ai behavior

  1. Bannerman Man

    Resolved [Beta 1.4.1] NPC in a neutral town becomes trapped if war is declared while still inside.

    Summary: If an NPC is in a neutral town when a war is declared between the two factions, that NPC can become trapped in the town when there is an impasse between them and another hostile party nearby or in the same town. Villagers and caravans that enter the town will also become trapped until...
  2. Shik

    Looters vs Spearmen

    I modified the Imperial Recruits to use an imperial spear and a kite shield instead of an iron spatha to see what happens.
  3. Shik

    SP - General Add weapon choice commands to allow AI to choose between polearms and 1h/2h weapons.

    Posted about this back in beta but the game still really needs a way for the player to be able to manually control the weapon choice of the AI under their command. Currently troops will automatically use 1h or 2h weapons on foot if there are no cavalry around. It would be much better if the...
  4. Resolved Battle AI does not react while getting decimated

    Summary: as per title, I've got a save in which every single time I play that battle, the AI in that army (of which I am just a lord and not the commander) will simply turtle in a circle formation and wait out while getting decimated by the other AI that is well stocked on ranger troops. It...
  5. Resolved Tournament AI giving up

    So a couple of times when I was in a tournament and it was a 1 on 1 on foot I just did nothing, didn't move or anything and just let the enemy attack me. Twas with endgame armour, so little to no damage got through. After a couple hits the opponent just gives up and does nothing anymore. They...
  6. ileboii

    SP - General AI Clans won't marry and go extinct. Two simple solutions.

    It's kinda lame that AI lords wont marry => wont reproduce => clans go extinct So in the end the player is left alone in Calradia until their clan dies too because no one to marry with. I don't see any point in aging and dynasty management because of this. There are two simple solutions that in...
  7. King_Peter_Of_Swadia

    SP - Player, NPCs & Troops Ai lords attacking me out of blind rage

    I am playing on beta 1.2.0 Vassal of Vladia with 2 cities and a castle, 3 enemies which are lords that I besieged and voted against.(before mass execution, but not much of them left alive to hate me) Short story: I mass executed 15 nobles of the northern empire after a battle outside their...
  8. Jdue89

    Aim priority of AI on horseback against player on horseback

    AI tries to target your legs when you are on horse. great, as it should! IF AI is holding a long pike they should NOT target legs as 1st priority, but the chest or even the horse. (that's a suggestion) My bug (or at least i think it is) when the player is on horseback the AI on horseback will...
  9. Count Scipio

    Resolved [e1.1.0/e1.1.1] broked AI pathfinding in ladders + stuck in ladders, Siege performance is worst

    Since e1.1.0 is been released, all sieges are been annoyingly trouble with bug and FPS issues (never had FPS problems since ladder lag was fixed) - AI is getting stuck on a ladder and not able to get to the wall until the siege match ended: example...
  10. Cranky

    Need More Info Report 18.04 / upd. 19.04

    Game build 1.2.0 (1.2.0.226040). Issue #1 Vlandian board game graphics bug. Issue #2 Message "Empire has been destroyed" each time loading save game after actually defeating the Empire . Issue #3 Ai when using siege tower prefer mainly central ladder, also command "follow me" does not make...
  11. Bannerman Man

    [Updated with Part II] Observations, Feedback, and Exploits for the new Caravan System. [e1.2.0 + hotfix]

    [Updated with Part II below original post] Since the patch, I've been tailing one of my caravans to see how it operates, and I've noticed some things that I think are worth commenting on. At first, I thought that caravans were not replenishing troops after being attacked because the caravan...
  12. Resolved AI fails when player dies

    Hello, This issue was from 1.1.0 I haven't played 1.2.0 yet (FYI). So I have had this many times now, that the moment I die in a battle my entire army decides to break any formations I have made prior to dying. For instance if I have my archers elevated on terrain behind infantry with cavalry...
  13. Ackdam

    Resolved AI not joining battles on world map (With story!)

    tl;dr: Enemies don't reliably join current battles even when they have the advantage. Summary: Just came across a large AI battle, that should have been even bigger. How to Reproduce: Look for large battles about to happen between armies where there are straggling groups around...
  14. AI targeting of cities/castle and frontline

    Hello everyone! First of all, I know that my english is not the best, please don't judge to hard. I played over 120 hours so far (thanks COVID 19), and in total, I defended a city or castle maybe 2 or 3 times max. This is problematic since I tried many times to defend a city or castle, but...
  15. Kreu2009

    SP - General Unit aggressiveness based on units health.

    It would be nice if units that just got hit or are low on health were a bit less aggressive, at least for a short time. That would help with several issues. 1. Fighting AI soldiers would be a bit more interresting. Especially in tournaments i often notice my AI oponent being very agressive...
  16. Need More Info Siege Towers Glitch

    Summary: When attempting to siege a town, siege towers arrive at the walls as normal. However, once they reach, the platform men are meant to board the walls from is bodyblocked by defender AI, leaving it in a half-down position where it remains. Attacker AI then swarm the bottom of the wall...
  17. Amen

    Need More Info Strange behavior ai at siege battle.

    Summary def side at siege battle AI use ladder to get to me. I think they need just drop ladder and no climb to me to their dead. How to Reproduce: You can see on video Settlement: All siege battles Media: Version: 1.0.10 Computer Specs: OS: Win 10 GPU: Nvidia GeForce GTX 660 2G CPU: i5 3.3 GHz...
  18. SP - World Map Fog of war effect and direct visibility instead of messages.

    This is kinda' two suggestions that are closely related. 1. Fog of war. We already have a defined sight limit. Adding a fog effect to everything we can't see would allow us to easily gauge our sight range. 2. You often get little messages to say "x town is under siege" or "your village is...
  19. sermen

    Cavalry penetrates Circle and Square formation at will without any significant loses, goes through the whole formation and goes out another side

    Even cavalry without lances, even singular raiders, easily penetrate "Circle" and "Square" 400-500 man formations of heavy speared infantry, kill archers inside, goes though and goes out another side. Soldiers are not active, 90% of the time simply standing and waiting for their doom not being...
  20. sermen

    Circle and Square formations - soldiers keep their shields down when facing mounted archers + screenshots (works correctly with foot archers)

    As in title - when soldiers are in "Circle" or "Square" formations they should keep their shields up all around the circle, as it is the case against foot archers/crossbowmen, but it is NOT the case when facing mounted archers. (It works correctly when soldiers face foot archers - no matter...
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