How to manage mod contents within teams?

Users who are viewing this thread


Hi everyone, I want to ask about what kinds of tools and workflows that your team are using during mod development.

Currently we are using github (tried bitbucket / gitlab , etc) to do mod content version control. However, git is really not a good place for game asset, especially we have many large file and cache files that we do not want to delete for now.

One solution is to use `git-lfs` but it will cost a lot to buy quota.

I want to ask community, what is a good/cheap/easy way to manage mod asset (including code) within a small team (5-10 people)?

We hope that solution could be cheap or better no cost.

Top Bottom