culture

  1. Barnick

    Is there a way to replace the value of {LIEGE_TITLE}?

    I have added a new kingdom whose culture is based on the vlandians. The problem is that during conversations my new king declares himself the king of the Vlandians when he is not. The conversation variable in question is {LIEGE_TITLE} which apparently derives from culture information rather...
  2. SP - General Recruitment

    Hi guys i want to share with you 3 ideas about recruitment. 1. I have read many post about cultural change of new settlement captured, without change village/town culture they can add a new structure in castle and town that give you 2 line for recruitment, where you have your own culture...
  3. ZydrateTheSmoothCriminal

    SP - General Region-specific units [Suggestion]

    Pretty self-explanatory suggestion, really, so allow me to present some examples as to which kingdom would have which units / nationalities / minor cultures and where. Since we don't get much lore on other smaller cultures present in Calradia, most of these suggestions will be based on what we...
  4. SP - World Map Town Assimilation Must Be a Thing

    I know they dont want to change cultures of villages completely that's already been discussed. But A policy that decreases town loyalty 0.4 per day to bring some of your own people to the newly conquered lands would be nice One npc per Town and one for some villages (replacing already existing...
  5. Kochobo

    SP - Player, NPCs & Troops Culture recruitment converting for settlements conquered by other faction

    This was on native or mod in Warband. When a settlement (town, village) was conquered by other faction, after a while, also being able to invest money on culture conversion, you were able to recruit your faction's troops at that settlements.
  6. DukeDunac

    SP - General Fief culture should matter much more when lords consider whether to raid/attack

    AI should prioritise retaking settlements belonging to their own culture before sallying off from Aserai to Sturgia to besiege the player's 500 prosperity castle. They should also be less likely to raid villages of their own culture but held by the enemy for a certain amount of time after they...
  7. Kochobo

    SP - General Culture/troops recruitment converting for settlements conquered by other faction

    This was in native or mod in Warband. When a settlement (town, village) was conquered by other faction, after a while, (also being able for the owner to invest money on culture conversion), recruited troops were converted into the new faction's troops ones. This, combined to being able to...
  8. SP - Player, NPCs & Troops Custom Troops

    One of the most loved features in the mods of Warband was the posiblity of making your own Troop trees, giving them the armor and weapons you wanted to enhance your play style, i was really sad to found that this feature was not included in the base game since in medieval armies nobles always...
  9. Kochobo

    Custom own kingdom troops tree / culture

    This was in a mod for Warband: https://www.moddb.com/mods/custom-troop-trees When you created your own kingdom, you could create your own troop tree: slots to fill creating the equipment for every troop tier, its abilities and depending on the equipment, its cost, in which units will be able to...
  10. Kochobo

    Culture recruitment converting for settlements conquered by other faction

    This was on native or mod in Warband. When a settlement (town, village) was conquered by other faction, after a while, also being able tl invest money on culture conversion, you were able to recruit your faction's troops at that settlements.
  11. SP - General Lack of Culture diversity among Companions

    As in the title. I noticed that well over half of the companions available in any given campaign seem to be Sturgian, and another quarter/third are Imperial. The occasional Battanian or Vlandian shows up, but never more than three in total as far as I have seen. In multiple games (Main and test...
  12. Neelus

    Changing Fief's Culture

    Heya Fellas, Is it possible to change the culture of your fief? I own Charas and Usanc Castle, Sadly i am battanian culture. Thanks in advance!
  13. Resolved Culture bonuses

    I have noticed, that bonuses from cultures aren't working. For example I play as an Aserai but creating a caravan still costs me 15 000 instead of 10 500 (my bonus should make it 30% cheaper).
  14. david_barr

    Companion Culture

    The breakdown from the Encyclopedia in my game (Home\Heroes, filter:Wanderer and then by culture); Vlandia 1 Sturgia 13 Khuzait 0 Empire 6 Batannia 2 Aserai 0 (9 remaining minor cultures 0) I like Sturgia a lot (URAA!) but there does seem like a heavy bias? A more even split would be nice. Is...
  15. Can we please recruit our own culture's troops when taking over a castle?

    This has always been such a pain in previous titles. If I am the Empire and take a Battanian settlement, just let me recruit Empire soldiers. It only serves to inconvenience the player making us travel back to the homeland to recruit, and makes our new settlement feel like its at a disadvantage...
  16. victisvincimus

    Changing Town To Custom Culture?

    I'm having trouble changing an individual town (and associated castle) to a custom culture. Every time I try it the game crashes. I've essentially just copied the Empire culture in SPcultures and given it a different name/id, and slapped that onto a town (and castle) in Settlements. Am I missing...
  17. deuxhero

    Sturgia's bonus looks poor. Do seasons make it better than it looks?

    Was going to go Sturgia, but all they get is a bonus to movement in the snow while the others get bonuses that can be used anywhere. Does the game have seasons that make this apply to most of the map for a quarter of the year or something?
  18. JohnVicres

    SP Tutorial Module System HOW TO SET RECRUITS TO OWNING FACTION'S CULTURE - Viking Conquest Reforged 2.054

    This forces recruits from villages and towns, for both the player and npc lords, to be the faction's troops. AKA if you're part of Northvegr and conquer Scuin (whose culture is goidelic), the recruits you get from Scuin and it's villages will be NORDIC, not goidelic. Because I wanna be a viking...
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