This list is so strange to me...hey TW
-no feasts or events.
-no claimants/usurpers
-randomly generated companions < jeremus
-no promised gang/brigand playstyle
-villages don't count as fiefs, only useless castles and town do.
-no upgradable villages
-no manhunters
-no naval combat
-RtR system from Warband discarded, a clown could become a faction leader overnight.
-no books or trainers.
-no hitmens targeting you/random encounters like the belligerent drunk.
-no lords consipiring on each others, no duels. 0 political intrigue.
-no political quests and denouncement quests.
-no deserters
-no deeper courtships, just gamble rng, no poems.
-no real reason to visit towns/castle/villages at all.
-no camping.
-lots of other content removed/discarded.
-meme ingame economy.
-meme ingame diplomacy.
-lots of exploit-early game is a chore/boring.
-meme mid-late game
- No naval combat: A system that was not in the prior game - nor ever promised as part of this game.
- RtR: A system that has quite clearly been replaced by the clan tier system. Your comments on become faction leader are untrue; because of this system. The only major difference between the two is Warbands RtR was a softcap, bannerlords a hard cap (and family based).
- No Deserters: Except there are deserters as part of quest missions, there are rebel factions and military units can be found as part of bandit parties?
- No Camping: As in the mechanic where you stand still and pass time....?
- No gang playstyle: Except the gang playstyle TW just added in this patch?
- No usurpers: Except there is a full rebellion mechanic implemented into the game?
As a final note - I personally much perfer the random companions as it adds another dynamism to the game. Set companions are fun for the first1-3 playe throughs; and then become just set stat bloks that you pick from.