TerikTheAserai
Recruit
Lets hope they address this!! Totally agree
That's why in battle they usually rode in pack with lances crouched. Some of them landed hits some not (some died in the attempt). The problem is that AI is not capable of targeting whole group instead of singe units.
I'd say one of the bigger problems, then, is that very few lances couch in this game. Or more accurately, that very few lances given to cavalry troops couch.
Even if they did the AI won't use it cause every single unit pick only a single target and it means no cavalry charge riding through the mob.
Actually that's an excellent point. I'm sure in WB you could aim a block after you pressed the button to block. Right now you have to aim first which means turning your character.
This is not brytenwalda or warband mods. You CAN walk and do shield bash, try to advance and make the shield bash, you will see how they workJust tried it and it is somewhat fixed, much better than before but there's still some distance between characters that makes it harder to use shield bash. This is the closest you can get to the NPC.
Thank you, Sherlock. I didn't say it's impossible, I just said it's harder to do shield bash.This is not brytenwalda or warband mods. You CAN walk and do shield bash, try to advance and make the shield bash, you will see how they work
^not true
Bumping this is as this needs full attention till it's sorted
Strange, in my game units break a lot.I just played a 500 v 500 battle and it makes me reconsider whether this game's combat is salvageable. I have no idea what even happened during it. Horses buzzing around like flies, cavalry slipping through archers who hold their ground and take 3 charge damage from heavy cavalry, masses of infantry just swinging in random directions from all sides...it's just...such a total mess. Unit collision and mass changes should help a bit but there seems to be no real tactical, rank-and-flank-style combat. It's just a swirling mass of random units.
Oh, and nobody breaks. Ever. Everyone fights to the death. My battle resulted in fewer than 10% of the original participants alive. Wut.