Looters vs Spearmen

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Shik

Baron
I modified the Imperial Recruits to use an imperial spear and a kite shield instead of an iron spatha to see what happens.


 
Stabbing with spears is clunky, the damage is unrewarding and there is no pushback.
 
Try with these, they go some way in making spears suck less:
 
Someone will still come on here and argue that its perfectly natural for a bunch of men in rags armed with rusty farm implements to massacre a group of soldiers armed with spears and shields.
 
Someone will still come on here and argue that its perfectly natural for a bunch of men in rags armed with rusty farm implements to massacre a group of soldiers armed with spears and shields.

If they are as stupid as those ones and cannot even properly aim than why not? xD

As for the whole situation yep AI sucks at combat especially with spears but 2H infantry also can be killed by looters spamming faster attacks (seen it with my own eyes and couldn't believe).
 
I wouldn't actually mind losing battles like this if it meant spears in organized formations shred many frontal attacks.

Unfortunately, this isn't the case so ya...
 
Try with these, they go some way in making spears suck less:
The result after using 1.5x thrust damage factor on spears, and the thrust changes from fix the spears and these parameters:
<managed_core_parameter id="DamageInterruptAttackthresholdPierce" value="1.0"/>
<managed_core_parameter id="ThrustHitWithArmDamageMultiplier" value="0.65" />
<managed_core_parameter id="NonTipThrustHitDamageMultiplier" value="0.35" />


The spearmen now perform about on par with imperial recruits with 1h swords and no shields


The main issues with the spear AI is that it seems that they do not take full advantage of speed bonus when thrusting - many times they will not be moving at all when thrusting. Damage formula for thrust heavily depends on velocity so this makes their attacks much weaker than they should be.
They also do not sidestep or rotate when getting face-hugged but only back up slowly.
 
I read the subject line as Looters vs Superman and came here expecting to see a meme lol

I'm training Vlandian Recruits on Looters at the moment, and they are rarely taking any losses with their 2 handed spears. Granted my recruits usually have a numbers advantage and I give them some kind of support vs the rocks on approach, such as running in front of them with my shield up to soak the projectiles. Once engaged I get out of the way and let the recruits' stabby stab action do its work.
 
Oh god please don't tell me this game will go the way of MP balance like so many before it that then slowly but surely turn to ****.
MP already gone this way and it affected SP badly.
TW had/have some dellusions about Bannerlord becoming new E-sport game. Spears being **** and horses charge being low damage is gift from MP beta. Thanks to some MP autists screeching on forum.
 
Someone will still come on here and argue that its perfectly natural for a bunch of men in rags armed with rusty farm implements to massacre a group of soldiers armed with spears and shields.

+100

Spears are broken. Basically only high or low attack available, damage is laughable, no push back and/or stun when you do damage, slow wind up, collision to the rear which prevents striking. I'm sure I left out 3 or 4 other downsides of the spear.

It's kind of odd how one of the most effective, reliable and oldest weapons of humanity throughout the ages is normally the worst weapon in most games that have them.

I only play Single Player so for frak's sakes please balance Single Player separately if this is the reason Spears are utter garbage in SP.
 
MP already gone this way and it affected SP badly.
TW had/have some dellusions about Bannerlord becoming new E-sport game. Spears being **** and horses charge being low damage is gift from MP beta. Thanks to some MP autists screeching on forum.

they are still complaining about it, even the diminshed state of cavalry now is too much for them. they absolutely must detach MP/SP gameplay if we are going down this path, or we are going to end up with a game where no playstyle is viable besides being a naked guy wielding a greatsword, and the people who like that already abandoned the game because they haven't got private duel servers.
 
Yeah, MP complains about cavalry are the best example of why SP and MP should be balanced differently. Cavalry is pretty meh in SP currently and I hope that cav units wont get more nerfs.
 
The result after using 1.5x thrust damage factor on spears, and the thrust changes from fix the spears and these parameters:
<managed_core_parameter id="DamageInterruptAttackthresholdPierce" value="1.0"/>
<managed_core_parameter id="ThrustHitWithArmDamageMultiplier" value="0.65" />
<managed_core_parameter id="NonTipThrustHitDamageMultiplier" value="0.35" />


The spearmen now perform about on par with imperial recruits with 1h swords and no shields


The main issues with the spear AI is that it seems that they do not take full advantage of speed bonus when thrusting - many times they will not be moving at all when thrusting. Damage formula for thrust heavily depends on velocity so this makes their attacks much weaker than they should be.
They also do not sidestep or rotate when getting face-hugged but only back up slowly.



Shield wall / Line formation, charge only when enemy is in melee range make it a little biased unfortunately, but i share your opinions on spears. The thing is if they are on par with 1H sword and no shield, they are gonna be far better against cav and archers.

If your goal is just to compare spear and sword why not removing the shield ?

In my opinion spearmen without shield would need to perform a little bit worse than only 1H sword, as they would perform better against cav i guess.

Nice work on sharing complete stuff and process like that !
 
Try with these, they go some way in making spears suck less:

I'm still playing 1.2.1 because 1.3 broke 30+ of my 60+ mods and I'm not going through the headaches of going through all my mods till i finish my current playthrough.

Stronger Spears mod works, I see the stats changes for all spears and Javelins. Unfortunately Strong Spears mod gives me -1 Javelins in my bag and -1 weight. I've disabled most mods that might effect these values but still the -1, -1 are still there. I put the mod at the bottom of my mods list to make sure it loads last.

Any ideas? Probably just a 1.3 vs 1.2 thing?
 
Thanks for testing and sharing with us, @Shik
I sincerely hope something gets done about spears in the future. Maybe when they rework perks for polearms?
 
I guess because Stronger spears also boost jevelins so he nerfed stack size.
Its fine they easily one shoot armored troops.

Thanks for testing and sharing with us, @Shik
I sincerely hope something gets done about spears in the future. Maybe when they rework perks for polearms?
The other thing is broken collision for units.
Troops just form moshpit and the side that have more troops just stunlock the other one.
That is why current Op troops are ranged(because no shields) and can decimate low tier infantry at distance without mlee or 2 handers that can one shoot in melee combat.
Thanks to broken collision infantry is pretty hard to level up and elite infantry can still die easily.
 
The result after using 1.5x thrust damage factor on spears, and the thrust changes from fix the spears and these parameters:
<managed_core_parameter id="DamageInterruptAttackthresholdPierce" value="1.0"/>
<managed_core_parameter id="ThrustHitWithArmDamageMultiplier" value="0.65" />
<managed_core_parameter id="NonTipThrustHitDamageMultiplier" value="0.35" />


The spearmen now perform about on par with imperial recruits with 1h swords and no shields


The main issues with the spear AI is that it seems that they do not take full advantage of speed bonus when thrusting - many times they will not be moving at all when thrusting. Damage formula for thrust heavily depends on velocity so this makes their attacks much weaker than they should be.
They also do not sidestep or rotate when getting face-hugged but only back up slowly.


Well, you're not supposed to have to rely on an arbitrary speed bonus when stabbing with a spear. A shield wall wouldn't function if everyone had to run back and forth to get a "speed bonus".
 
I'm still playing 1.2.1 because 1.3 broke 30+ of my 60+ mods and I'm not going through the headaches of going through all my mods till i finish my current playthrough.

Stronger Spears mod works, I see the stats changes for all spears and Javelins. Unfortunately Strong Spears mod gives me -1 Javelins in my bag and -1 weight. I've disabled most mods that might effect these values but still the -1, -1 are still there. I put the mod at the bottom of my mods list to make sure it loads last.

Any ideas? Probably just a 1.3 vs 1.2 thing?

Reducing the weight of spear blades causes faster spears and reduced damage for javelins to somewhat make up for the increase in damage factor. He might have done that as well as reducing stack size.
 
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