My guess would be that the fix for that problem isn't ready yet.I am surprised a hotfix has been put out but it doesn't touch what is making the game unplayable.
Let me rephrase it. I wasn't expecting anything to come out on a saturday. But since they did work on a hotfix, I wonder why their priority is on balancing stuff when there's a huge bug like that ruining completely the whole experience. I am perplexed.

Go to your Steam library, right click Mount & Blade, Properties, Betas, click on the drop down menu, scroll to the bottom and select the most recent beta.Hey, sorta out of context but I'm kinda lost around the forums...Can anyone explain to me in a brief, simple way, how to install updates properly? Or how the updates system works? I always have to re-download data for any version I opt in, and I don't know how to update the beta branch as well.

if its that easy why dont we get skill based matchmaking? @Callum just something that sorts players based on skill a bit
Because you arent making it simple. i would implement a simple elo system (based on wins/loses) and the longer the queue lasts the bigger the search range. You can test how long you want the duration to be. At first you put it to a low number and then increase it incrementally, to increase its efficency.because it isn't easy. what you describe is just a leaderboard. skills based matchmaking isn't just sorting players based on skill. first of all you need to define "skill" in terms of the game. I imagine at least some game modes would need a different ranking and different definitions. since there can be different rankings you also need different places to hold and match.
Well after sorting players based on some definition of a skill now you also need to match them. That requires another approach since lets say very high ranked 7 people and very low ranked 8 people are searching for a game. For 6v6 what would you do? Should you wait more so they get equal skilled players or even out sides by giving each balanced players. How long should you wait before matching low and high ranked players? Also early access and constant patching can mess things up as well.
It isn't rocket science but it ain't simple either
Same. Stuttering problem is mostly gone for me.For me the fps increased a lot in 1.3, the stuttering from 1.2 is almost gone. Great work.
I am surprised a hotfix has been put out but it doesn't touch what is making the game unplayable.
Let me rephrase it. I wasn't expecting anything to come out on a saturday. But since they did work on a hotfix, I wonder why their priority is on balancing stuff when there's a huge bug like that ruining completely the whole experience. I am perplexed.



It's better for me too, until you get into a battle larger than 600 or soFor me the fps increased a lot in 1.3, the stuttering from 1.2 is almost gone. Great work.
Looters can kill anything now when you simulate the battle / autoresolve it. Literally anything. It's impossible to start a new playthrough now, you will lose most of your troops just trying to grind 1 or 2 to level 3 or 4. And nobody in their right mind wants to fight 80 looter battles all day. Can you please hot fix your hotfix?
Exactly. Gaining influence should be nerfed for late game. In early donating prisoners was really helpful to gain it.I thought council of commons would be nerfed rather than prisoners for influence. Since you actually work to attain prisoners where as late game council of commons just floods in daily with no effort required.