KIMSESIZ69
Recruit
Hi all,
this idea is about the loyalty of a faction's castles or cities. If I conquer a castle or city and select a governor who is not in the same faction as the citizens, the loyalty of the castle or city will decrease over time.
It would be nice if there was a character/unit or ability that could be sent near the town or castle, or maybe to the villages, to slowly change the culture of the town/castle and villages.
So you can slowly change the loyalty of the city/castle or even decrease the loyalty of the enemy cities/castles to make rebellions happen there.
This kind of function can be seen in other strategy games based on the religion of the cities/castles.
This feature can add some dynamics to the game.
Best regards
KIMSESIZ69
this idea is about the loyalty of a faction's castles or cities. If I conquer a castle or city and select a governor who is not in the same faction as the citizens, the loyalty of the castle or city will decrease over time.
It would be nice if there was a character/unit or ability that could be sent near the town or castle, or maybe to the villages, to slowly change the culture of the town/castle and villages.
So you can slowly change the loyalty of the city/castle or even decrease the loyalty of the enemy cities/castles to make rebellions happen there.
This kind of function can be seen in other strategy games based on the religion of the cities/castles.
This feature can add some dynamics to the game.
Best regards
KIMSESIZ69