its as hard as the 6 man queue priorityBecause that is a big job to do properly. Let TW focus on finishing the game first and fix all the bugs. Ranking system comes later when the game is near finish
a = 6man/elo, skill level
If a = true
only queue player with other a
and then after certain time with others
The only hard part about it making it work with 6 man queue, but 6 man queue could just have higher priority and ignore ranking.
Then you only need some logic after the game and done. Meaning add or subtract to the current player elo, this works similar to the kills, wins and other statistic values
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