Kreu2009
Sergeant
It would be nice if units that just got hit or are low on health were a bit less aggressive, at least for a short time.
That would help with several issues.
1. Fighting AI soldiers would be a bit more interresting. Especially in tournaments i often notice my AI oponent being very agressive after getting hit.
This results in me being able to hit him quickly three of more times in a row and killing him without any effort. The AI goes way to often for an counter attack after receiving damage.
2. Less unecessary casualties. If units would focus more on defense after receiving damage, it would be more likely that they can be saved by other AI comrades.
3. Would also help to make fights at least a little bit longer. Right now even really big battles can be over rather quickly.
Of course they shouldn't get too passive. Its not fun to fight an AI that is completely turteling behind his shield. They should still attack but less. Instead of constantly pushing up to the enemy they should hold their ground. Also feints should still work of course.
That would help with several issues.
1. Fighting AI soldiers would be a bit more interresting. Especially in tournaments i often notice my AI oponent being very agressive after getting hit.
This results in me being able to hit him quickly three of more times in a row and killing him without any effort. The AI goes way to often for an counter attack after receiving damage.
2. Less unecessary casualties. If units would focus more on defense after receiving damage, it would be more likely that they can be saved by other AI comrades.
3. Would also help to make fights at least a little bit longer. Right now even really big battles can be over rather quickly.
Of course they shouldn't get too passive. Its not fun to fight an AI that is completely turteling behind his shield. They should still attack but less. Instead of constantly pushing up to the enemy they should hold their ground. Also feints should still work of course.