1. Defeated factions will not dissolve

    I've been playing the campaign, and I'm getting close to ending the game. I have just two factions left to defeat before I "think" I reach the end of the game. I would have completed the game a long time ago. However, I keep running into a REALLY annoying issue where even after I take all the...
  2. [1.7.1] Unable to start sandbox with Custom troops (Mod preview too!)

    Hello! I'm making a mod and I'm at the end of my rope here. I have my troops implemented using parties, but the moment I add them to my SPCultures file the game freezes on sandbox startup. No crash or error, just never starts. Totally at a loss here on why it isn't starting. Is there something...

    Possibility to change the culture of the town/castle/village

    Hi all, this idea is about the loyalty of a faction's castles or cities. If I conquer a castle or city and select a governor who is not in the same faction as the citizens, the loyalty of the castle or city will decrease over time. It would be nice if there was a character/unit or ability that...
  4. anoddhermit

    Improvements to new game/character creation

    Choose your Character's Culture screen - There is a huge amount of unused space here that could be used for better information. For example, if I click on Battania, it tells me nothing that would suggest I can find the strongest foot archers in this faction - this is one of the main reasons...
  5. deuxhero

    Give Vlandian culture a reduction in costs for non-leader parties of a clan.

    One of Vlandia's bonuses is bonus income if serving as a mercenary. That's fine early game, but literally useless past the mid-game since you aren't serving as a mercenary once you're a vassal or ruler and makes the culture option weak long term. To solve this I propose that other parties from...
  6. Csatádi

    Calradian instead of Empire

    The Empire or Imperial culture and people terms sound a bit strange. For example, when subjects of the British or the Roman Empire talked about themselves, they didn't say I'm Imperial, they said I'm British, or Roman. (At least they did in their core territories, I don’t want to bore anyone by...
  7. Csatádi

    Make culture an element instead of an attribute

    An attribute can only have one value, so items with multiple cultures are only possible by multiplying the whole item entry, and insterting it on other names. So if I want an item to be available for Vlandia, Sturgia, Empire and Battania, there will be 4 separate items with the same stats...
  8. CptMuppet

    Resolved "Citizenship" policy is not working as described in game.

    Summary: Description of "Citizenship" policy says that it gives "+0.5 Loyalty per day to settlements that have the same culture as their owner clan" and "-0.5 Loyalty per day to settlements with a different culture than its owner clan", but in practice it gives +0.5 Loyalty to all settlements...
  9. PLEASE remove or nerf the "owner culture -3 loyalty"

    Seriusly talking here, i beg you to remove or nerf the ****ing different culture debuff, cause even if you raise security,stay full of food reserve, use a governor of the same culture, use festival and game(THAT ALSO GIVE ME 0.12 useless) im not able to rise loyalty at all ,I WOULD get 1600 gold...
  10. Небольшое пожелание

    Я довольно много уже отыграл в mount and blade 2 Bannerlord. И понял, что жутко не хватает уникальности "своей" фракции. То есть, создав своё королевство и захватив всю Кальрадию, у тебя всё равно очень мало возможностей в управлении королевством. Так вот, главное пожелание это создание...
  11. Andreypride


    Is the possibility of assimilation of cities, castles and villages planned? Change of culture after change of owner? Changing troops when recruiting? It seems to me that it would not be a bad mechanic. There are many mods, but I would like to see a solution from the developers. There are at...
  12. Andreypride

    Is there such a mod?

    Does anyone know if there is a mod that would prohibit lords from recruiting troops of another culture and robbers? Or a mod that allows you to convert troops to your culture (to your troop tree)
  13. vertibird

    -3 Owner Culture Penalty is Too High!

    This forces me to choose Empire origin because half of the cities are Empire culture. With -3 culture penalty its too difficult to neutralise it (even same culture governor only gives +1). Lots of policies also give 0.5 to 1 loyalty with some penalties. Reducing owner culture penalty to -1 would...
  14. Jarl Snow

    Founding your OWN kingdom

    Its getting dull to play waiting for clan level 4 then founding a kingdom. I thought why not add a possibility to form your own kingdom from scrap. The kingdom you then create will be full of vassals that you recruit. These vassals come with different cultures and you start to conquer the world...
  15. Fell

    [ Conquered people are recruited as 'Auxilia' ]

    So, this idea just popped into my mind. You know how inevitably a faction will mostly conquer another? Well, what if territories that are conquered by a different culture, have converted troops to that culture. Example: Vlandia takes over a bunch of Battanian villages, and troops then...
  16. genrev0914

    Possible change in Town culture through devastation

    I'm thinking that when the town is devastated, since it is conquered, and rebuilding, possible side effect is culture change.
  17. Brotila

    Need More Info Kingdom Culture

    Hi, I brought this up on reddit and people said I should bring it here to the forums. I'm playing as a Vlandian male for the exp boosts but I have been playing like I'm a Khuzait otherwise. I even married Monchug's daughter Alijin. When I created my own kingdom I was given a choice between...
  18. 84Slashes

    Let town owners build ethnic enclaves that unlock different culture troops and trade goods

    Cross-posting from another thread since I haven't seen this specific idea mentioned anywhere and am curious to hear thoughts... Town owners should be able to build ethnic enclaves that unlock troop recruitment from different cultures than the settlement, and provide trade goods from that...
  19. Apocal

    In Progress [1.5.7] Children inheriting culture solely from mother.

    Summary: Children in cross-culture marriages (i.e Khuzait father and Aserai mother) are only inheriting culture from their mothers. In previous versions, sons inherited culture from their fathers and daughters inherited from their mothers. How to Reproduce: Find or set a cross-cultural marriage...
  20. How is the factions unique identity development going?

    When the game was launched the races were totally flavorless. Culture wise, text options wise, lingo/speech wise, battle wise etc. Were there any efforts towards that direction?
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