I still couldn't figure out how to work this out. Could anyone help me out?Just remember, when you select an entity in your scene, you can go to the physics section of the entity inspector and tick the show physics box so you can see its collision mesh.
What I want:
I want a `map_rock_new_c` object entity in my village scene to have a physics body so that agents collide with it.
Current situation:
When I add a `map_rock_new_c` entity in a scene, it doesn't come with a physics body. There is no `bo_map_rock_new_c` file to add. When I try to add some similar shape through Resource Browser, it says 'Unable to save body: Package is protected. Protected items cannot be modified.' So I'm stuck.
Not using the `map_rock_new_c` prefab and choosing any other rock model with `bo_` is a possible solution, but I'm not totally happy with the approach because I've already spent some time decorating the terrain using the `map_rock_new_X` series.
Just wondering: Is it possible to create my own physics body and add to "protected items"?