Patch Notes e1.5.7

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Callum

Community Manager
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Main e1.5.7​


Latest Changes:​

Singleplayer​

  • Fixed a bug that caused trees to disappear at short viewing distance on the campaign map.
  • Fixed a bug that enabled eliminated clans to propose kingdom decisions.
  • 'Preventive Medicine' perk now works after successful hideout assaults.
  • Fixed a bug that caused the 'Famous Commander' perk secondary bonus to not work for recruits and mercenaries.
  • Fixed a bug that caused the education focus point rewards to not be applied to the child.
  • Fixed education notifications triggering in games with ageing disabled.
  • Removed non-civilian weaponry from civilian starting equipment sets.
  • Removed skill templates that override already present character skills.
  • Fixed and implemented perks in Steward, Roguery, Tactics and Trade.
  • Fixed a bug that changed disbanding parties' names to 'unnamedParty'.
  • Fixed a crash that occurred on load when a disbanding party remained in an army.
  • Fixed a bug that caused the Sturgian Female Nobles to fight in battles without their armour.

Multiplayer​

  • Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.

Combat Changes
  • Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
  • Captain Mode: Bonus Damage to Shields multiplier increased from no bonus damage (1x) to 1.25x
  • All other Modes: Bonus Damage to Shields multiplier increased from 2x to 2.5x
  • Slightly increased base accuracy for Mounted Archery.

Equipment Changes
  • New Shields:
    • Bronze Reinforced Highland Large Shield
      • Hit Points: 90
      • Armour: 5
      • Weight: 1.2
    • Iron Reinforced Highland Large Shield
      • Hit Points: 140
      • Armour: 5
      • Weight: 2
    • Leather Bound Kite Shield
      • Hit Points: 80
      • Armour: 5
      • Weight: 1.2
    • Worn Kite Shield
      • Hit Points: 80
      • Armour: 5
      • Weight: 1.2
  • New Bow:
    • Guard’s Bow
      • Accuracy: 95
      • Damage: 63
      • Speed: 80
  • Crossbow damages decreased:
    • Light Crossbow Damage decreased from 65 to 60.
    • Crossbow Damage decreased from 78 to 72.
    • Arbalest Damage decreased from 90 to 85.
  • Menavlion damages decreased:
    • Menavlion damage decreased from 120 to 109.
    • Long Menavlion damage decreased from 125 to 118.
    • Heavy Menavlion damage decreased from 158 to 151.
    • Cavalry Menavlion damage decreased from 118 to 110.
  • Highland Twohanded Woodcutter's Axe damage decreased from 95 to 84.
  • Eastern Heavy Mace damage increased from 59 to 69.
  • Eastern Infantry Club damage increased from 39 to 43.
  • Imperial Heavy Axe swing speed decreased from 98 to 93.
  • Throwing Weapon Damages increased:
    • Javelin damage increased from 34 to 40.
    • Imperial Javelin damage increased from 45 to 50.
    • Light Javelin damage increased from 25 to 27.
    • Francesca damage increased from 44 to 51.
    • Highland Javelin damage increased from 46 to 51.
    • Northern Fish Harpoon damage increased from 33 to 38.
    • Reinforced Northern Fish Harpoon damage increased from 49 to 55.
    • Jereed damage increased from 52 to 55.
    • Southern Throwing Axe damage increased from 49 to 55.
    • Northern Throwing Axe increased from 34 to 40.
  • Desert Oval Shield:
    • Hitpoints decreased from 160 to 100.
    • Armour decreased from 15 to 5.
    • Weight decreased from 3.2 to 1.2.
  • Decorated Oval Shield:
    • Hitpoints increased from 125 to 140.
    • Armour increased from 10 to 15.
    • Weight decreased from 4.7 to 3.
  • Footman's Wicker Shield
    • Hitpoints increased from 190 to 230
    • Armour increased from 12 to 15

Troop Changes
  • All Skirmishers:
    • Improved acceleration when running.
    • Slightly improved Combat Movement Speed.
    • Captain Mode: Increased Ranged AI level.
  • All Shock Troops:
    • Removed default Small Heater Shield.
  • All Archers:
    • Captain Mode: Increased Ranged AI level.
  • All Cavalries:
    • Decreased health for all horses by 20.
    • Decreased armour for cavalry:
      • -4 for light cavalry
      • -8 for heavy cavalry
    • Increased troop counts for captain mode:
      • +2 for light cavalry
      • +1 for heavy cavalry
  • Aserai
    • Tribal Warrior:
      • Larger Shield perk now equips Decorated Oval Shield instead of Desert Oval Shield.
    • Skirmisher:
      • Starts with default Desert Oval Shield.
      • Default two 4-stack Javelins have been merged into one 8-stack Javelin.
      • The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
      • Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
      • Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.
    • Beduin:
      • Decreased Barding armour value from 4 to 0.
      • Increased troop count from 10 to 13.
      • Desert Horse health decreased from 200 to 180.
      • Nahasan health decreased from 200 to 180.
      • Husnphree health decreased from 280 to 260.
    • Mamluke:
      • Decreased barding armour value from 25 to 17.
      • Increased troop count from 7 to 8.
      • Decreased Improved Barding Perk armour value from 42 to 34.
      • Barb Horse health decreased from 235 to 215.
      • Tough Nahasan health decreased from 230 to 210.
      • Agile Barb Horse health decreased from 230 to 210.
  • Battania
    • Wildling:
      • Starts with default Bronze Reinforced Highland Large Shield instead of Highland Scout's Shield.
      • Large Shield Perk is changed to Stronger Shield Perk, grants Iron Reinforced Highland Large Shield.
    • Savage:
      • Improved acceleration when running.
    • Oathbound:
      • Armour increased from 43 to 46.
      • Combat Speed decreased from 0.9 to 0.8.
    • Mounted Warrior:
      • Decreased barding armour from 8 to 3.
      • Increased troop count from 11 to 13.
      • Decreased improved barding Perk armour from 29 to 21.
      • Dale Pony health decreased from 215 to 195.
      • Agile Dale Pony health decreased from 215 to 195.
      • Fell Pony health decreased from 260 to 240.
  • Empire
    • Recruit:
      • Starts with default Leather Bound Kite Shield.
      • Small Shield Perk is changed to Stronger Shield Perk, grants Light Oaken Kite Shield.
    • Legionary:
      • Armour increased from 41 to 44.
      • Combat Speed increased from 0.7 to 0.8.
      • Running Speed increased from 78 to 79.
    • Palatine Guard:
      • Crossbow Perk is changed to Light Crossbow Perk.
    • Courser:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Courser health decreased from 220 to 200.
      • Midlands Palfrey health decreased from 220 to 200.
      • Danustica Horse decreased from 220 to 200.
    • Cataphract:
      • Decreased barding armour from 43 to 35.
      • Increased troop count from 7 to 8.
      • Imperial Warhorse health decreased from 265 to 245.
      • War Courser health decreased from 250 to 230.
      • Imperial Charger health decreased from 255 to 235.
  • Khuzait
    • Rabble:
      • Improved acceleration when running.
    • Spear Infantry:
      • Armour increased from 23 to 28.
      • Combat Speed increased from 0.8 to 0.9.
      • Slightly improved acceleration when running.
    • Steppe Bow:
      • Stronger Bow Perk grants Recurve Bow instead of Short Bow.
    • Khan’s Guard:
      • Faster Bow Perk is changed to Stronger Bow Perk, grants Guard’s Bow.
    • Nomad:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 10 to 13.
      • Steppe Horse health decreased from 190 to 170.
      • Tarpan health decreased from 190 to 170.
      • Steppe Charger health decreased from 190 to 170.
    • Mounted Archer:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Steppe Saddle Horse health decreased from 200 to 180.
      • Steppe Tough Horse health decreased from 225 to 205.
    • Lancer:
      • Decreased barding armour from 40 to 32.
      • Increased troop count from 7 to 8.
      • Steppe Warhorse health decreased from 220 to 200.
      • Makeb Horse health decreased from 265 to 245.
  • Sturgia
    • Brigand:
      • Starts with default Worn Kite Shield instead of Northern Kite Shield.
    • Berserker:
      • Improved acceleration when running.
    • Varyag:
      • Armour increased from 39 to 42.
      • Running Speed increased from 78 to 79.
    • Hunter:
      • Two-Handed Axe Perk changed to Long Sword Perk, grants Northern Sword.
    • Raider:
      • Decreased barding armour from 15 to 8
      • Increased troop count from 9 to 11
      • Trotter health decreased from 210 to 190
      • Tyal Horse health decreased from 250 to 230
    • Druzhinnik:
      • Decreased barding armour from 20 to 18
      • Increased troop count from 7 to 8.
      • Decreased improved barding Perk armour from 44 to 36.
      • Sturgian Hunter health decreased from 245 to 225.
      • Tougher Tyal Horse health decreased from 270 to 250.
  • Vlandia
    • Peasant Levy:
      • Improved acceleration when running.
    • Sergeant:
      • Armor increased from 37 to 40.
      • Running Speed increased from 78 to 79.
    • Arbelist:
      • Troop Count increased from 15 to 16.
    • Sharpshooter:
      • Troop Count increased from 10 to 11.
    • Vanguard:
      • Decreased barding armour from 4 to 0.
      • Increased troop count from 9 to 11.
      • Decreased improved barding Perk armour from 30 to 22.
      • Saddle Horse health decreased from 220 to 200.
      • Hunter health decreased from 220 to 200.
      • Jaculan Horse health decreased from 220 to 200.
    • Knight:
      • Decreased barding armour from 44 to 36.
      • Increased troop count from 7 to 8.
      • Charger health decreased from 230 to 210.
      • Faster Charger health decreased from 230 to 210.
      • Brawler health decreased from 270 to 250.

Previous Beta Hotfixes:​


21/01/21

Singleplayer​

  • Fixed a crash related to trade penalties that were occurring when engaging looters.
  • Fixed the Duelist perk secondary effect, rewarding 300 renown for tournaments.
  • Fixed the issue with the sorting feature not working as intended.

Multiplayer​

Combat Changes
  • All non-throwable spears can now be braced.

Troop Changes
  • Aserai
    • Skirmisher
      • Troop Count value increased from 18 to 19.
    • Tribal Warrior
      • Troop Count value increased from 22 to 23.
    • Guard
      • Troop Count value decreased from 16 to 15.
    • Archer
      • Troop Count value increased from 15 to 17.
  • Battania
    • Savage
      • Troop Count value decreased from 18 to 16.
  • Empire
    • Menavlion Infantry
      • Troop Count value decreased from 16 to 15.
    • Archer Militia
      • Troop Count value increased from 15 to 16.
  • Khuzait
    • Steppe Bow
      • Troop Count value increased from 15 to 17.
  • Vlandia
    • Voulgier
      • Troop Count value decreased from 17 to 16.

18/01/21

Singleplayer​

  • Fixed a crash that occurred when an uninitialised inverse kinematics data was accessed for human characters.
  • Fixed a crash that occurred after the declaration of war in the 'Spy Among Us' quest.
  • Fixed bugged Athletics, Riding, Throwing, Polearm and One-Handed perks.
  • Fixed an issue with siege icons on settlement nameplates not working correctly. Siege icons will now disappear correctly after a siege on the Campaign map. Also, added the missing siege icon for the preparation phase.
  • Fixed discrepancies towards body armour weights.
  • Fixed an issue that granted clan influence from dead clan members with the Immortal Charm perk.
  • Fixed misspelt settlement names on the campaign map.
  • Fixed an issue that led to uninitialised temporary parties that could hold nobles prisoner to exist longer than intended.
  • Fixed an issue that prevented melee combat effects (knockback, knockdown, dismount) from working properly.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.
  • Fixed an issue with the heir menu not opening if the main hero dies while laying siege.
  • Added one-click orders to F4 through F9 keys. Players can now give:
    • F4 - Toggle Fire
    • F5 - Toggle Mount
    • F6 - Toggle AI
    • F7 - Face Direction
    • F8 - Shield Wall
    • F9 - Line Formation orders

Multiplayer​

  • Fixed a UI crash that occurred when logging in or out.
  • Fixed various spots that let troops fall through in the Ebereth Hillfort Captain Mode map.
  • Fixed a couple of map related bugs on Captain mode maps Druimmor Forest and Cliffs of Akkalat.
  • Disabled the ability for riders to rear their mount when it is already rearing due to a collision or from taking damage.

Combat Changes
  • Spears used on foot now deal damage earlier.
  • Thrust attacks now hit for perfect damage earlier.

Weapon Changes
  • New Weapon:
    • Highland Noble Two-Handed Sword (Fian)
      • Swing Speed: 91
      • Damage: 99
      • Length: 105
    • Empire Polearm (Palatine Guard)
      • Swing Speed: 76
      • Damage: 103
      • Length: 163
  • Aserai Mace Swing Speed value decreased from 94 to 89.
  • Aserai Heavy Mace Swing Speed value decreased from 87 to 86.
  • Southern Pike (Aserai):
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 39 to 44.
  • Battania Mace Swing Speed value decreased from 97 to 91.
  • Highland Two-Handed Sword (Fian):
    • Swing Speed value decreased from 96 to 88.
    • Damage value decreased from 103 to 93.
  • Highland Pike (Battania)
    • Thrust Speed value increased from 88 to 89.
    • Damage value increased from 36 to 40.
  • Empire Mace Swing Speed value decreased from 92 to 87.
  • Empire Heavy Mace Swing Speed value decreased from 88 to 87.
  • Khuzait Heavy Mace Swing Speed value decreased from 88 to 87.
  • Eastern Pike (Khuzait)
    • Thrust Speed value increased from 89 to 91.
    • Damage value increased from 38 to 42.
  • Sturgia Mace Swing Speed value decreased from 92 to 88.
  • Vlandian Mace Swing Speed value decreased from 96 to 91.
  • Awl Pike (Vlandia)
    • Thrust Speed value increased from 91 to 92.
    • Damage value increased from 37 to 41.
  • Light Crossbow Damage value decreased from 70 to 65.
  • Crossbow Damage value decreased from 85 to 78.
  • Arbalest Damage value decreased from 95 to 90.

Troop Changes
  • Aserai
    • Skirmisher
      • Speed value increased from 82 to 83.
      • Troop Count increased from 17 to 18.
    • Tribal Warrior
      • Speed value increased from 78 to 79.
      • Troop Count increased from 21 to 22.
  • Battania
    • Clan Warrior
      • Speed value increased from 81 to 82.
    • Savage
      • Speed value increased from 83 to 84.
    • Wildling
      • Speed value increased from 82 to 83.
    • Fian
      • Replaced Falx Perk with Better Sword Perk. Grants Highland Noble Two-Handed Sword.
  • Empire
    • Recruit
      • Speed value increased from 82 to 83.
    • Legionary
      • Speed value increased from 77 to 78.
    • Palatine Guard
      • Replaced Menavlion Perk with Polearm Perk. Grants Empire Polearm.
  • Khuzait
    • Rabble
      • Speed value increased from 80 to 81.
    • Spear Infantry
      • Speed value increased from 78 to 79.
  • Sturgia
    • Warrior
      • Speed value increased from 78 to 79.
      • Troop Count decreased from 20 to 19.
    • Brigand
      • Speed value increased from 82 to 83.
    • Berserker
      • Speed value increased from 82 to 83.
      • Troop Count decreased from 17 to 16.
    • Varyag
      • Speed value increased from 77 to 78.
  • Vlandia
    • Peasant Levy
      • Speed value increased from 81 to 82.
    • Sergeant
      • Speed value increased from 77 to 78.

Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred after Tacteos was rescued in the tutorial phase.
  • Fixed a crash that occurred when entering some Empire villages.
  • Fixed a crash that occurred during scene load due to the navigation mesh.
  • Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
  • Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
  • Fixed a crash related to the press and hold function while picking up items with the 'F' key.
  • Fixed a bug that caused the game to crash during barter.
  • Fixed a crash that occurred when a companion was solving the 'Help With Outlaws' quest.

Performance
  • Fixed the rendering of snow on some places of the world map.
  • Fixed a memory leak which occurred after entering a field battle.
  • Optimised memory allocations to reduce frame drops on the world map.
  • Campaign performance improvements.

Save & Load
  • Reduced save time.
  • Save game optimisation.

Localisation
  • Minor text fixes.
  • Turkish language updates.
  • Chinese language updates.

Art
  • Added two new Sturgian light armours.
  • Added a new Battanian scale armour.
  • Visual improvements to two swamp and one highland battle terrain.
  • Visual improvements to some Battanian houses.
  • Fixed various armour and helmet clipping issues.
  • Visual improvements to Vlandia arena models.
  • Visual improvements to various interior building models.
  • Fixed a bug that caused too many beggar agents to spawn.
  • Civilian navmesh fixes for vlandia_castle_005a.
  • Improved player clan member spawning locations in settlements.
  • Various village improvements.
  • Improvements on some materials and textures.

Animations
  • Fixed a bug that caused agents to walk unusually fast in some cases.

UI
Changes
  • Map conversations now support voice lines.
  • Improved the information shown in the Kingdom/Fiefs tab.
  • Text input queries now autofocus on the input automatically.
  • Moved estimated GPU memory usage to the right side for better presentation.
  • Added keyboard/gamepad shortcuts to custom battle and save/load screens.
  • Separated Performance options into different categories to better represent these options.
  • The overall quality option is now at the top.
  • Added colours to troop portraits in the party screen.
  • Parties joining an army will no longer lose trackers that they had before joining the army.
  • Face generation tabs can now be navigated with shortcuts.
  • Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.
Fixes
  • Fixed search results in the encyclopaedia search not showing up after certain characters.
  • Fixed a bug that prevented the transfer of hero prisoners on some party screens.
  • Fixed a bug that caused the immediate escape of donated prisoners.
  • Fixed an overlapping issue in crafting smithing hero selection.
  • Fixed a visual bug that caused game menu item text to go out of bounds.
  • Fixed a visual bug that caused the completed check mark to not show on the quest screen.
  • Fixed a visual bug that caused governor name text to show up incorrectly on town management.
  • Fixed a bug that caused a visual element to not show up on the quests screen.
  • Fixed a bug that caused the 'You're leaving loot behind' warning to show up in caravan trade inventory screens.
  • Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
  • Fixed inconsistent hero portraits in the Town Management governor selection.
  • Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
  • Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
  • Fixed some text problems that occurred when inspecting a dead lord's encyclopaedia page.
  • Fixed Battanian cultural bonus text.

Battles and Sieges
  • World map preparation phase of sieges is now 33% longer.
  • The 'being wounded' chance has been reduced by 10% for non-hero troops in all battles when knocked out.
  • Fixed an issue with horse archers being spawned too close to each other.
  • Fixed a bug that caused siege ladders to stand in the air when raised.
  • Fixed an issue that prevented wounded troops with low morale from deserting.

Character Development System
  • Implemented 31 engineering campaign perk effects.
  • The passive XP given by perks 'Raise the meek' and 'Combat tips' was reduced.
  • Force villager parties, caravans and villages to give goods now gives Roguery XP.
  • Attacking caravans and villager parties now awards Roguery XP correctly.
  • Fixed a bug that caused trade skill gains when discarding items.
  • Fixed a bug that caused player traits to disappear.
  • Fixed XP gain from friendly fire.
  • Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
  • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skill campaign effects.

Clan and Party
  • Players can now educate their clan's children through six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right-side circle notifications.
  • NPC parties upgrade troops more effectively now and are more likely to try and reach cavalry troops if they have a lower cavalry to infantry/ranged ratio.
  • XP needed to upgrade higher tier troops was slightly increased.
  • Fixed a bug that allowed the main hero to take a disbanding party to their army.
  • Fixed a bug that prevented the player from assigning their spouse as a governor and seeing their equipment.
  • Fixed some issues related to clan member location details in the clan tab.
  • Fixed incorrect income calculations on the clan screen.
  • Fixed a bug that allowed companions to die with death disabled.
  • Fixed a bug that prevented castle governors from gaining steward experience.
  • Fixed a bug with the kingdom eligible tier showing as less than the actual value.

Armies
  • Fixed a bug that caused parties in an army to recruit from raided villages.

Kingdoms and Diplomacy
  • Increased the duration of wars.
  • Reduced the aggressiveness of weakened kingdoms.
  • Relations between lords now also affect their target selections. If a player has good relations with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements. This applies to AI heroes as well, not just the player.
  • The maximum speed bonus from having cavalry within the party has been reduced to 40% from 60%.
  • Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
  • 'Grazer Rights' default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
  • Fixed an issue with inverted minor faction banner colours.
  • Rebalanced clan tiers to make a bell curve between tier 3 and tier 4.
  • Fixed some bugs related to character relations after a rebellion started.

Economy and Trade
  • Fixed a bug that reduced workshop profits.
  • Fixed a bug that caused Security to affect settlement taxes unintentionally.
  • Fixed an issue with player crafted items piling up in towns.
  • Fixed a bug that prevented castles from getting the tax bonus from 'Toll Collector'.

Settlement Actions (Town, Village, Castle and Hideout)
  • Balanced the starting power of notables: 20% are now powerful (200+) while 60% are influential (100-200).
  • The probability of NPC parties raiding villages has been slightly reduced.
  • The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
  • Gold gained in arena practice is now updated correctly.
  • Fixed a bug that gave tournament weapons as tournament prizes.
  • Fixed a bug that caused governors to be missing in their governed city.
  • Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking 'Continue siege preparations'.
  • Fixed a bug where Empire Construction bonus wasn't applied due to governors.

Quests & Issues
  • Fixed a bug that caused some quests to give multiple rewards.
  • Fixed a bug that increased the criminal rating with a neutral clan after the 'Disrupt Supply Lines' quest caravan had been attacked by the main hero.
  • Fixed a bug that started a war with a neutral clan after the 'Disrupt Supply Lines' quest caravan had been attacked by the main hero.
  • Fixed an issue with 'Escort Merchant Caravan' not failing when the main hero took their gold or goods.
  • 'Caravan Ambush' quest raider characters will now be counted as bandits in 'Landowner Needs Manual Laborers' quest.
  • Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
  • Fixed the 'Art of the Trade' quest dialogue bug that overrode other quest dialogue.
  • Fixed the 'Lord Wants Rival Captured' quest battle bug that occurred when the quest target NPC was in the army.
  • Fixed some inventory related problems in the 'Gang Leader Needs Weapons' quest.
  • Fixed a bug that caused the 'Deliver the Herd' quest to be both cancelled and failed when the quest target NPC died.
  • Fixed the relation gain problem in the 'Lord Needs Tutor' quest.

Conversations & Encounters
  • Made some improvements to conversation spawn points when quick talking.
    • From now on, if the conversation character has a workshop and is inside their workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area. Please note that some scenes still don't have the required spawn points and will be getting them with upcoming patches.
  • Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
  • Resolved an issue with low tier troops showing up in conversations.

Other
  • Fixed a bug that caused Empire lords to show up to battles without their helmets.
  • Custom Battle Heroes now share the same stats.
  • Removed an extra body armour from the Khuzait Lancer template.
  • Fixed the wording on items 'Cataphracht Mace', 'Ironrimmed Kite Shield', and 'Two-Handed Cleaver'.
  • The game will now retain the time flow state while switching between the UI and the campaign map.
  • Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
  • Removed the clipping capes from 'Sapling', 'Sprout', and 'Vlandian Caravan Master' units.
  • Fixed a visual bug on character portrait in the encyclopaedia.
  • Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
  • Added encyclopaedia entries for towns.

Multiplayer​

Art
  • Made some slight spawn and visual adjustments to Baravenos Encirclement.
  • Resolved some physics problems in Tsagaan Castle.

Other - Miscellaneous
  • Fixed a bug that caused the matchmaker to prioritise players who were in the queue the shortest amount of time instead of the longest.

Server & Network
  • Added a new server region: Western North America. Renamed North America region to Eastern North America.

UI
Changes
  • Players can now see the clan leaderboards even when they're not in a clan.
  • Rankings in the player's clan are now visible next to the player avatars in the lobby.
  • Added the ability to copy the BannerlordID from the Lobby/Profile tab.
  • Lots of small visual tweaks.
Fixes
  • Fixed the 'auto-mute' text being visible when a player reports another player in the lobby.
  • Fixed a visual bug in the Armory scene.

Both​

Crashes
  • Fixed a crash that occurred when the game was closing.

Art
  • The transparency of distant trees has been improved.

Audio
  • The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.

Performance
  • CPU Memory usage reductions for terrain.
  • Siege performance increased.
  • Reduced memory usage during scene loading.

Animations
  • Fixed hand position issues with some swords.
  • Fixed hand position issues with some two-handed axes when the player made an upper block.

Combat
  • Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
  • Slightly decreased fall damage.
  • Fixed an issue where AI would in certain cases ignore the player if the player had a ranged weapon in their hands.
  • Fixed an issue with crossbows getting stuck between the reloading and shooting phase.
  • Adjusted horse archer AI to make them switch to melee weapons at close range.

Other
  • Fixed a visual bug which caused some characters' skin colour to change at a distance.
  • Fixed the blurred textures at the bottom of the screen.

Modding
  • Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
  • Fixed a visual bug which caused some assets to be invisible on high-resolution screenshots.
  • Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
  • Refactor: The way 'Equipment', 'Equipment Template', 'Skill Template' and 'Body Properties Template' are added to an NPCCharacter and an MPCharacter has been changed.
  • Spline road generation tool added to the editor.
  • GI bake levels can now be copied into other levels.
  • Fixed a crash which occurred when the terrain paint layer order was changed.
  • To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
  • Fixed the save button crash of the cloth editor.
  • Fixed the edge deletion crash of the navigation mesh.
  • Fixed a crash caused by giving the trebuchet script to an incompatible game entity.

Known Issues:
https://forums.taleworlds.com/index.php?threads/known-issues.401168/

----------------------------------------------

Hotfix 08/02/21

Singleplayer​

Crashes
  • Fixed a crash that occurred during battles.
  • Fixed a crash that occurred when changing options with an RTX series graphics card.
  • Fixed a crash that occurred when opening the character customisation screen with a young character.
  • Fixed a crash related to the 'Know-How perk' that happened when the main hero attacked a caravan or a villager party.
Fixes
  • Fixed an issue that caused some troops to remain static during hideout boss fights.
  • Fixed a bug that prevented the player from completing the 'Conspiracy Base of Operations Discovered' quest if the quest hideout had already been spotted when the quest was started.
  • Removed erroneous skill templates from faction troops. Veteran Bowman units now use Nordic Shortbow.

Multiplayer​

Equipment Changes
  • Javelin stack size decreased from 4 to 3.
  • Javelin Extra stack size decreased from 8 to 6.
  • Northern Fish Harpoon stack size decreased from 4 to 3.
  • Northern Fish Harpoon Extra stack size decreased from 8 to 6.
Troop Changes
  • Acceleration improvements to Skirmishers and Peasant type troops toned down.
  • Empire Recruit:
    • Swapped Long Sword and Pilum Perk.
    • Spear Perk changed to Faster Sword Perk, grants Pugio.
  • Aserai Skirmisher:
    • Better Javelins Perk grants 3 Jereed instead of 6.
    • Jereed Perk grants 3 Jereed instead of 6.

----------------------------------------------

Hotfix 10/02/21

Singleplayer​

Fixes
  • Fixed an issue with the 'Call to Arms' perk bonus. It is now 10% (as intended).
  • Fixed a GPU memory leak caused by conversation scenes.

----------------------------------------------

Hotfix 16/02/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when executing the last non-mercenary lord of a kingdom.
  • Fixed a crash that occurred when clicking Ctrl and (+) button on an empty item stack in the inventory.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when the 'Conspiracy Base of Operations' quest completed with Hideout Boss dead.
Fixes
  • Fixed an issue with raid icons appearing after loading a save file.

Multiplayer​

Crashes
  • Fixed a crash that could occur when logging in to multiplayer.

Both​

  • Enabled NVIDIA DLSS option for RTX graphics cards. Please ensure that you update your GPU driver before enabling this option.

----------------------------------------------

Hotfix 18/02/21

Singleplayer​

Fixes
  • Fixed an issue that caused DLSS results to look slightly blurry.

Multiplayer​

Fixes
  • Fixed a few sound issues which may relate to "sound of doom" in MP matches.
  • Fixed an issue that caused the wrong team to be declared the winner if a player was killed in overtime.

----------------------------------------------

Hotfix 26/02/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when pressing the 'Gift' button in the kingdom fief menu.
  • Fixed a crash that occurred after the 'Assemble the Dragon Banner' conversation with 'Arzagos'.
  • Fixed a crash that occurred when the 'Gather all companions' option was selected in a tavern.
  • Fixed a crash that could occur after losing a battle with an army.
Fixes
  • Fixed an issue with disorganised parties not losing their speed penalty until they bought or sold an item or recruited troops. The speed penalty for disorganised parties is now removed after several in-game hours.
  • Fixed an issue that prevented AI parties from assaulting the castle when the player was in a settlement that was being besieged.
  • Fixed an issue with clans not wanting to make peace even if they have several enemies.
  • Fixed an issue with the plus (+) and minus keys (-) not working properly in the inventory. Now, + and - buttons buy/sell all items when combined with CTRL.
  • Fixed an issue with the 'Family Feud' quest that caused the player to get stuck in a mission after solving a quest with the lord solution.
  • Fixed a visual issue related to DLSS.
  • Fixed an issue that granted passive relations bonuses when placing a child in a settlement.
Changes
  • Added the missing 'Calculating' trait icon on the character screen.

Multiplayer​

Changes
  • Removed siege from matchmaking. Players can now access siege from the quick play tab or from the custom servers list.
Weapon Changes
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.
 
Last edited:

dijiTurk

Sergeant Knight
WBNWVCM&BWF&S
14.6gb.
I think they injected new mods :/ Hopefully they will be available weeks before 30 March.
 

Silvernj

Grandmaster Knight
@AVRC, hey, thanks for the patch, a lot of requested changes are here. Great to understand you're listening to the community.
Tho, there's a big backlash to skirmishers buff and light cav nerf. We think you're over buffed skirmishers and basically made them the meta. I think they should be decent choice but right now they will destroy light cav on sight and screw heavy inf fights too much by just kiting around. If you could consider hotfix - with decreasing javs amount + reverting light cav changes (I personally think they were fine, light cav was in decent shape) It would be just perfect.
 

-Horris-

Sergeant
Thanks for patching!
I think the names and models of the wildling have been accidentally switched, just a minor thing.
Wildling has been nerfed greatly with the small sized shields. They look off as well, it's quite clear that they are a down-sized model and the animations don't fit for some reason.
 

Lonewarrior

Sergeant
Great.

Mod tools will no longer open my mod from 1.5.4 at all, blank white screen for infinity when trying to load it with not responding.
With 1.5.6 I was at least able to import models and revert back to 1.5.4
Can’t update my mod it because mod tools are still broken and now just freeze when opening the main_map in the editor.

Mod tools at least load without my mod but are still broken.
A lot of changes to xml files that were not needed.
Inventory for example has changed all the names and coding when it was working fine before
There’s a lot of unnecessary changes to the code that don’t make any difference to the end result and just mess with literally everything.


You could at least let us use of versions of the mod tools when we go back to BETA versions of the gameplay match them but they are not in the Betas for mod tools only the main game.
There’s no real reason not to include older versions of the mod tools and let us use them.

Honestly this is getting a little ridiculous now.
Support for modding over the last 2 months has gone downhill with bugs getting worse with each update and barely acknowledged and is now completely broken to any mods created before 1.5.7
 
Last edited:

Saptor

Sergeant
WBWF&SNWVC
Aserai
  • Skirmisher:
    • Starts with default Desert Oval Shield.
    • Default two 4-stack Javelins have been merged into one 8-stack Javelin.
    • The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
    • Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
    • Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.
I got scared the moment I saw this entry. I thought about how badly it would affect multiplayer experience and I only needed to play a skirmish match to see that. Skirmisher can get 12 Jareeds in total if they pick the necessary perks which have no real downsides. If an Aserai team picks Skirmishers only, no cavalry can approach them since all of them throwing a Jareed is enough to take the cavalry down. The infantry, say Sturgia, cannot even catch them since these Skirmishers are as fast as a mouse. They keep running and throwing Jareeds around. After a round, all the place was full of Jareeds thrown by them. I don't think teams playing Aserai will even pick archers at this point. I don't know who thought this would be a good idea but I know it should be reverted as soon as possible.

Seems like developers are listening to multiplayer community :grin: Thanks
:fruity:
 
Last edited:

IceNoVa

The Kaiser
Global Moderator
WBM&BVCNWWF&S
Regarding Skirmishers
Comparing the Skirmisher classes this looks weird on the Aserai end.
Sturgian Brigand
4x38 dmg javeln
3x55 dmg javelin
1x105 dmg throwing spear
Battanian Wildling
4x40 dmg javelins
3x55 dmg javelins
1x105 dmg throwing spear
Aserai Skirmisher
8x40 dmg javelin
6x55 dmg jareed
Pike
Compared among each other the Skirmisher could use a little better amor that's more in direction of a Wildling. The Brigand is fine considering the slightly lower cost. Personally not a huge fan of the whole robe attire the Skirmisher's got going, but the value adjustment would suffice.
Alternatively an "improved amor" perk instead of the axe maybe?

Doubling the stack amounts for the Aserai Skirmisher is not a good idea, in fact it's rather terrible.
Also what's up with the Wildling shield? It looks tiny.

Regarding Shock infantry
I'd recommend removing the ligh javelins on shock infantry and replacing it with the regular javelins. They usually get to pick between that and the one-hit whale hunting devices and the trade-off is not having a shield, but a high damage 2h weapon.
Not sure what the data suggests, but I can't imagine any seriously picking those weak javelins when you get a WHD instead (or 20 rocks instead for the savage)
Comparing the Shock infantry, the Aserai Guard also has about 10 points more armor compared to all other factions. An idea would be to have a Sword+Shield perk introduced so it's more en par with the Voulgier instead of being better (on paper) than the all other shock. Possibly exchanging that for one of their throwables could be an option?

The direction is looking decent and the factions are coming together. Keep up the work and progress.
 
Last edited:

wermoncz

Regular
Beautiful patch, so we have again ***** meta javelin spam...but at least I know that apart from the tournament, it's not even worth turning on this ***** game
 

Pajikoman

Veteran
what a mess. I played few games and for me its messed up so hard. This game is in the worst spot from beta right now and if i wouldnt be sign in beast 4 i would maybe delete this trash out of my pc. Like 5 lightning running aserai skirmishers with infinite number of javs is what you want to play i guess. I thought you have to test the game, not just release patch that have big potential to kill this game. And if someone test it give me pls your version of game, bcs it seems its much better then my version.
Warriors of calradia good luck for next weeks of this mess, we will need it.
 

Worlok

Squire
Great.

Mod tools will no longer open my mod from 1.5.4 at all, blank white screen for infinity when trying to load it with not responding.
With 1.5.6 I was at least able to import models and revert back to 1.5.4
Can’t update my mod it because mod tools are still broken and now just freeze when opening the main_map in the editor.

Mod tools at least load without my mod but are still broken.
A lot of changes to xml files that were not needed.
Inventory for example has changed all the names and coding when it was working fine before
There’s a lot of unnecessary changes to the code that don’t make any difference to the end result and just mess with literally everything.


You could at least let us use of versions of the mod tools when we go back to BETA versions of the gameplay match them but they are not in the Betas for mod tools only the main game.
There’s no real reason not to include older versions of the mod tools and let us use them.

Honestly this is getting a little ridiculous now.
Support for modding over the last 2 months has gone downhill with bugs getting worse with each update and barely acknowledged and is now completely broken to any mods created before 1.5.7
Yeah. Can't run my scene anymore. The tool crashes. In fact the modding tool is crashing too many times.
I think those who are putting too high hopes into mods might end disappointed.
 

Lonewarrior

Sergeant
Yeah. Can't run my scene anymore. The tool crashes. In fact the modding tool is crashing too many times.
I think those who are putting too high hopes into mods might end disappointed.

Yeah can’t run my map anymore or import models
To make matters worse I had the bright idea to open an empty 1.5.7 mod folder and reverse import files.
So basically import to 1.5.7.
Copy asset sources, assets and runtime data to my 1.5.4 mod and then load it into the game.
Turns out it just crashes the game constantly now.
I could reverse import with 1.5.6 editor but not 1.5.7

I know that kind of thing isn’t supported but it was my only solution before today.

So I can’t actually do anything at the moment
 
Last edited:

FARIAS

Regular
M&BWBWF&SNWVC
I noticed with this last update that when I ALT+TAB the game all the ingame sounds are muted, I used to be able to watch videos on youtube while the game was searchiing for matches, and it will always let me know with a audio sound if I joined the match or the round was about to start...

Any reason why the sounds get muted after the update? And can it be reverted?
 

Dejan

Community Manager
WBNWVCM&B
I noticed with this last update that when I ALT+TAB the game all the ingame sounds are muted, I used to be able to watch videos on youtube while the game was searchiing for matches, and it will always let me know with a audio sound if I joined the match or the round was about to start...

Any reason why the sounds get muted after the update? And can it be reverted?
This will be an option when Beta e.1.5.8 reaches Live e1.5.8 (next update).
 
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