Aho
Recruit
I'm getting about a G from my only castle. It's nice for starters. What about you?It would give the player a reason to hold castles the income is meh last time I held one.
I'm getting about a G from my only castle. It's nice for starters. What about you?It would give the player a reason to hold castles the income is meh last time I held one.
It didn't Warband was a patched up rigged leaking hot mess. But still epic, just like this game will turn out to be.Agreed. How could Warband get it so correct and here we are having problems all of a sudden? Boggles the mind
I am not against any decision, even from enthusiasts, if it can stop the Snowball - it’s probably not possible to get to know the game differently, as the developers wrote that it would take them months to eliminate the Snowball.Do you think we should rely on mods? What do you think?
Performance has been getting fixed, that last ai pathing fix was massive. Could be hardware or settings too high for your rig because it runs smooth for a lot of us.Not at all. Top priority should be performance. Then it should be multiplayer matchmaking ranked system. Then whatever else.
Thank you very much, now I will be signed with your links.Bannerlord Tweaks
A collection of tweaks that seek to improve the balance and reduce grind in Bannerlord. Everything is configurable through the in-game options menu and can be disabled if you don't like it.www.nexusmods.com
Use the vortex mod manager. And don't forget to click 'elevate' after you install the mod, this prevents the very common 'crash on startup' bug with mods.
Also I've heard good things about this one:
Configurable War Attrition
Adds a basic form of war attrition so that factions that have seen lots of action are more likely to make peace. Configurable!New features allow player to configure the general length of pwww.nexusmods.com
But I have no first hand experience of it yet. Will report back when I do.
. So a script like if ai takes 40% of an a faction settlements it peaces out or gets ganged up on by its neighbors could help
Yes, I agree with you, after a long siege, attackers often lifted the siege in history because of a lack of food supply, and to reorganize troops from illnesses, etc.In the tweaks mod, I've noticed he did two important things: he buffed garrisons, and he also slowed the siege timer slightly (85% of native), this makes food more of a factor, creating an unofficial attrition mechanic of sorts, this means that due to the slower siege preparation, the army can't often sustain itself, coupled with the higher casualties from taking better garrisoned cities/castles, and also the food mechanic causing army starvation. This means they can't just continue on and on and on and forces the army to disperse earlier.
It is very nice that you have returned the game to a more playable version.This does not deal with the fact that armies are still consistently spammed, but it does make recovering take more of a toll due to the losses. Overall, at least in my playthrough, it's causing a pretty nice relative stalemate with an occasional settlement changing hands, and often the original faction reclaiming it after a year or so, it's making it much more believable.
Possible Solution: Add more diplomatic options for Kingdoms, clans, etc. to engage in diplomacy with each other, and perhaps also add a full blown diplomatic AI like the one that exists in Paradox Interactive grand strategy games. Perhaps even introduce a threat rating or something like this which increases with the size a kingdom has in comparison with the rest of calradia which leads to other kingdoms forming coalitions against it if the rating becomes to high.
But it does! Why else have an heir system? Just imagine all the rebellions, civil wars, new factions rising, it would be glorious!A war and game that last forever has no point.
If you start a new game, wont you be doing exactly that anyway? Fighting the same battles over and over? Is it not better to fight those battles on the same legacy save where your clan is rank 5 and soon to become King/Emperor?I'd rather start a new game than fight the same battle, over the same castle, against the same enemy for a hunderth time.
Nope. In my game Vlandia is barely hanging on by a thread and Khuzait is snowballing. It’s a problem for towns and castles to change hands this often and this soon. Haven’t been playing for long.Ahh, ok. Is it always Empire? I didn't notice this up until now, playing about 15 hours in my campaign. Battania got strong, taking some locations from Empire, now Empire is taking them back. Or what do you mean with "barely gets off their feet?"
Yeah, I like Paradox approach in that case. In Stellaris there is a War Exhaustion mecanic, and a threat mecanic that can push IAs to ally against you. In Bannerlord, if a faction is too strong and to theartful, maybe AI can wait that this faction declare war (or being engaged) and then engage them: The aggressive AI will have to fight on 2 fronts (or more) at the same time.
I made my suggestion here : https://forums.taleworlds.com/index.php?threads/prevent-snowballing-with-war-exhaustion.407828/
Sturgia saved from destruction!Configurable War Attrition
Adds a basic form of war attrition so that factions that have seen lots of action are more likely to make peace. Configurable!New features allow player to configure the general length of pwww.nexusmods.com
But I have no first hand experience of it yet. Will report back when I do.
Snowball_Issue = false
But it does! Why else have an heir system? Just imagine all the rebellions, civil wars, new factions rising, it would be glorious!
If you start a new game, wont you be doing exactly that anyway? Fighting the same battles over and over? Is it not better to fight those battles on the same legacy save where your clan is rank 5 and soon to become King/Emperor?