ai behavior

  1. In Progress BL: AI Spear brace bug

    Summary: All units with braceable spears/pikes and shields will never brace under any condition How to Reproduce: Have any unit with a braceable spear along with a shield (Battanian Oathsworn for example) set up a custom battle and have the opposing side with only cavalry, as the cavalry charges...
  2. Cavalry AI downgrade in full release ?

    While before the cavalry accelerated to the maximum, charged troops on the ground without stopping and group together at a good distance to charge again, as it should be in reality, after the update they collide and stop on the troops as if the horse were a paper plane, the first knights manage...
  3. CaptainFracas

    Resolved [1.9.0] When the player is defending a siege, the attackers ignore the player hiting them.

    Here, I'm defending a siege. I destroyed the enemy battering ram. The attackers only have 2 siege tower to attack the castle. In this situation, the attackers just ignore the player to try to open the gate: https://clips.twitch.tv/ObliqueSpineyRuffHeyGuys-dFCoKhdSaybYY1tb
  4. CaptainFracas

    In Progress [1.9.0] AI not dealing damages to doors and battering rams + AI not lisening to the "destroy" order

    AI behavior when attacking objects need to be enhanced. Currently, shock troops (2h weapon troops) don't deal enough damages to objects because they don't take into consideration the length of their weapons to hit the object: In this video you will see the issue with doors: In this video you...
  5. Taveren

    Resolved AI handing every captured fief to player

    Summary: Since the latest 1.8 update every captured settlement/castle is given to player by faction leader (Vlandia) in spite of low clan strength, many fiefs already. Financial ruin ensues How to Reproduce: Just be a vassal of Vlandia I guess Have you used cheats and if so which: Cheats, no...
  6. Closed Cavalry AI downgraded in 1.8.0

    Summary: Cavalry AI downgraded in 1.8.0 How to Reproduce: Just check the cavalry performance in campaign battles or cusom battles. Especially in the initial charge, the cavalry is performing really bad when in formation. Have you used cheats and if so which: No. Scene Name (if related): Media...
  7. combat AI in Bannerlord suck!

    Seriously, the combat is not just a little bad, but utterly awful! From fighting on foot to cavalry to range, everything feel bad and counter-intuitive. These are my reasons why I believe this is so: - First of all, infantry, the supposed backbone of any army, is terrible in Bannerlord. Do...
  8. snuggans

    the late-game and AI need a few changes

    1. Perpetual war was introduced in patch 1.6.3 if you fail to stop the conspiracy which is a very annoying repetitive quest, it forces a 3 vs 1 scenario and you are forbidden to make peace. it has stalled the late-game, there is no progress being made, just infinite battles typically with almost...
  9. close to 2 years in EA and the AI is STILL TERRIBLE

    My GAWD, I hadn't played for a good while because frustration with the game. Came back just a couple days ago and I do see a lot of changes I like... though many of them are or feel superficial. The one thing that so far seems the same or possibly worse is the AI especially in the tourney's...
  10. Karnage King of Archery

    SP - General How the Campaign Feels

    It should be a setting to disable balancing mechanics that keep ai from wiping each other out, i played warband and tried to be a low level opportunist in the Vaegir territories but no wars ever started because Vaegirs were too weak from a 4 side war so i spent hours in real time waiting for...
  11. LEEKA

    Resolved The AI path is wrong after one siege tower is destroyed in a siege

    Summary: When I destroyed one siege tower in a battle by arrows (there is another tower on the other side), the enemy's path became strange: they walked to the root of the wall instead of climbing up the remaining tower, fight became rare in this issue... I guess it is because the game think all...
  12. froggyluv

    Are Dynamic Combat Skills a Thing?

    I was thinking from another thread that monitored Bot behaviour in combat about whether or Bot's combat skills are effected in a real world way depending on whats going on around them at any given time. Im not sure its possible in this engine but for instance I wrote a small script for Arma3...
  13. In Progress Armies putting too much priority into recruiting

    Summary: Every army I've seen in 1.6.0 so far seemed to be obsessed with recruiting. They are wasting their time and ruining their cohesion on running between friendly settlements and recruiting more and more troops. I don't know how their code works but I'm guessing they're tying to meet some...
  14. SP - General More control over companions and parties from Clan Menu

    Hi - I really like the new ability to control party budget and AI. I'd like to suggest adding a few more options, primarily to caravans - 1) Caravans could have AI options related to profitability that are similar to Aggressive/Defensive/Neutral - a more aggressive caravan would seek out the...
  15. SP - Battles & Sieges Roving reinforcement spawns

    The first issue is a straight-up bug: I've noticed in my last handful of battles that enemy troops are spawning both back in their original start position AND *behind* my lines if I move them up far enough. I tanked my last battle when I watched 20 or so AI troops spawn directly behind my shield...
  16. Adding the desire for survival to the AI

    The AI currently does very illogical moves and I know AI is hard to teach stuff so I wanted to give you an idea. I have seen the enemy lord trying to slowly walk over to my army with his horse while leaving his army behind many times. It is the most illogical thing for a lord to leave his army...
  17. h1zchan

    Is there no way to force troops in Bannerlord to use spears?

    As we know AI troops in Bannerlord prefer to use onehanded and two handed weapon when fighting other infantry. This has created a problem where Menavlion and pike wielding infantry units seldom use their main weapons. This is just silly. So my question is, is there a way to force the AI to use...
  18. Cranky

    Resolved Battanian fortress AI defence issue

    Huge FPS (<25 FPS) drop when defensive is controlled by AI >> once selected all >> toggle off command delegation FPS goes back to normal. Also AI seems stuck: don't know how to continue attacking / defending, where to allocatie troops etc I've found this issue while defending Druimmor castle...
  19. Astraben

    Resolved Broken Battle AI in 1.4.3 Beta Patch

    The forums won´t let me link images, so I´ll leave them here: https://prnt.sc/tt5we6 https://prnt.sc/tt5x6d https://prnt.sc/tt67x8 https://prnt.sc/ttb1ng (another example from a battle against the Aserai hours later) Playing as a mercenary for Vlandia, my party is engaged by a Sturgian army...
  20. Siege AI needs serious rework.

    The AI in siege battles is absolutely ridiculous. The battering ram and ladder mechanics in particular are bad, but the catapults and balistas aren't great either. Firstly, battering rams half the time are completely abandoned once the men take down the main gate, and they proceed to rush the...
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