ai behavior

  1. froggyluv

    Are Dynamic Combat Skills a Thing?

    I was thinking from another thread that monitored Bot behaviour in combat about whether or Bot's combat skills are effected in a real world way depending on whats going on around them at any given time. Im not sure its possible in this engine but for instance I wrote a small script for Arma3...
  2. In Progress Armies putting too much priority into recruiting

    Summary: Every army I've seen in 1.6.0 so far seemed to be obsessed with recruiting. They are wasting their time and ruining their cohesion on running between friendly settlements and recruiting more and more troops. I don't know how their code works but I'm guessing they're tying to meet some...
  3. More control over companions and parties from Clan Menu

    Hi - I really like the new ability to control party budget and AI. I'd like to suggest adding a few more options, primarily to caravans - 1) Caravans could have AI options related to profitability that are similar to Aggressive/Defensive/Neutral - a more aggressive caravan would seek out the...
  4. Roving reinforcement spawns

    The first issue is a straight-up bug: I've noticed in my last handful of battles that enemy troops are spawning both back in their original start position AND *behind* my lines if I move them up far enough. I tanked my last battle when I watched 20 or so AI troops spawn directly behind my shield...
  5. Adding the desire for survival to the AI

    The AI currently does very illogical moves and I know AI is hard to teach stuff so I wanted to give you an idea. I have seen the enemy lord trying to slowly walk over to my army with his horse while leaving his army behind many times. It is the most illogical thing for a lord to leave his army...
  6. h1zchan

    BL Coding Is there no way to force troops in Bannerlord to use spears?

    As we know AI troops in Bannerlord prefer to use onehanded and two handed weapon when fighting other infantry. This has created a problem where Menavlion and pike wielding infantry units seldom use their main weapons. This is just silly. So my question is, is there a way to force the AI to use...
  7. Cranky

    Resolved Battanian fortress AI defence issue

    Huge FPS (<25 FPS) drop when defensive is controlled by AI >> once selected all >> toggle off command delegation FPS goes back to normal. Also AI seems stuck: don't know how to continue attacking / defending, where to allocatie troops etc I've found this issue while defending Druimmor castle...
  8. Astraben

    Resolved Broken Battle AI in 1.4.3 Beta Patch

    The forums won´t let me link images, so I´ll leave them here: https://prnt.sc/tt5we6 https://prnt.sc/tt5x6d https://prnt.sc/tt67x8 https://prnt.sc/ttb1ng (another example from a battle against the Aserai hours later) Playing as a mercenary for Vlandia, my party is engaged by a Sturgian army...
  9. Siege AI needs serious rework.

    The AI in siege battles is absolutely ridiculous. The battering ram and ladder mechanics in particular are bad, but the catapults and balistas aren't great either. Firstly, battering rams half the time are completely abandoned once the men take down the main gate, and they proceed to rush the...
  10. Bannerman Man

    Need More Info [Beta 1.4.1] NPC in a neutral town becomes trapped if war is declared while still inside.

    Summary: If an NPC is in a neutral town when a war is declared between the two factions, that NPC can become trapped in the town when there is an impasse between them and another hostile party nearby or in the same town. Villagers and caravans that enter the town will also become trapped until...
  11. Shik

    Looters vs Spearmen

    I modified the Imperial Recruits to use an imperial spear and a kite shield instead of an iron spatha to see what happens.
  12. Shik

    Add weapon choice commands to allow AI to choose between polearms and 1h/2h weapons.

    Posted about this back in beta but the game still really needs a way for the player to be able to manually control the weapon choice of the AI under their command. Currently troops will automatically use 1h or 2h weapons on foot if there are no cavalry around. It would be much better if the...
  13. Need More Info Battle AI does not react while getting decimated

    Summary: as per title, I've got a save in which every single time I play that battle, the AI in that army (of which I am just a lord and not the commander) will simply turtle in a circle formation and wait out while getting decimated by the other AI that is well stocked on ranger troops. It...
  14. Resolved Tournament AI giving up

    So a couple of times when I was in a tournament and it was a 1 on 1 on foot I just did nothing, didn't move or anything and just let the enemy attack me. Twas with endgame armour, so little to no damage got through. After a couple hits the opponent just gives up and does nothing anymore. They...
  15. ileboii

    AI Clans won't marry and go extinct. Two simple solutions.

    It's kinda lame that AI lords wont marry => wont reproduce => clans go extinct So in the end the player is left alone in Calradia until their clan dies too because no one to marry with. I don't see any point in aging and dynasty management because of this. There are two simple solutions that in...
  16. King_Peter_Of_Swadia

    Ai lords attacking me out of blind rage

    I am playing on beta 1.2.0 Vassal of Vladia with 2 cities and a castle, 3 enemies which are lords that I besieged and voted against.(before mass execution, but not much of them left alive to hate me) Short story: I mass executed 15 nobles of the northern empire after a battle outside their...
  17. Jdue89

    Aim priority of AI on horseback against player on horseback

    AI tries to target your legs when you are on horse. great, as it should! IF AI is holding a long pike they should NOT target legs as 1st priority, but the chest or even the horse. (that's a suggestion) My bug (or at least i think it is) when the player is on horseback the AI on horseback will...
  18. Count Scipio

    Resolved [e1.1.0/e1.1.1] broked AI pathfinding in ladders + stuck in ladders, Siege performance is worst

    Since e1.1.0 is been released, all sieges are been annoyingly trouble with bug and FPS issues (never had FPS problems since ladder lag was fixed) - AI is getting stuck on a ladder and not able to get to the wall until the siege match ended: example...
  19. Cranky

    Need More Info Report 18.04 / upd. 19.04

    Game build 1.2.0 (1.2.0.226040). Issue #1 Vlandian board game graphics bug. Issue #2 Message "Empire has been destroyed" each time loading save game after actually defeating the Empire . Issue #3 Ai when using siege tower prefer mainly central ladder, also command "follow me" does not make...
  20. Bannerman Man

    [Updated with Part II] Observations, Feedback, and Exploits for the new Caravan System. [e1.2.0 + hotfix]

    [Updated with Part II below original post] Since the patch, I've been tailing one of my caravans to see how it operates, and I've noticed some things that I think are worth commenting on. At first, I thought that caravans were not replenishing troops after being attacked because the caravan...
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