durbal
Sergeant
- Fixed a crash related to settlement production.
I just encountered/submitted that the day before. You guys fixed it quick. Nice.
- Fixed a crash related to settlement production.
@mexxico Please note, that since the troop changes many lords sit in the cities doing nothing. My guess is, they are all waiting for the recruits to show up, before they would dare to go around to the surrounding villages to collect even more. This may create a bit of a bottleneck for the AI.
Armies
- Parties and armies with a high wounded ratio now prefer resting in settlements more frequently to heal their troops.
@mexxico Please note, that since the troop changes many lords sit in the cities doing nothing. My guess is, they are all waiting for the recruits to show up, before they would dare to go around to the surrounding villages to collect even more. This may create a bit of a bottleneck for the AI.
Ok so some time passed and all those kingdoms rising in strength started to drop. The cause of this that I found is starving. All garrisons where build to high number. Cities around 950+ defenders, castles 500+defenders. After reaching this point every city starved out and factions strength started to drop a lot. Southern Empire dropped from 16k to 4k cause of this. Only Vlandia (I'm vassal of it) and Khuzait keeps high strength lvl and have cities with big garrisons without starving problem.
In a new game this fluctuation is not happening. I could not understand how garrison numbers fluctuated in your games. Currently average garrison men count for a town should be around 200 and same number of militias (will be 1.5x soon). Average number of men at garrison (200 for now) can change between 0.25x (50) and 2x (400) according to economical situation of owner and new besieged situation of course. If you see any settlement with 600 garrison troops (militias are not included) you can send me your save file. There should be something buggy.
One possibility : Most lords were millioner in your late games because they were not paying much wages (they had weak and less number of troops before 1.3.0 (both in mobile and garrisons)). So they had much money accumulated. When you pass 1.3.0 they increased their garrison sizes much (with new money management systems) this time they go to bankrupt after some time and when they go bankrupt they reduced garrisons and lastly they balanced at some point. This shows our money management system needs to hold a bit less garrisons compared to current ratios even owner has lots of money.
It is possible that any lord entering castle/town leaves some of his troops to other lord's garrison as my companions do increasing garrisons from unexpected way. I already reported this issueIn a new game this fluctuation is not happening. I could not understand how garrison numbers fluctuated in your games. Currently average garrison men count for a town should be around 200 and same number of militias (will be 1.5x soon). Average number of men at garrison (200 for now) can change between 0.25x (50) and 2x (400) according to economical situation of owner and new besieged situation of course. If you see any settlement with 600 garrison troops (militias are not included) you can send me your save file. There should be something buggy.
One possibility : Most lords were millioner in your late games because they were not paying much wages (they had weak and less number of troops before 1.3.0 (both in mobile and garrisons)). So they had much money accumulated. When you pass 1.3.0 they increased their garrison sizes much (with new money management systems) this time they go to bankrupt after some time and when they go bankrupt they reduced garrisons and lastly they balanced at some point. This shows our money management system needs to hold a bit less garrisons compared to current ratios even owner has lots of money.
movement on steamdb
11.9 mb new patch released for 1.3.0 beta and 1.2.x