Beta Patch Notes v1.2.0-v1.2.6

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From the patch notes of BG3:
  • Epilogue: An entirely new section at the end of the game after the defeat of the [contains spoiler] that aims to provide a well-deserved sense of closure with your allies.
  • Two new play modes: Honour Mode and Custom Mode.
  • Added a brand new fight in Ramazith’s Tower
  • + some more new content with [contains spoiler]
The content of the 1.2.x release of Bannerlord:
- formation targeting
- a bit new weather
- 3 new small quests
- the rest: 95 % bug-fixing and QoL-work

Don't get me wrong, as I stated before it's the right way to go for Bannerlord in the current situation. But you can't compare a patch that focuses on new content with a patch which nearly exclusevly contains fixing and QoL. That are just completly different topics.

Larian released 10 hotfix patches since release of the game though in addition to the 5 main patches which fixed tons of bugs and issues. So all in all majority of what they done pre release is fixing bugs and issues. Not adding new features and content. Isn't that on pair with what TW is doing with Bannerlord? We all want new features and content but if the foundation to build on got issues, then fixing the foundation is the better choice first.
 
Larian released a 125gb patch today for BG3. (the 5th large one since release). Bethseda released some for Starfield already. Even got some in beta test (sounds familiar?). We talking about studios here far bigger in size and budgets than Taleworld. Games being released with issues and flaws is just how the industry is these days. Is it right? No, but our choice is basically, play or not play. It sounds a bit strange, but how you judge games these days seems to be by what the creators does to support it after the release. Look at a game such as no man sky, how it was at release vs how it is today.. huge difference.
The Patch that larian released is 27GB Big not 125GB, this is for Ps5. Personally i hate that it has come this far that people should accept games released in a state that is not Finished. It is the big companies that force people to think this is normal. You can not compare TW with a studio like Bethesda or Ubisoft or EA, they have the people and recources to make their games good even great and without alot bugs and Problems. The only Problem with those Big Companies is they think why bother if we can make a game without spending to much money on and sell it over and over, each year again with only a few minor improvements Cause we know people will still buy these games. This is Wrong. I hate to see that the game industry has come this far. They are not all like this and i am glad for that. Alot of these indie studios make far better games without much recources or people. They have more respect from me then all the big Companies that define the industry all together. Grtz Vaan.
 
Larian released 10 hotfix patches since release of the game though in addition to the 5 main patches which fixed tons of bugs and issues. So all in all majority of what they done pre release is fixing bugs and issues. Not adding new features and content. Isn't that on pair with what TW is doing with Bannerlord? We all want new features and content but if the foundation to build on got issues, then fixing the foundation is the better choice first.
How many gb a patch has has no bearing to the quality/quantity of the patch itself necessarily.
Again, Larian/BG3 (imo best game released in recent years) has bugs too; no game doesn't. That game was released 4 months ago - and as you say, 5 'main' patches pushed out since; obviously size of studio impacts that pacing too. But it is far, far from being a decent comparison to what we have with TW and Bannerlord; it's almost a disservice to think they are anywhere close in this context.

Yes, TW needs to fix their poor foundation as the utmost priority; no one is arguing against that. It's that it's been 3 years of EA + 1 year post-release and we are still experience a substantial amount of bugs/crashes (ones that still come up from previous years), enough that this next beta content and live is still delayed as recently communicated.
That's the issue, I don't care about 'new' content, but the in-game content that needs to be fixed/improved besides barely passing just being a placeholder feature as many are.

That's before even considering DLCs which would be when 'new' content is justifiable; and whoever is still trusting to put forth money with TW after all this with BL's development standards.
 
The Patch that larian released is 27GB Big not 125GB, this is for Ps5. Personally i hate that it has come this far that people should accept games released in a state that is not Finished. It is the big companies that force people to think this is normal. You can not compare TW with a studio like Bethesda or Ubisoft or EA, they have the people and recources to make their games good even great and without alot bugs and Problems. The only Problem with those Big Companies is they think why bother if we can make a game without spending to much money on and sell it over and over, each year again with only a few minor improvements Cause we know people will still buy these games. This is Wrong. I hate to see that the game industry has come this far. They are not all like this and i am glad for that. Alot of these indie studios make far better games without much recources or people. They have more respect from me then all the big Companies that define the industry all together. Grtz Vaan.

Very few in the game industry today is using their own inhouse game engine though. Majority either land on Unreal Engine or Unity. Even CDPR is moving from their red engine to unreal. Funny enough, both Larian and Bethseda as mentioned earlier use their own inhouse engines.

One big issue with making all these games is testing. These studios is not able to stress test their games like all the end players end up. collectively. People playing these games on all kind of configurations ranging from 10+ year old potatoes to the latest hardware. No wonder so many soly focused on develop for consoles these days and later make bad pc ports.
 
Larian released 10 hotfix patches since release of the game though in addition to the 5 main patches which fixed tons of bugs and issues. So all in all majority of what they done pre release is fixing bugs and issues. Not adding new features and content.
Isn't that on pair with what TW is doing with Bannerlord?
BG3 was released less than 4 months ago. Regarding the state of the gaming-industrie, I'd call that a reasonable time for bug-fixing. (Plus adding "an entirely new section" and two new play modes sounds rather big, although I haven't played the game.)

They called Bannerlord ready to release more than a year ago. Plus two and half year of early access, which BG3 didn't need.
If after all this time:
A. you still have such large number of issues to fix, as you can read in the current patch-notes, and
B. it takes you 5 - 6 months to release a new stable build,
then something either is still going wrong or atleast went wrong in the past.

So no, the work of Larian and TaleWorlds is not on par.

We all want new features and content but if the foundation to build on got issues, then fixing the foundation is the better choice first.
That's what I already stated two times before, no need to argue about that.

Edit: Funny that @JunKeteer wrote nearly the same in the meantime.^^
 
BG3 was released less than 4 months ago. Regarding the state of the gaming-industrie, I'd call that a reasonable time for bug-fixing. (Plus adding "an entirely new section" and two new play modes sounds rather big, although I haven't played the game.)

They called Bannerlord ready to release more than a year ago. Plus two and half year of early access, which BG3 didn't need.
If after all this time:
A. you still have such large number of issues to fix, as you can read in the current patch-notes, and
B. it takes you 5 - 6 months to release a new stable build,
then something either is still going wrong or atleast went wrong in the past.

So no, the work of Larian and TaleWorlds is not on par.


That's what I already stated two times before, no need to argue about that.

Edit: Funny that @JunKeteer wrote nearly the same in the meantime.^^

Well, if you look at the ACTS of BG3, you can see very well what parts was released in early access, and which ones that wasn't. Because first ACT that was, is way more polished etc than the other two. If they put the entire thing on early access I'm sure it wouldn't have needed all these hotfixes and patches after the game was released. Also be careful about the comment "adding a entirely new section". They didn't add any significant to the game. If you try to do everything you get about 200-300 hours out of your first playthrough.

I still think TW on pair, when you consider Larian got over 450 devs spread over six countries when it came to BG3.
 
Please, talking about BG3 here is completely off topic. You can not compare apples with Pears. Thats a saying in Belgium btw. The Difference is to big between the two. Grtz Vaan.
 
I still think TW on pair, when you consider Larian got over 450 devs spread over six countries when it came to BG3.
You don't need 450 developers to make something better then the worst diplomacy in the history of videogames.

You don't need humongous budget to impement a perk system that is not a total disaster.

You don't need decades of development to think of a companion mechanic that doesn't completely suck
 
Well, if you look at the ACTS of BG3, you can see very well what parts was released in early access, and which ones that wasn't. Because first ACT that was, is way more polished etc than the other two. If they put the entire thing on early access I'm sure it wouldn't have needed all these hotfixes and patches after the game was released.
You're arguing our exact point. Act 3 was buggier because it had less eyes (chance to miss obscure bugs) on it before official release; Act 1, nearly 100% release quality. TW had 3 open years of that and no concern withholding parts of the game for fear of spoiling story. We're 1 year past official release, with 1 'main' patch since and this next one probably just before the Xmas holidays (unless more unforeseen bugs).
Also be careful about the comment "adding a entirely new section". They didn't add any significant to the game.
And be careful on 'new content' with TW, we're still waiting on content/fixes to things that was intended to be in before official release (see that release plan of theirs) that's yet to be considered live. TW added less significant things in a significantly longer timespan.
If you try to do everything you get about 200-300 hours out of your first playthrough.
This #of hours has nothing to do with anything.
I still think TW on pair, when you consider Larian got over 450 devs spread over six countries when it came to BG3.
Grab the numbers and provide, all this means as well is that TW has poor HR resource management and allocation woes. Did TW make more net profits because they spent less overhead? Possibly, we don't know. Even if that is the case and their modus operandi; do you think they deserve more money for a (TBD) DLC that will be just as half-assed as the official release?
 
Encouter "prisoner joining tournament" today, Battania is on war with Sturgia. Some Sturgia prisoners join the tournament. I'm using arena mod that allow me to fight tournament with my troops called "team tournament" I don't know if mod causing this. please take a look
 
Just noticed there is now "coming of age" event for your starting siblings. No more need to keep tabs of the little brats -)
 
Just noticed there is now "coming of age" event for your starting siblings. No more need to keep tabs of the little brats -)
Cool, it's just a month since we talked about that little bug and they already fixed it.

@Dejan isn't it worth to add that to the changelog? Or is it already there and I just missed it?
 
Just noticed there is now "coming of age" event for your starting siblings. No more need to keep tabs of the little brats -)
@Dejan isn't it worth to add that to the changelog? Or is it already there and I just missed it?
This is correct, we applied a broader fix which also corrected this issue. Added the missing patch note to v1.2.5 patch notes. Thanks for the heads up!
  • Fixed a bug that prevented the "Coming of Age" notification and cutscene from appearing for initial siblings.
 
Yes, the Coming of Age cutscene was pure quality, rotating camera around you and your sibling, everytime the camera is blocked by scenery, the child ages one step - brilliant.

This is what give BL the edge over other ZAP-BANG strategic games - Quality, quality, quality. Keep it up.

(yes, yes, yes, we all know TW / BL falls down in other areas, no need to whine to this post.)
 
Larian released a 125gb patch today for BG3. (the 5th large one since release). Bethseda released some for Starfield already. Even got some in beta test (sounds familiar?). We talking about studios here far bigger in size and budgets than Taleworld. Games being released with issues and flaws is just how the industry is these days. Is it right? No, but our choice is basically, play or not play. It sounds a bit strange, but how you judge games these days seems to be by what the creators does to support it after the release. Look at a game such as no man sky, how it was at release vs how it is today.. huge difference.
I agree those are all examples of unfinished games released in a bad state. Much like Bannerlord.
 
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Thank you for giving us a New Year's gift in the form of disgusting patches and fixes! Why do we need patches for the common people that contribute a lot of things and will give interest to play the game? It is better to add 2-3 functions per year and that's enough... In 7 days to die , the developers try and not cheat ... And we've been sitting on your 1.2.0 stinky for almost a year now... You have made the most disgusting combat module, the enemies block your attacks 100% and guess your movements. If you are too lazy to add something ! Stop and let others do the work for you... They would have added a cooperative sandbox and a company a long time ago, but you didn 't even think about it.
 
Thank you for giving us a New Year's gift in the form of disgusting patches and fixes! Why do we need patches for the common people that contribute a lot of things and will give interest to play the game? It is better to add 2-3 functions per year and that's enough... In 7 days to die , the developers try and not cheat ... And we've been sitting on your 1.2.0 stinky for almost a year now... You have made the most disgusting combat module, the enemies block your attacks 100% and guess your movements. If you are too lazy to add something ! Stop and let others do the work for you... They would have added a cooperative sandbox and a company a long time ago, but you didn 't even think about it.
No one forced you to install the Beta version which by definition is an unbalanced version. Since it's so easy, smart guy, show us your talents and we'll talk later.

Mods have their own bug and balancing issues (even the biggest ones), but strangely there's only the addition that matters, everyone close his eyes on the rest. Code once in your life and you will see. The longest part isn't the addition, it's the after (bugs and balancing).
 
I hate to see that the game industry has come this far.
Be careful not to embellish the past too much either...

E.T. still remains one of the worst games in history (1982) because of the greed of its publisher, development in an impossible time just to benefit from the release of the film.

True Crime New York City (2005) was judged "not finished" by its developers, Activision in response said "we don't care, we need Christmas". Result: a game between Alpha (gamecube) and Beta (ps2). Parts of the map were missing, a highway closed by a giant polygon, and I'm not talking about the numerous freezes... Carnage.

The Saboteur (2009) experienced exactly the same problem, but it had more luck it was "just" in beta version when it was released, but again deemed "not finished" according to its developers.

So no, publishers have not changed over time, their objective is always to make money, sometimes making disastrous decisions for themselves (example the death of the True Crime series).

And the arrival of online patches isn't all bad things. Tales of Symphonia (2003) had a script bug that literally prevented you from being able to play cooperatively, even though it was sold on the box. Due to lack of internet, this bug discovered too late could never be corrected. You were paying for something that should be possible but never will be. ^^

So no, let's remember better, we remember the successes (it's normal) but there were also a lot of failures, in my opinion, much bigger. I've never seen a giant polygon or unrepaired feature since the post-release patches arrived.

At that time free additions were not possible either, you had to buy an expansion or stand-alone box, which sometimes didn't add much (example Cossacks in 2001). People quickly forget bad things, beware of deceptive nostalgia. ^^
 
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