Statement regarding Plans for Singleplayer and Engine

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Duh_TaleWorlds

Developer
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Warriors of Calradia,

Today we will be sharing some of our current singleplayer and engine related priorities with you.

Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we are also working on other parts of the game. Below you will find a list of some of these:

Campaign

  • Kingdom & Politics
    • A sandbox option that will allow players to create their own kingdom independent of the main storyline.
    • Kingdom Decisions for Declaring War and Making Peace.
    • Adjustments to Kingdom Policies.
  • Character System
    • New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0).
    • Skill Progression & Effects Balancing
  • Issues and Quests
    • Adding New Quests
    • Improving the issue creation algorithm so that players are more likely to experience a broad scope of possible issue quests without sacrificing their ties to our ingame world.
  • Main Storyline Content
  • Execution Consequences
  • Map Conversation Improvements
  • Hideout Improvements
  • Simulation Health
    • Kingdom strengths
    • Clan resources (Money, Influence, Members)
    • Economy
  • Scene Notifications (f.e. executions)
  • Bug Fixes

Combat Missions

  • Performance
    • AI performance optimizations
    • Formation system performance optimizations
    • Memory management improvements
  • AI
    • Battle formation AI and tactics overhaul
    • Siege tower and ladder usage fixes for AI
    • Additional fixes on siege battles
    • Agent AI combat enhancements
  • Improvements to the Order of Battle System
  • Improvements to the Order User Interface
  • Cheering
  • Ranged and mounted training NPCs for the tutorial scene.
  • Better support for modders in the sound system.
  • Bug Fixes

Art
  • Updating existing and creating new scenes
  • Updating existing and creating new equipment and other models
  • Adding new weapon parts for crafting
  • Creating new armor design concepts
  • Improving Animations
  • Facegen Polish / Improvements
  • Conversation Animations Polish
  • Improving Game Menu Art
  • World Map Improvements

Engine

  • Performance
    • Overall FPS improvements for big field & siege battles
    • GPU optimizations for low end configs
    • Fixing spikes throughout the game
    • Preparing a new telemetry beta branch that should allow players with complex issues to provide us with additional data that will help us to track down and resolve the underlying problems.
  • Replay Editor
  • Modding Tools & Documentation

Other
  • Refactoring some campaign related classes.
  • Savegame cleanup and improvements
  • Localization support for dynamic text usage in some languages

Please keep in mind that these priorities are neither all-encompassing nor set in stone. We will adjust them if the need arises.
 

mr_nifty

Regular
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Sweet, thank you for the information!

Maybe put this in big bold text: "Please keep in mind that these priorities are neither all-encompassing nor set in stone. We will adjust them if the need arises.", at the top and bottom.
 

Sir Keyser Soze

Recruit
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10/10 game of the year

I am glad that ya'll put this out. it is nice to know where the team's focus is. Does
Character System
  • New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0).
  • Skill Progression & Effects Balancing
Include training troops? It would be great to have a method to train troops more readily since looter will kill troops in auto-resolve now, sorta forcing the player to spend additional time on something is not really fun. All that is needed is F1-F3 and you will win the battle against looters with 0 casualties, compared to autoresolve where there is a risk of losing your high tier troops.
 

vonbalt

Squire
WBNWVCM&B
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Awesome, i'm having a blast with the game already and can't wait for the future of it.

Formations and tactics improments? Great! Hope AI fights better in formation advancing in shieldwall and such
 

Qwezz

Veteran
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-Adding new weapon parts for crafting
-Creating new armor design concepts


If these two are here I'd assume reworking the smithy stamina system should also be on the list of worked on changes,higher priority as well.Are you planning to keep it unchanged?
 

Lord Irontoe

Master Knight
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  • Modding Tools & Documentation

Does this mean the mod tools will come out before the EA is over? If so, that's awesome