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SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

Which do you prefer?

  • The books

    Votes: 888 51.2%
  • The show

    Votes: 847 48.8%

  • Total voters
    1,735

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This version needs a fix:

No companions and maybe no "special" troops in taverns.

The new valyrian swords model are not pretty (especialy "Orphan Maker", because it is to big for a one handed sword), and they always lack reach compared to regular weapons. Moreover, all the swords you get from a quest share the same model, but not the same stats. I prefer the way it was in 6.2.
 
tyrusaran said:
BUG: no companions to be found.

ANNOYANCE: shield bash can not be turned off.

SMALL POINT: several cases of things hapening like bodyslide, losing massive morale and coin while sailing, party turning into westerlands party after brothers rescue etc. Might want to look into this stuff.

Not all shields can be used to shield bash just get another one.

Bug: For some reason I one hitted Tywin (and another Lord but I dont remember his name) at a tournament at kings landing
        After the quest "brothers" my name was Ser Jamie Lannister. (U can just rename yourself and its gone but still a bug I guess).

Is there also a way to build other siege engines? I guess not but its just so annoying that there is always just one ladder.

Great mod tho gj Cozur
 
jiddischer said:
Companions only seem to appear when "gather companions" is activated. Although they probably disappear once they leave the starting city. What bothers me the most is shield bash. Almost impossible to strike from cover in time.

Anyone knows how to start the wildling invasion and the tourney of the tower?

You get the quest for the wilding invasion from a septon in the tavern of White Harbor or from a guy in the castle of white harbor if i remember correctly.

 
To Piedalf

I've always changed the reach to something a bit longer in Morg's it does not change the visual length, just the reach in game. Valyrian steel is supposed to be stronger and lighter, so I agree, but maybe he got the length from the books or something. In any case, it's quick to change. I also change it for maces and a few other weapons. Also, if an archer doesn't have a shield I give them an extra set of arrows and so on. It's a bit tedious to do before each version of the game I play, but it's worth it in the long run I think.

To Jona22

As regards siege engines, I haven't played this version yet, I normally wait for the .1 or .2 version, but if he took them out it's because siege towers took hella long to get to the keeps, then turned into the same ladder thing as normal only a few less characters getting killed by archers.

As to more than one ladder, it was only useful for the player, even if I told my troops to follow me they'd all go up the same ladder.

Jiddischer

Companions can now be found in certain places and towns. Well unless there is a bug making them not appear at all, the wiki has some locations, help fill it in if you find anything. I find it's a bit more fun than gathering them all, I always head right for Alyn and Fenna. They start at nice low levels and you can make them into beasts (used to be better when you could play as them).

Sergio

Noob /jk lol
 
Jona22 said:
Bug: For some reason I one hitted Tywin (and another Lord but I dont remember his name) at a tournament at kings landing
Might be because their health were already low because they just fought in a battle.

I also realized I couldn't find any companion. Might try starting a game with "Gather Companion" checked to see if it does anything later.
 
tyrusaran said:
...

ANNOYANCE: shield bash can not be turned off.

SMALL POINT: several cases of things hapening like bodyslide, losing massive morale and coin while sailing, party turning into westerlands party after brothers rescue etc. Might want to look into this stuff.

1) Check "Disable shield bash" tweak in TXT Tweak compilation for Floris 2.5 (link in my signature).

2) Yes, it is strange that sailing payment and penalty trigger every 1/4 hour or so!
 
Jona22 said:
jiddischer said:
Companions only seem to appear when "gather companions" is activated. Although they probably disappear once they leave the starting city. What bothers me the most is shield bash. Almost impossible to strike from cover in time.

Anyone knows how to start the wildling invasion and the tourney of the tower?

You get the quest for the wilding invasion from a septon in the tavern of White Harbor or from a guy in the castle of white harbor if i remember correctly.

That's the Wight quest that used to lead to the wildling invasion quests in old versions (v2 I think). Then the wildling quest was removed. I tried it but it led to nothing. According to quests.txt it is part of the beyond the wall quest. But I wasn't able to start it. Beyond the wall continued to new Lord Commander right away.

The tourney of the tower quests can be started by talking to Lord Hightower btw (the real one, not Lord Lleyton who is chilling at the castle).
 
To Cozur: the version 7.0 is currently unplayable. It's not the end of the world but people like me would be pleased if you tell when you patch it
 
Sergio_Morozov said:
shar_N said:
Maybe after this episode people will stop asking Cozur to add Daenerys  :cool:

Quite the opposite - we need her added and made killable!

In Cozur's version she can be a mad queen back in Mereen and the player would have to finish her, fighting Mormont and her other friends protecting her.
She could have burn Mereen while coming back from the Dothraki sea.
 
Jona22 said:
You get the quest for the wilding invasion from a septon in the tavern of White Harbor or from a guy in the castle of white harbor if i remember correctly.
I've done this quest but the invasion hasn't come yet. There's also a new wildling quest from Robb Stark. It's short and I have finished it just now, but I don't know if it's the trigger or not. It's been a long time since I played a Northerner, so I don't remember the invasion well.

Edit: I've finished all 3 Night's Watch quest trees, and there's no "invasion" in the sense that there's a new wildling faction like in an older version. I also can't get Night's Watch recruits even after joining the Night's Watch, so you can only range north with other kingdoms' troops. Not what I had in mind. That said, I think my watch playthrough has ended.

Edit 2: I'm an idiot. According to the wiki, there's another quest after you've done the wildfire quest in White Harbor's tavern that triggers the invasion.
 
jiddischer said:
Companions only seem to appear when "gather companions" is activated. Although they probably disappear once they leave the starting city.

Yeah, I just checked this myself, companions only show up when "gather companions" is on, I even did a cheat run and teleported around the various towns that the companions are known to spawn in and none of them appear to be there.

EDIT: My bad, I didn't know there had been another update.
 
I'm glad to see that there are improvements in the sellsword system (which i'm not like that much compared to a proper Essos troop tree like in 4.1) in general i have experienced less crashes than in last version, but still more than i would like to, i also think that is good to get rid of the freelancer as they were, but i think it would be awesome to have some customizable troops. By the way, i can't find some of the special troops that used to be in taverns, do you delete them?

Anayway, in general is a good improvement, i just think that Essos needs more love (it's a little bit weird that most of it uses the same troops)
 
Guys, 7.1 fixes the companions, the mercs and the slavers.

I gotta say an honest criticism here.

Cozur, I died a little when I saw that once again, King's Landing, has a garrison of about 300 men. It is supposed to be the most well fortified and largest city in Westeros. It just makes no sense.

Was there any reasoning behind this? This just kind of makes me discouraged to play as it tells me you're not aware of some long-time present issues of your mod that could be mitigated easily enough or with some work. I love new quests and content as much as the next guy, but functionality should come first, don't you think?

I have to say though, and this applied to the mod for a long time. You've managed to make a mod so immersive that it feels exactly as Game of Thrones set out to in the first season and as  I think Martin set out to make it. I can definitely see some of "his" writing in your quests. It feels a lot more like GoT than the actual show does nowadays. In dialogue, in scenes, in locations, in the equipment and the characters and in every little thing. Well done.

The immersion and polish even surpass the AWOIAF mod which I also love very much. Its hard to say which I like more at this point, but yours definitely wins in these respects as of writing this.
 
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