Sadly the sound bug is still present.Multiplayer
Fixes
- Fixed a few sound issues which may relate to "sound of doom" in MP matches.
Sadly the sound bug is still present.Multiplayer
Fixes
- Fixed a few sound issues which may relate to "sound of doom" in MP matches.
Why is it a 1.7 GB update? That seems awfully big for what appears to be nothing added.Hotfix 18/02/21
Singleplayer
Fixes
- Fixed an issue that caused DLSS results to look slightly blurry.
Multiplayer
Fixes
- Fixed a few sound issues which may relate to "sound of doom" in MP matches.
- Fixed an issue that caused the wrong team to be declared the winner if a player was killed in overtime.
It is 1.9 GB for me. kind of surprising...Why is it a 1.7 GB update? That seems awfully big for what appears to be nothing added.
I'm getting another one now of 271 MB, maybe to re-fix the sound problem in MP (that I never play anyways)?It is 1.9 GB for me. kind of surprising...
Were you able to see the crash uploader tool? If you can upload your crash to us we can check it out. Please don't forget to copy the Crash ID and write it here so that we can find it.i am getting fatal error when i try to engage a fight in battanian lands...something about flora
are u kidding me??? why decrease throwing spear damage??? in skirmish , most time, we only just use once.Hotfix 26/02/21
Singleplayer
Crashes
Fixes
- Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu.
- Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'.
- Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern.
- Fixed a crash that could occur after losing a battle with an army.
Changes
- Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours.
- Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged.
- Fixed an issue with clans not wanting to make peace even if they have several enemies.
- Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL.
- Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution.
- Fixed a visual issue related to DLSS.
- Fixed an issue that granted passive relations bonuses when placing a child in a settlement.
- Added the missing 'Calculating' trait icon on the character screen.
Multiplayer
Changes
Weapon Changes
- Removed siege from matchmaking. Players can now access siege from the quick play tab or from the custom servers list.
- Khuzait Throwing Spear damage decreased from 113 to 87.
- Ash Throwing Spear damage decreased from 105 to 77.
- Pilum damage decreased from 113 to 83.
The throwing spear damage should still work fine. Still enough to one-shot a frontal charge by cav, while making 1hits from inf to inf less common (headshots I presume should still do plenty enough damage).are u kidding me??? why decrease throwing spear damage??? in skirmish , most time, we only just use once.
did u design games use foot? use ur brain, plz. play once game, plz.
Good analysis.The throwing spear damage should still work fine. They should still be enough to one-shot a frontal charge by cav, while making 1hits from inf to inf less common (headshots I presume should still do plenty enough damage).
The difference in weapon damage is bugging me a little though, it's stealthy buff for Khuzait Inf who are atm plenty powerful with their 70dmg mace and consequent ability to two hit pretty much every opponent.
The Ash Throwing Spear probably does less damage, because it's 30 longer than either of the others, which makes it more viable as a tool to rear cavalry. But still, weird that Pilum and Khuzait spear are separe, just 4 points of course, but in that territory it does make a difference in frequency of one-shots.
Is this fix listed in the 1.5.8 beta hotfix really not hotfixed into 1.5.7 too?Hotfix 26/02/21
Singleplayer
Crashes
Fixes
- Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu.
- Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'.
- Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern.
- Fixed a crash that could occur after losing a battle with an army.
Changes
- Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours.
- Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged.
- Fixed an issue with clans not wanting to make peace even if they have several enemies.
- Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL.
- Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution.
- Fixed a visual issue related to DLSS.
- Fixed an issue that granted passive relations bonuses when placing a child in a settlement.
- Added the missing 'Calculating' trait icon on the character screen.
Multiplayer
Changes
Weapon Changes
- Removed siege from matchmaking. Players can now access siege from the quick play tab or from the custom servers list.
- Khuzait Throwing Spear damage decreased from 113 to 87.
- Ash Throwing Spear damage decreased from 105 to 77.
- Pilum damage decreased from 113 to 83.
This problem has been reported since 1.5.6 beta and is not exclusive to 1.5.8, please put this fix into the stable version too. We still can't play 1.5.8 because they didn't fix disappearing wanderers yet.Fixed an issue with AI archers failing to fire at mounted enemies until they were too close. Now they will start shooting sooner.
That fix is on 1.5.8 beta at the moment. Not in the current live build. When 1.5.8 moves to the live build it will be in the live build.Is this fix listed in the 1.5.8 beta hotfix really not hotfixed into 1.5.7 too?
No.Do NPCs die in AI vs AI battles on 1.5.7 yet?
This kind of thing always happens to me after updating the game, 100% of the time validating the files fix it for meI have a save where this happens every time I try to fight the Sturgian Army.
This kind of thing always happens to me after updating the game, 100% of the time validating the files fix it for me