SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

Which do you prefer?

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Oh crap. I didn't expect 7.1 to be a full download all over again. I was expecting a small-sized hotfix. I'll have to wait until Monday to play it.

YourStepDad said:
Cozur, I died a little when I saw that once again, King's Landing, has a garrison of about 300 men. It is supposed to be the most well fortified and largest city in Westeros. It just makes no sense.
Not that I'm defending it, but I suppose setting it to around 600 would make it too fortified that the AI won't attack it at all? And it's got wildfire too, so a bigger number might make it too difficult for the player. I agree that King's Landing falls too quickly under an AI attacks, however.
 
Is renaming ACOK 7.0 to ACOK 7.1 in savegames to have previous savegames really safe? Doesnt it cause any damage, bugs, crashes? And what about 6.2 to 7.1?  :grin:
 
Braveheart884 said:
Is renaming ACOK 7.0 to ACOK 7.1 in savegames to have previous savegames really safe? Doesnt it cause any damage, bugs, crashes? And what about 6.2 to 7.1?  :grin:
According to some people, version 7.1 is safe-compatible with version 7.0, so yes. However, 6.2 to 7.1 won't work.
 
So I'm at day 85 and right now and basically everyone is at peace with eachother.
Everyone is teaming up against the Dragonstone. The Westerlands peaced it with everyone but the Dragonstone.
The North and Riverlands are not fighting anyone for some reason.
King's Landing was taken and the Iron Islands already attacked the Riverlands and the North.
Peaced with both after 1 week. Whats going on? Was the Diplomacy completely overhauled in 7.0?
 
Grank said:
Braveheart884 said:
Is renaming ACOK 7.0 to ACOK 7.1 in savegames to have previous savegames really safe? Doesnt it cause any damage, bugs, crashes? And what about 6.2 to 7.1?  :grin:
According to some people, version 7.1 is safe-compatible with version 7.0, so yes. However, 6.2 to 7.1 won't work.

As far as I understand Warband Module System there are two types of incompatibility, let's call them

the Hard one, when savegame will not load - it happens if number of records in troops.txt and similar files changes.

the Soft one, when numbers of records do not change, but records themselves or scripts change and cause issues in the game later after the loading.

Now, not every change to records or scripts will cause soft incompatibility (e.g. changing stats of an item or a troop will be fine, hence the Morgh's editor great utility), but testing for it would be rather time-consuming.

But anyway, if you can load, you try and play. Just do not get disappointed when 50 days later you have game-breaking bug or whatnot.

Razer' said:
So I'm at day 85 and right now and basically everyone is at peace with eachother.
Everyone is teaming up against the Dragonstone. The Westerlands peaced it with everyone but the Dragonstone.
The North and Riverlands are not fighting anyone for some reason.
King's Landing was taken and the Iron Islands already attacked the Riverlands and the North.
Peaced with both after 1 week. Whats going on? Was the Diplomacy completely overhauled in 7.0?

I recall, at least since 4.0 Westerlands peace out with many factions when King's Landing is taken from them, AND Riverlands and North peace out with Westerlands when Riverrun is taken by Westerlands.

And after that diplomacy is gradually unlocked for some factions.

So, you say King's Landing was taken Westerlands?

Is Riverrun taken from Riverlands also?
 
Riverrun was taken by Westerlands quite early on. No faction based event happened..
Reach took King's Landing and the Westerlands peaced it with North and Riverlands, which is not uncommon. Just don't understand why they peaced it with the Stormlands and Reach too now.
Same with the Iron Islands, the North and the Riverlands making peace.

It's really boring since there is nothing to do now..
Also the essosi factions already declare war on the westerosi factions after just 80 days.
 
Hi guys i have a problem with the Brothers quest: I became Jaime Lannister and all Lannister enemies attacking me, I have a save just before talking to Tyrion when he sends me to Harrenhall so the quest is onging .. Is there a fix or should i wait for Cozur to fix it... ?
 
nixterboy said:
what is the best way to make money in 7.1?
Tourney. It's one on one, and gives you 2000-6500 coins from betting. You also get gifts like horses when you exit the city after winning. Other will be killing wildlings north of The Wall. I used to go for Dothraki too in the previous version, but haven't tried it again so I don't know yet.
 
In scripts.txt is the script making one of the troops to carry a "flag" named
Code:
set_flag_carriers
?

If so, could I delete script's body and replace it with 0 to remove the flag carriers?
 
nixterboy said:
what is the best way to make money in 7.1?

I did get bunch of units with maces and went Essos. In Myr or Tyrosh there will for sure be slave trader plus tournaments and once your units are strong farm dotraki camps and slave markets. Put gold in iron bank and you dont have to worry about money anymore. :smile:
 
Screenshot after the "Ser Jaime Lannister's Party" bug - log reports some mistakes in some script.

Also, to "fix" the bug in a savegame - use MnB Savegame Editor and change Party_Records -> #0Player's_Party_Name_Will_Be_Here -> party -> factionID to 31.

02qV3k4OvzM.jpg
[/spoliler]
 
Version 7.1 performs worse on my potato machine. I assume it's because of the LOD fix? Version 7.0 ran smoothly, and it's the only change in the changelog that's related to graphics. Will replacing Resource and Texture files with the ones from version 7.0 be enough to fix the problem?

Edit: It works. You just need to readd the line "load_resource = map_icon_meshes" in module.ini under #Worldmap. If you're playing on Linux and lagging, just do this trick.
 
By a Moddb user (andrew010), about the quest "Brothers" : Update: I just had the "Brothers" quest bug in 7.1 and it seems, that Brotherhood without banners/Lost knowledge/Blessed ring quest has something to do with it. When I finished those quests before Brothers quest, the bug did happen. Then I loaded save and finished Brothers quest first and the bug did not happen.
 
So, what would be the tweak to disable bodysliding? (Because it sometimes auto-kills/wounds a unit bodyslided into, and this is annoying.)
 
Good things with 7.1:

-You no longer need to ba a vassal or a mercenary of a faction to get the quests from the faction leaders.
-The weapons and armors use "lods" so the game runs more smoothly.
-The factions have better armors for the troops
-The tournaments feel better
-There is new quests in the North and a new tournament quest given by Baelor Hightower.

Things I'd like to be changed

-a fix for the quest "Brothers"
-models and textures for the Valyrian swords changed from 6.2. They don't need "lods" since there will never be a ton of them in the battlefield.
-a quest involving the Night King
-a quest involving Daenerys
 
This may not be the right place to ask, but I haven't played this mod since 2.1, apart from a brief re-acquaintance in the version 4 or 5 range. As invading factions don't receive castles / towns upon landing, and I don't know when the triggers are at this point in the mod's development, I wanted to ask the following:

I'd like to run a playthough trying to support Young Griff himself; however, I'm not sure how to peacefully approach the invading Targ faction. I want to give him a foothold, but I'm not sure what will happen, based upon what I "own", lands-wise, and my situation.

Own Kingdom
In the past, as a proof of concept, I (with console commands to aid in battles / sieges) set up my own kingdom, and then pledged vassalage to Aegon (back then, I had to complete the quest to get the trigger). This "gave" all of the castles / fiefs that were in my kingdom to his (...along with everything, troops / stored items) in it. This worked, but I wanted to know if there was another way.

Join as Merc / Independent Vassal, Start from Scratch
I assume that one could always pledge / merc for Aegon, and work from the ground up, but this doesn't really give a solid foothold at the beginning.

Rebel against other, current Liege
If I pledged vassalage to another liege lord / kingdom (say, the Reach), and chose to rebel, I'd create my own faction with potential some lords following me. If I then pledge to Aegon, would they, and the lands they own, also join the Targ faction?

Marriage
Has anyone ever played through as a female character and tried to marry Aegon? Curious how that would work out.

Again, not sure really where to ask, but wanted to hear other's ideas / logic. It's been quite some time since I've touched M&B, so I apologize if the rust shows.

Thanks in advance!
 
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