SP - Player, NPCs & Troops Combat pacing: Slowing down the infantry zerg rush; so that more advanced combat tactics and formations are more meaningful.

Users who are viewing this thread

Ouroboros

Recruit
PROBLEM

Combat speed pacing.

Infantry speed and killing efficiency is too high. It causes combat pacing issues in that infantry lines engage each other too quickly, and kill each other too quickly. Infantry Vs infantry combat is concluded at lightning speed.

EXAMPLE

You want to use advanced combat formation tactics in a battle. Like flanking their left infantry line with skirmishers. Or use cavalry charges. Or the tens of other combat formations and tactics available in the game. However - like 10 seconds after the infantry lines crash. The infantry Vs infantry battle is over. Want to be in the melee infantry line formation yourself grinding it out? Well - at the speed infantry fight is concluded good luck with that.

SOLUTION

Whatever balance changes is needed for infantry combat to be more realistic and fun. In that it shouldn't be a blitz, but more of a slower grind. My suggestion would be to lower the damage that AI infantry units cause to each other. So that infantry fights become longer. So that lines hold for longer.

RESULT

Infantry lines last longer so that more meaningful combat tactics and formations can be used during the battle. It will make battles more fun, realistic, and give the player more agency. It's not fun when the battle is decided before you've barely even done anything or issued any commands.
 
PROBLEM

Combat speed pacing.

Infantry speed and killing efficiency is too high. It causes combat pacing issues in that infantry lines engage each other too quickly, and kill each other too quickly. Infantry Vs infantry combat is concluded at lightning speed.

EXAMPLE

You want to use advanced combat formation tactics in a battle. Like flanking their left infantry line with skirmishers. Or use cavalry charges. Or the tens of other combat formations and tactics available in the game. However - like 10 seconds after the infantry lines crash. The infantry Vs infantry battle is over. Want to be in the melee infantry line formation yourself grinding it out? Well - at the speed infantry fight is concluded good luck with that.

SOLUTION

Whatever balance changes is needed for infantry combat to be more realistic and fun. In that it shouldn't be a blitz, but more of a slower grind. My suggestion would be to lower the damage that AI infantry units cause to each other. So that infantry fights become longer. So that lines hold for longer.

RESULT

Infantry lines last longer so that more meaningful combat tactics and formations can be used during the battle. It will make battles more fun, realistic, and give the player more agency. It's not fun when the battle is decided before you've barely even done anything or issued any commands.
Indeed.
Looks like we are, perplexingly, only going to get ( nice - looking ) junk out of TW.
And Larian ......... and Capcom ............ FromSoftware ........ Bethesda ......... the Total War series ...........
What happened to intelligent devs making intelligent games for intelligent ( adult ) players ?
The IT world is meant to be some sort of thinking space. Our civilisation's Cutting Edge.
Yet, somehow, seemingly every new game release now is a new insult.
( CD Projekt RED salvaged some credibility recently; Warhorse Studios might deliver yet; Rockstar can rest on its laurels, maybe )

Mayhap clever modders can make an intelligent, immersive, " historical " strategy and tactics game out of BL. In a couple of years.
 
Last edited:
Indeed.
Looks like we are, perplexingly, only going to get ( nice - looking ) junk out of TW.
And Larian ......... and Capcom ............ FromSoftware ........ Bethesda ......... the Total War series ...........
What happened to intelligent devs making intelligent games for intelligent ( adult ) players ?
The IT world is meant to be some sort of thinking space. Our civilisation's Cutting Edge.
Yet, somehow, seemingly every new game release now is a new insult.
( CD Projekt RED salvaged some credibility recently; Warhorse Studios might deliver yet; Rockstar can rest on its laurels, maybe )

Mayhap clever modders can make an intelligent, immersive, " historical " strategy and tactics game out of BL. In a couple of years.
What happened to children that only had complaints growing up into great devs? Do you think you still have time?
 
Back
Top Bottom