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Quick question about the materials. Which PBR preset do you guys use? Or just be more specific on which texture maps will be used. For example (PBR metallic / Roughness )?E18. Will it be possible to switch between different UV tiling values based on distance? And also switch materials?
Need to write a custom shader that changes different render layers(diffuse, normal, specular etc.) That shader can continue to use the default shading function.