I'm using version 1.03 of Bannerlord and installed a mod set inspired by one of Strat Gaming's videos
I also added: Arena Overhaul and Marry Anyone.
Initially, I did not notice any performance issues with this list. I did eventually experience a couple of issues which basically have been addressed: (i) CTDs while in the "My Little Warband" (MLW) troop editor, and (ii) crashes at random times. The latter was corrected by turning off the Realistic Battle Mod Tournament Module (conflicts with Arena Overhaul). The former I avoid by exiting the troop editor, and file saving before going back into the troop editor to continue creating a troop tree. It seems to me that MLW has issues with file writing leading to CTDs.
However, as I've played more hours--and in particular after adding Arena Overhaul and Marry Anyone--I've noticed a new issue for which I have not found any solution: CPU loads go up into the 65 to 75% range in certain scenes: primarily campaign map, settlement menu, and arena. The trade menus, tavern, battle maps (including hideout maps) seem to have more normal CPU loads in the 15 to 25% ballpark.
This is not game breaking, but I really don't like to put that much strain on my machine as a routine. So I'm curious if anyone has any suggestions for resolving the issue?
Should I just experiment with removing mods one by one? Is it possible a change in load order could fix it? is there a particular mod that stands out as the likely cause of the high CPU loads in those particular game renders?
My fear is that MLW is the source, and that bums me out, cause I really like that mod. One hunch is that: it is the troop tree I've built with that mod (the mod basically allows the player to create their own custom troop tree), because, like I said: I didn't notice any heavy CPU activity until I had played for a while. It may be that after I had built out an extensive troop tree that that is what is causing the heavy CPU loads in certain scenes?