The_Schwarz
Regular
Hey all I am looking for the opposite action of this:
Want to control when an Agent I spawn into a mission fades away and is disposed (Despawns). Basically looking for the method/s that control when a dead body disappears from battle. Been looking for a while now and have not found what I am looking for.
Any ideas would be most appreciated.
Thanks
Code:
public Agent SpawnAgent(
AgentBuildData agentBuildData,
bool spawnFromAgentVisuals = false,
int formationTroopCount = 0) {...}
Want to control when an Agent I spawn into a mission fades away and is disposed (Despawns). Basically looking for the method/s that control when a dead body disappears from battle. Been looking for a while now and have not found what I am looking for.
Any ideas would be most appreciated.
Thanks