Nope, the shops are still selling the same old junk as always. If they fixed it, then I haven't seen the evidence so far.
It seemed fixed a coupe patches ago, now it's not working again.
Nope, the shops are still selling the same old junk as always. If they fixed it, then I haven't seen the evidence so far.
The perks we get right now are pretty underwhelming as it is, I don't think nerfing a perk is something that should be focused on. At least, I'm pretty sure this is a nerf, from what I gather trade penalty is.
- Rebalanced two trade perks that increased the selling price of items by 5%. They now reduce trade penalties by 5% instead.
This was deifnitely necessary. I rememeber getting 500k from two different lords at one point, all within the span of a couple of hours. But straight up capping it at 10k seems like a somewhat lazy fix. I hope it's just a stopgap, and that some other fix comes along. After all, this means that capturing the wealthiest faction leader in the game would be the same as capturing a moderately wealthy lord of a poor faction in terms of looted wealth.
- Plunderable gold from each lord after a battle is capped to 10K.
The perks we get right now are pretty underwhelming as it is, I don't think nerfing a perk is something that should be focused on. At least, I'm pretty sure this is a nerf, from what I gather trade penalty is.
This was deifnitely necessary. I rememeber getting 500k from two different lords at one point, all within the span of a couple of hours. But straight up capping it at 10k seems like a somewhat lazy fix. I hope it's just a stopgap, and that some other fix comes along. After all, this means that capturing the wealthiest faction leader in the game would be the same as capturing a moderately wealthy lord of a poor faction in terms of looted wealth.
Lol yeah, I basically never had any money troubles again. I kitted out my entire party with the best armour and weapons in the game. This was before the patch that made armour more expensive though. I doubt that even with 1m I could have done what now500,000 k is an insane amount.
Versions
Native: e1.0.0
SandboxCore: e1.0.7
Sandbox: e1.0.7
Storymode: e1.0.7
CustomBattle: e1.0.7
Multiplayer Crashes
Singleplayer Crashes
- Fixed a crash that occurred while entering a multiplayer game.
- Fixed a rare crash that happened when parsing a player's nickname for the death card.
Character Development System
- Fixed a crash relating to the player’s party failing to disband after the player was caught trying to sneak into a settlement.
- Fixed a crash that occurred when the player laid siege to a settlement and the owner defected to an allied/neutral kingdom.
- Fixed a crash that sometimes occurred when the player pressed the “Exit to Main Menu” button.
- Fixed a crash that sometimes happened upon the completion of the “Weaken/Unify Empire” quest.
- Fixed a crash that occurred when leaving a scene after activating the “Overpriced Raw Materials” quest.
- Fixed a rare crash that occurred when leaving a scene after choosing to solve a quest with the lord solution.
Battles and Sieges
- Rebalanced two trade perks that increased the selling price of items by 5%. They now reduce trade penalties by 5% instead.
- Balanced combat experience gain for tournaments and practice fights.
Kingdoms and Diplomacy
- Plunderable gold from each lord after a battle is capped to 10K.
Clan and Party
- Clans that own a settlement will no longer be able to join a kingdom as a mercenary.
- Reduced the drop rate of horses as loot by 65%.
- Lords with an excess of 100k denars now act as if they have 100k when purchasing horses for their party.
- Fixed the bug where individual lords or armies would keep attacking the player after agreeing on a safe passage or a peace barter.
Quests & Issues
- Fixed a bug which caused only Sturgian companions to be spawned and hireable in taverns.
Settlement Actions (Town, Village, Castle and Hideout)
- Fixed a rare bug in the main storyline conspiracy phase.
Other
- Tournament maximum bet amount is reduced to 150 from 300 and odds for the player are now reducing after each tournament win. Max odds are increased to 3 from 2.
- Tournament prizes pool now includes all items (weapons, armour, and horses only) which have a value between 250-2000 (average 500).
Known Issues
- Khuzait Heavy Lancers skills are recalibrated to their initial level.
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
However if you win 5-10 tournament odds will be lower and lower after your each win. So we want you to do different things in game not making money from repetative tournaments 20-30 times a year. In real life bookies work same. If one outcome has lots of win in its history its odd drop after each win.
New patch breaks game economy. I started new game, bought bunch of pack horses bought some cheap local goods and started a route all over the world, buying cheapest goods on my way - I did full circle and couldn't sell anything, besides spoils of war. Every single town and village has either medium or low prices for every good, nothing is in demand, nothing in excess and super cheap, everything everywhere close to median - barely was scraping 200g per day selling bulk with minimal margin 1-3g in villages. I'm bleeding money right now with 4.5k stones of goods after travelling around the world. Dates and olives shouldn't have same price of 24g in desert and in frozen wastes.
I've had that problem since forever honestly, aside from a few very specific trade goods everything's minimum price everywhere for me after a couple weeks into a new game.
I think it's a combination of items not being consumed/removed from the economy and caravans being omniscient, implausibly fast, and effectively invulnerable to anybody but the player.
I played 6 campaign attempts until ~500 days so far, every time in previous 3 patches economy was booming and constant wars were breaking supply chains and creating shortages, so always could make living by trading. This is the first time communism won in Caldaria for me.
Try to change steam tab to library, don't open store and close browser. It looks like there are some conflicts or memory leaks caused by chrome/chromium. Also nvidia experience doesn't help much. For me overall performance improved for the last 2 patches, If i keep only M&B as running app and notepad with prices.Performance has worsened since the last two patches. It’s impossible to play ... It seems I will have to delete this game
Its already working like that currently. If your opponent(s) is/are powerfull your odds will be higher and you can multiply your money with a bigger constant. However currently in some cases if your opponent is so weak and if you have a good amount of tournament victories in your history sometimes there can be odds of 1.0 in final round. This will be fixed in next patches minimum odd will be 1.1. Also by time passes without player having new tournament victories your odds will slowly rise again. We will add this too in next patches.
About losing relations while ending mercenary contract it will be fixed in next patch too. I underlined its importance however it is forgetten.