Any chance the people at Taleworlds will be working on the game over the weekend for a mega patch on monday?
WTF, they were around 22,000 to me before this patch.They are still 44,000 a piece.
WTF, they were around 22,000 to me before this patch.
Wow...Really cool update!
Versions
Native: e1.0.0
SandboxCore: e1.0.4
Sandbox: e1.0.4
Storymode: e1.0.4
CustomBattle: e1.0.4
Multiplayer Crashes
Singleplayer Crashes
- Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.
Performance
- Rare exception during siege fixed.
- Fixed a crash that occurred while traveling on the campaign map.
- Fixed a crash that happened after closing the banner editor.
- Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
- Fixed a crash while moving troops in the party screen.
- Fixed a crash while exiting the campaign map.
- Fixed a crash while dragging 0 item count tuples in inventory.
- Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
- Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
- Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
- Fixed a crash that occurred when a player vs NPC board game is over.
- Fixed a crash that occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
- Fixed a crash related to targeting routing mounted agents.
- Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
- Fixed a rare crash that happens in character creation when choosing an option.
- Fixed a rare crash that happens when caravan payments are processed.
Save & Load
- Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
- Fixed a memory leak issue.
Battles and Sieges
- Further stability tweaks for save and load.
Combat AI
- Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.
Clan and Party
- Night debuffs, visibility limitation and extra aim error of ranged units have been removed.
Kingdoms and Diplomacy
- Fixed the open hands issue in the banner editor.
- After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
- Minor fixes have been made regarding pregnancies.
- Fixed an issue that caused player clan members to get stuck in a settlement.
Crafting
- Fixed an issue with defensive battles after a safe passage barter had been made.
Issues & Quests
- Fixed an issue that prevented axes from being craftable at the smithy.
Other
- Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.
- More than 200 items reintroduced to the game.
- Armor values and prices overhauled.
- Production of weapons and armors in towns tweaked.
- Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.
maybe be cause the unbalance economyWhy is everything so expensive now?
Wow, nice.Other
- More than 200 items reintroduced to the game.