to kill.
- Now what if my final fight is against an Imperial Caterphracti? they wear heavy, expensive armor, it makes that duel much tougher.
The betting odds should be calculated based upon:
- history of the player
- AND the difficulty of the opponent, which is comprised of:
- their armor
- and their skill levels vs player skill levels
- A peasant has low 1h or 2h, a caterphracti has high level 1h and 2h for example,
- Taking my skill levels vs the enemy skill levels makes a final duel vs a higher tier enemy more profitable, as it raises the odds - unless the player is already highly skilled, then its even or fractional (<1) odds.
Or, if this is something that is too troublesome to implement, Gladiators should all be given the same armor in tournaments, because after winning a few fights, I can buy some good protective gear, which I can wear in the tournament, which makes winning tournaments even easier.