Karl_Magnus
Sergeant
Curious of what ? If you don't know what mods do... idkHe's just asking a question. I'm curious too.
Here's the explanation; some people decided they would try to change things themselves, add in and modify some content, tweak variables to change the gameplay in some situations, etc.
Sometimes it's esthetic, sometimes it's about reducing or augmenting the rewards, of trade, winning in the arena, battles in general, sometimes it's to add diplomacy stuff, or make lords less aggressive and changing the AI behaviour...
I'm not sure what there is to not understand about mods, it's just people trying to make the game the way they want to play it.
Here's an exemple of the content of one of these mods:
Code:
Crafting Stamina:
- Stamina cap raised from 100 to 400. (Patched method -> CraftingCampaignBehavior.GetMaxHeroCraftingStamina)
- Stamina gain raised from 5 per hour to 10 per hour. (Patched method -> CraftingCampaignBehavior.HourlyTick)
- Optional setting to disable crafting stamina entirely (Disabled by default. Patched method -> CraftingVM.HaveEnergy)
- Optional setting to reduce the amount of crafting stamina regained when not resting in a settlement (In native you don't regain any).
Battle rewards:
- Doubled renown gain from battles. (Patched method -> DefaultBattleRewardModel.CalculateRenownGain)
Party size:
- Gain bonus party size from Leadership and Steward skill. Bonus is equal to 30% of Leadership skill value + 30% of Steward skill value. (Patched method ->DefaultPartySizeLimitModel.CalculateMobilePartyMemberSizeLimit)
Tournament rewards:
- Increased renown from winning a tournament from 3 to 8. (Patched method -> DefaultTournamentModel.GetRenownReward)
- Added 500 gold reward for winning tournament. (Patched method -> TournamentBehavior.OnPlayerWinTournament)
- Added ability to increase maximum bet amount. Disabled by default. (Patched methods -> TournamentVM.RefreshBetProperties, TournamentVM.RefreshValues, TournamentVM.get_IsBetButtonEnabled)
Hero Skill experience multiplier:
- Added a global multiplier to skill experience gain. This multiplier is on a curve, starting from 1 at skill level 1 and going to about 12 at skill level 250. I added this because after 20 hours of gameplay I had managed to raise my combat skills to around 65, which is a ridiculously slow leveling process. Not sure of the balance of this tweak yet. (Patched method -> Hero.AddSkillXp)
- Added optional configurable flat experience modifier override.
Hideout Battle Tweaks:
- Added a value to let you bring your entire army into a hideout. If you want to limit the number of troops you can bring you can lower the limit. (Patched method -> DefaultTroopCountLimitModel.GetHideoutBattlePlayerMaxTroopCount)
- Added the option to not lose the hideout battle when you die. (Patched methods -> HideoutMissionController.IsSideDepleted, HideoutMissionController.InitializeMission)
- Added the option to not lose the hideout battle when you lose the duel with the boss. (Patched methods -> HideoutMissionController.IsSideDepleted, HideoutMissionController.InitializeMission)
Tournament Experience Enabled:
- Experience gains for the player and your companions are enabled in tournaments and the arena.
Troop Experience Multiplier:
- Global experience multiplier for all non-hero troops. Default value is 2x experience.
Increased Workshop Limit:
- Increased base workshop limit from 1 to 2 (One extra).
- Optional setting to increase workshop limit bonus from clan tier. (Set to native value by default).
- Optional tweak to reduce the cost of workshops. (Disabled by default).
Companion Limit:
- Optional setting to change the base number of companions you can have (disabled by default).
- Optional setting to change the bonus to your companion limit from clan tier (disabled by default).
Settlement Tweaks:
- Added value to give bonus militia production to castles and towns. This is aimed towards making sieges more difficult and stopping one faction from taking over.
- Added value to give bonus food production to castles and towns to support bigger militias.
- Added value to increase the chance for castles and towns to spawn elite units in their militias.
Castle Buildings Tweaks:
- Added values to give bonuses to production levels of the castle Granary, Gardens, Militia Barracks and Training Fields.
-- Training field now gives 30, 70, 90 experience to garrisoned units.
-- Granary now provides 30, 45, 60 food storage.
-- Gardens now produce 3, 6, 9 food.
-- Militia Barracks now provide 3, 6, 9 militia production.
Siege Tweaks
- Reduced siege construction speed to 85% of vanilla.
- Reduced siege artillery collateral damage by 12.5% (Only on the campaign map).
- Reduced siege artillery destruction damage to 4.5 from 5 (Only on the campaign map).
Clan Party Limit
- Added option to configure the base number of parties you can field.
- Added option to configure the bonus to number of parties you can field gained from your clan tier.