Like many of you, I have been playing Bannerlord since it's released. As we see, as an early access game, I’m excitedly waiting for new and more content that is open to developments and will be added. I do not know if there is currently any content planned to be added, but as you can see from...
So, we're all familiar now with Bannerlord's system to upgrade cavalry, where you have to provide their horse. I like this system and I think it adds balance and realism. However:
- Cutting off upgrade lines halfway to require a War Horse can be very difficult to overcome
- Warhorses add a...
Starting off i'd like to say i'm absolutely ecstatic on whats to come in future development for the game and possible dlc/mods. With that behind me i'd like to give my opinion on how some improvements could be made to both clans and kingdoms! Firstly i'd love too see a mechanic for overthrowing...
Summary: Troops that use swords that can be wielded both one or two handed (Fian) prioritize wielding these weapons with only one hand, even though their two-handed skill is vastly superior to their one-handed skill (e.g. Fian Champions have 220 in two-handed but 60 in one-handed, but still feel...
INTRODUCTION:
hand-to-hand combat seems "slow" and "heavy" in some cases, but not because you have the feeling that there is inertia to slow you down but because there are ideological choices relating to the mechanics that are adopted?
For example the various delays in attacks and blockages or...
Hi all, thought it could be cool to suggest some additions that would be a cool touch to the game, not necessarily features that the devs would implement, but nevertheless they could be fun.
What about expansion of mercenaries where instead of belonging to one faction, lords could approach you...
Just like in one of the multiplayer mods. Your here die, you can take control of one of your units. 1) It's better than just watching. 2) You can do better than AI... Hopefully. 3) You can test some other gear and items. And in the battles where you are not the commander you could take control...
After patch 1.0.9, i've came across a bug where half way through a game of Tablut, sometimes the AI will get stuck on their turn and never move a piece. Because you cannot forfeit on their turn, it is essentially a game crash. This doesn't happen 100% of the time though, I'd say about 50% of the...
Dont know who thought it was a good idea, to make players grind for hours just to get access to some of the better gear.
Im really puzzled as to why this was ever implemented.
It seems like level scaling(and i hate level scaling).
Dont know why Taleworlds felt like they had to change their...
(happened twice) I payed for peace/convinced one to join my kingdom and after that it just spammed talked to me if I click goodbye it just opens it up again.
I'm not sure if it's linked to new troops spawning into the map/battle, but occasionally some of the weapon hitting audio sounds disappear or bug out and delay themselves. Seems to work fine until about 5 minutes into the fight from when it comes and goes. Could be related to stuttering in...
Summary: The Trade skill description in-game says you can level up your Trade skill by operating Caravans. However, no matter how many caravans you own or how profitable they are your Trade skill never actually increases from them.
How to Reproduce: Start a caravan, and notice that your trade...
I understand that the devs are still working on personal kingdom functions, but for now i think there could be some quick features added to stop the huge loss of influence when starting a war through raiding villages then attacking- yes you can gain the influence back but in the meantime you are...
Summary: forcing villagers to give out supplies or recruits does not add experience to roguery. Raiding village does add exp.
How to reproduce: note your current roguery experience, take hostile action against a village (except for raiding), check experience after that - none added.
Version: 1.0.9
This bug negates the entire point of the mid-late game by PUNISHING the player for owning a castle/town. Very few settlements don't drain your garrisoned troops even when it has been fully upgraded. I have Tier III Granary, Tier III Gardens, both my villages are fine, and I have a garrison of 0...
Merged The Shaking bodies: Collision capsule problems and their jitter effect on the player camera by @Terco_Viejo (his OP starts here)
Right now unit collision is to low. When two formations collide they sort of melt together and die really fast. As a result, big 500 v 500 infantry engagements...
The option to barter with lords for peace is available at any time. There's a very easy exploit if you have a good economy. Start a war takeover as many cities/castles as you can, as soon as an army comes to stop you, ask to make peace and pay them. I took over half of the map already simply...
Summary: I'm trying to find a companion with decent Scouting skill, so I checked encyclopedia for such character and found out that one of them is at Pravend. When I went to Pravend I found out there is no this character, although encyclopedia still showed "Last seen at Pravend today". I waited...
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