Like many of you, I have been playing Bannerlord since it's released. As we see, as an early access game, I’m excitedly waiting for new and more content that is open to developments and will be added. I do not know if there is currently any content planned to be added, but as you can see from the title, I will have some suggestions for companions recruitment.
I think it is somewhat monotonous to hire every companion we meet at the taverns and where we can afford it. As a new orphan, I think it will be more difficult to hire a companion with the highest level of talent to your clan, and it will provide players with different motivations to hire better companions to their clans, and a more in-depth role-play gaming experience.
For example, a low skilled level companion you will hire to your clan at the beginning of your adventure will gain experience, develop their skills with/by you and your bond with them will naturally become stronger as time goes on.
The skills of the new companion that you hire to your clan and in the following stages may be more useful. But when you appoint your companion as Commander or Lord, it can bring the internal conflict to players in the role-play perspective. This may make the external conflicts of your Lords involved in the game more meaningful and valuable. In this way, we also have these external conflicts and our internal conflicts so we can get a deeper roleplay gaming experience.
I am not a game designer, but if the money, clan level, influence and charm mechanics and tools currently used in the game are used to hire a companion to our clan, this can make the interaction of the players with the companions more meaningful. I would like to roughly explain the needs and tiers of the companion recruitment system.
Companion Recruitment System: Tiers and Needs
Tier 1: Money
Tier 2: Money + Clan Level
Tier 3: Money + Clan Level + Influence
Tier 4: Money + Clan Level + Influence + *Charm (High Charm Skill will be needed)
Tier 5 - The Legend** :Money + Clan Level + Influence + *Charm + Kingdom Army Size
* Charm Skill and Dialogue Extention:
I think that this system can be a much deeper and more enjoyable experience if the dialogue mechanic used to convince the NPCs (Lords to join your kingdom, propose to Lady or landlord’s lost daughter's mission, etc.) in the game is also used when recruiting companions. But this maybe can create more than enough confusion or difficulty. After all, Mount&Blade Bannerlord is a game that can be played for hundreds of hours. But this will make use of charm skills in the recruitment system more meaningful.
**The Legend:
Maybe we’ll be able to have the one -and only- legendary companion under our banner. I’m not sure about this idea. Maybe it’s too much. But who doesn’t want Achilles, Hercules or Spartacus if you’re able to have? LOL
I don’t know does this suggestion makes any sense or it’s too complicated but somehow I feel this part of the game missing this kind of detail. I hope it’s in the developers' plan. I know in my suggestion there are lots of things to be taken into consideration but it’s also a good and designing part of the game, isn’t it?
Finally, I would like to thank everyone who worked and still works at Taleworlds for their efforts. It’s been looong time for us to wait but we’re happy to have and play the game. For the rest of the journey of Bannerlord, I wish you the best luck!
I think it is somewhat monotonous to hire every companion we meet at the taverns and where we can afford it. As a new orphan, I think it will be more difficult to hire a companion with the highest level of talent to your clan, and it will provide players with different motivations to hire better companions to their clans, and a more in-depth role-play gaming experience.
For example, a low skilled level companion you will hire to your clan at the beginning of your adventure will gain experience, develop their skills with/by you and your bond with them will naturally become stronger as time goes on.
The skills of the new companion that you hire to your clan and in the following stages may be more useful. But when you appoint your companion as Commander or Lord, it can bring the internal conflict to players in the role-play perspective. This may make the external conflicts of your Lords involved in the game more meaningful and valuable. In this way, we also have these external conflicts and our internal conflicts so we can get a deeper roleplay gaming experience.
I am not a game designer, but if the money, clan level, influence and charm mechanics and tools currently used in the game are used to hire a companion to our clan, this can make the interaction of the players with the companions more meaningful. I would like to roughly explain the needs and tiers of the companion recruitment system.
Companion Recruitment System: Tiers and Needs
- Companion is divided into different Tiers according to their skill level.
- The items of companion in the high-level Tier may be of higher quality than the lower-level Tier.
- The fee paid to the companion may vary depending on the level of the Tier in which they are located.
- Requirements for companion joining the clan vary depending on the level of the tier they are in.
- Companions in the higher Tiers require higher money, clan level, influence and charm than companions in the lower Tiers.
Tier 1: Money
Tier 2: Money + Clan Level
Tier 3: Money + Clan Level + Influence
Tier 4: Money + Clan Level + Influence + *Charm (High Charm Skill will be needed)
Tier 5 - The Legend** :Money + Clan Level + Influence + *Charm + Kingdom Army Size
* Charm Skill and Dialogue Extention:
I think that this system can be a much deeper and more enjoyable experience if the dialogue mechanic used to convince the NPCs (Lords to join your kingdom, propose to Lady or landlord’s lost daughter's mission, etc.) in the game is also used when recruiting companions. But this maybe can create more than enough confusion or difficulty. After all, Mount&Blade Bannerlord is a game that can be played for hundreds of hours. But this will make use of charm skills in the recruitment system more meaningful.
**The Legend:
Maybe we’ll be able to have the one -and only- legendary companion under our banner. I’m not sure about this idea. Maybe it’s too much. But who doesn’t want Achilles, Hercules or Spartacus if you’re able to have? LOL
I don’t know does this suggestion makes any sense or it’s too complicated but somehow I feel this part of the game missing this kind of detail. I hope it’s in the developers' plan. I know in my suggestion there are lots of things to be taken into consideration but it’s also a good and designing part of the game, isn’t it?
Finally, I would like to thank everyone who worked and still works at Taleworlds for their efforts. It’s been looong time for us to wait but we’re happy to have and play the game. For the rest of the journey of Bannerlord, I wish you the best luck!
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