Patch Notes e1.0.7

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I've found that these last two updates have caused my FPS to plummet miserably low in SP campaign, averaging 20fps in the overworld map and 15fps when in combat, regardless of the number of units on the field. This was simply not the case all the way up until 1.0.6, when I started getting performance drops and memory leak issues.
 
Could you fix custom battle crashes? everytime I click on the custom battle menu I crash.. nice patches though
In my case it was caused by new module in Module folder. Do you use any mods? It was crashing for me even if module was disabled.
 
Dunno about the 10k and 100k cap on Lords. What's the reason ?
And how were the XP balanced in the Arena and Tournaments ?

Lords seem to have an issue going bankrupt. Which makes sense if they carry all their riches with them 24/7. Which also probably helps with snowballing.

X Faction beats up Y Lord. Steals his Loot. Y Lord can no longer afford an Army, but X Faction is rich. Which makes Z Faction Weaker and they subsequently get steamrolled.

A little disappointed to see that the Mercenary issue wasn't fixed, but they are aware of it, so I guess I just have to be patient.
 
I dont really like the changes :sad:
Horses are way to expensive if you keep in mind you have to buy a ton of them to upgrade your Units and Tournamentbets are now more than useless. I know you are just trying to find the balance but do us a favour and dont nerve everything to death like it is the standard in most other games.
Thx and keep up the good work
 
Good point. Yes there can be grand tournaments once twice a season with bigger prizes and bigger betting limits / odds. Its a good idea. Let us think this.
Please do this -add alot of spectacle and it'll really be something to look forward to
 
Tournaments are now exclusive to the first 2 hours of gameplay then. Winning 1.8k gold betting 300 per round, is not a lot of money. Tournaments were never a late game thing (though I think it should be. It should be something you'd think of doing throughout your entire playthrough.)

This patch eliminates tournaments for any character older than 2 hours. I'm sorry I just cannot get behind this.

That said, thankfully this game has plenty of mod support.
I can only agree to your point there
 
I can only agree to your point there
Agree.

People want high unlimited money, but that breaks the game. Need to get smarter about how to work through the market. Buy low, sell high, identify places that usually has the best offers.
 
I still don't see any proper armors apart from cloth, in any faction. I understand this has been fixed but it's not so for me for some reason.
 
I still don't see any proper armors apart from cloth, in any faction. I understand this has been fixed but it's not so for me for some reason.
Imperial cities usually have a few good sets of armor, sadly i havent seen good armor at the other factions.
 
First let me say that I'm really happy with these daily patches, thank you for your hard work. However, I would like to offer a constructive criticism on two things:

1 – I understand that the experience gained with the skills in practice fights cannot be equal to the one gained in real fights. The problem is that right now, and I believe this is a consensus among players, leveling up your abilities is unbelievably slow (all of them, not only the fighting ones). Of course, this is something you guys will eventually balance out. The point is: right now, leveling in practice fights/tournaments or in real battles is slow and you just made the practice fights/tournaments even slower, without making it more attractive to do so in real battles. I few it is nearly impossible to level things like athletics and one-handed fighting in real battles. Either you get killed because you are fighting alone and looters are harder in this game, or you have an army and you can’t grind the XP because your army is also killing enemies. As I’ve said, I understand the need to balance the practice fights and tournaments, but please consider that you also need to balance the skill levelling as well.

2 – Another similar situation with the horses. Yes, we were receiving too many horses upon defeating caravans and lords in battle. The problem is, some of those horses were necessary. Let give you an example: I started a new game Sunday at night, so yesterday I spent most of the day levelling my character with the practice fights. I was happy that now my character had a fighting chance, since enemies have like 150 points in the combat skills and before that I had 50. I managed to get the most important ones, for my character, to 100 or 75. Went on to pledge myself to the Southern Empire and started building an army. Then comes the need to buy horses and war horses to upgrade my troops (I like to focus in cavalry early on, given the mobility and how they ravage infantry in open battles). I was fighting some enemy lords and using the horses that came from them to upgrade my troops to Heavy Cavalry or Bucelarii. Now I’ll get less horses, which makes sense. The problem is that the available horses in the villages that produce then is not enough for me. So, you guys fixed something, without fixing the other side of it. If those villages offer more horses for the player to buy, no problem. Otherwise it’s just going to be more difficult to upgrade your army to higher tiers of cavalry.

Sorry for the long post.
 
Where these proof
Guys, they are working on a way bigger update, big changes will come then with 1.1.0 , daily updates will keep fixing small bugs and balancing simple things.

Thank you Taleworlds for the hard work
 
I still don't see any proper armors apart from cloth, in any faction. I understand this has been fixed but it's not so for me for some reason.
Same here. I've never seen an armor better than 36, except of screens. Though I fight versus Western Empire constantly (with their cataphracts and legioners) and win them, I get nothing but a worthless civilian clothes. Moreover, Aserai's armor. It seems like it doesn't exist at all
 
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